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Davor

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Playing on Mac. Thankyou for porting it. First want to say, I can't scroll using my mouse. I am sure when I played on my Mac in Window 8 mode, I could scroll down when looking at buildings and choice of buildings to make. I can't do that in Mac.

I keep craning all the time and don't know why. Here is what I got. Hope this helps.


Process: Game [4581]
Path: /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/Game
Identifier: Game
Version: ???
Code Type: X86 (Native)
Parent Process: launchd [173]
Responsible: Game [4581]
User ID: 501

Date/Time: 2014-10-22 19:52:31.517 -0400
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: 6021B8AC-49C2-274B-B925-E78BD08006A6

Sleep/Wake UUID: 7E825599-8724-4506-9F9A-9A344EA77358

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000400000

VM Regions Near 0x400000:
VM_ALLOCATE 0000000000001000-00000000000e9000 [ 928K] ---/--- SM=NUL
--> __TEXT 00000000000e9000-0000000001eb7000 [ 29.8M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/Game
__DATA 0000000001eb7000-00000000020d7000 [ 2176K] rw-/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/Game

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 Game 0x0118142d XR::Node::Node(XR::Node const&) + 13
1 Game 0x0117f620 void std::__1::vector<XR::Node, std::__1::allocator<XR::Node> >::__push_back_slow_path<XR::Node>(XR::Node&&) + 160
2 Game 0x0118272f XR::Node::add(char const*) + 303
3 Game 0x01178edd Serialization::XRWriter::Serialize(char const*, int&) + 45
4 Game 0x0018712c Serialization::Serializer::SerializeArray(int*, int, char const*) + 124
5 Game 0x00de7a2d LogicTypes::LandMapHex::Serialize(Serialization::Serializer&) + 157
6 Game 0x0116913b Serialization::ISerializable::SerializationPolicy::SerializeArray(char const*, Serialization::Serializer&, Serialization::IDataStream&, Serialization::ISerializable&) + 75
7 Game 0x00e2eb70 void Serialization::Serializer::SerializeArray<LogicTypes::LandMapHex>(LogicTypes::LandMapHex*, int, char const*) + 128
8 Game 0x00e2eacf void Serialization::Serializer::SerializeArray<LogicTypes::LandMapHex, StdLib::MemoryArrayTraits<LogicTypes::LandMapHex> >(StdLib::StaticArrayBase<LogicTypes::LandMapHex, StdLib::MemoryArrayTraits<LogicTypes::LandMapHex> >&, char const*) + 383
9 Game 0x00e2d13c LogicTypes::LandMap::Serialize(Serialization::Serializer&) + 188
10 Game 0x0116913b Serialization::ISerializable::SerializationPolicy::SerializeArray(char const*, Serialization::Serializer&, Serialization::IDataStream&, Serialization::ISerializable&) + 75
11 Game 0x00e39d9b void Serialization::Serializer::SerializeArray<LogicTypes::LandMap>(LogicTypes::LandMap**, int, char const*) + 235
12 Game 0x00e39c91 void Serialization::Serializer::SerializeArray<LogicTypes::LandMap, StdLib::StackArrayTraits<LogicTypes::LandMap*, 21u> >(StdLib::StaticArrayBase<LogicTypes::LandMap*, StdLib::StackArrayTraits<LogicTypes::LandMap*, 21u> >&, char const*) + 145
13 Game 0x00e38bcc LogicTypes::LogicMission::Serialize(Serialization::Serializer&) + 316
14 Game 0x011691eb Serialization::ISerializable::SerializationPolicy::SerializeSingle(char const*, Serialization::Serializer&, Serialization::IDataStream&, Serialization::ISerializable&) + 155
15 Game 0x00af5d02 Logic::LogicWorldManager::Serialize(Serialization::Serializer&) + 114
16 Game 0x011691eb Serialization::ISerializable::SerializationPolicy::SerializeSingle(char const*, Serialization::Serializer&, Serialization::IDataStream&, Serialization::ISerializable&) + 155
17 Game 0x00a3861a Logic::CurrentGame::Serialize(Serialization::Serializer&) + 570
18 Game 0x00a387bd non-virtual thunk to Logic::CurrentGame::Serialize(Serialization::Serializer&) + 29
19 Game 0x0116c4ee Serialization::saveToXR(StdLib::IStreamOut&, Serialization::ISerializable const&, char const*, bool, unsigned char) + 94
20 Game 0x00a8cd9a Logic::GameServer::saveGame(GameCore::SaveGameInfo&, StdLib::IStreamOut&) + 586
21 Game 0x0013046b Game::MainGame::saveGame(GameCore::SaveGameInfo&) + 475
22 Game 0x001309db non-virtual thunk to Game::MainGame::saveGame(GameCore::SaveGameInfo&) + 27
23 Game 0x00c80cfa GameView::SaveLoad::_saveGame(GameCore::GameModeType, int, GameCore::SaveGameInfo&) + 74
24 Game 0x00c80c99 GameView::SaveLoad::saveGame(GameCore::GameModeType, GameCore::SaveGameType, char const*, int) + 249
25 Game 0x002a848c Game::State_StrategicPlay::HandleMessage(Messages::IGameEvent const&) + 1484
26 Game 0x002ab19b non-virtual thunk to Game::State_StrategicPlay::HandleMessage(Messages::IGameEvent const&) + 27
27 Game 0x0012e52b Game::MainGame::processEvents() + 1691
28 Game 0x0012de70 Game::MainGame::UpdateMessaging() + 16
29 Game 0x000f1da6 Game::Application::AppRenderCallback() + 118
30 Game 0x00455f59 WinMainCore(void*, void*, char const*, int) + 1449
31 Game 0x004567e7 main + 103
32 libdyld.dylib 0x99a87701 start + 1

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x974bb992 kevent64 + 10
1 libdispatch.dylib 0x95336899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x95336532 _dispatch_mgr_thread + 52

Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x974bb976 kevent + 10
1 steamclient.dylib 0x0df3c2ae OSXHelpers::CIOPollingHelper::RealRun() + 286
2 libtier0_s.dylib 0x08fbca8d CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x08fbc48f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
4 libtier0_s.dylib 0x08fbc576 CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x08fbc59f CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x0df3c17f OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x08fc0fe2 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
8 libtier0_s.dylib 0x08fbca8d CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x08fbc48f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
10 libtier0_s.dylib 0x08fbc576 CatchAndWriteMiniDumpExForVoidPtrFn + 87
11 libtier0_s.dylib 0x08fbc59f CatchAndWriteMiniDumpForVoidPtrFn + 35
12 libtier0_s.dylib 0x08fc0f56 SteamThreadTools::CThread::ThreadProc(void*) + 222
13 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
14 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
15 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x974b5f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x974b516c mach_msg + 68
2 com.apple.CoreFoundation 0x9bce9bf9 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9bce91d1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x9bce89ea CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9bce884b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x978feb88 _NSEventThread + 283
7 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
9 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x974b5f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x974b516c mach_msg + 68
2 com.apple.audio.CoreAudio 0x99ebfd5a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x99eba20e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4 com.apple.audio.CoreAudio 0x99eb89e7 HALC_ProxyIOContext::IOWorkLoop() + 1111
5 com.apple.audio.CoreAudio 0x99eb84bf HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6 com.apple.audio.CoreAudio 0x99ec2e12 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x99eb83bb HALB_IOThread::Entry(void*) + 69
8 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
9 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
10 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x974b60a6 mach_wait_until + 10
1 libsystem_c.dylib 0x99046c4a nanosleep + 366
2 libsystem_c.dylib 0x99046a7d usleep + 60
3 libfmodex.dylib 0x08c0fc3e 0x8c0b000 + 19518
4 libfmodex.dylib 0x08c9a300 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26560
5 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
6 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
7 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 6:: GenerateMeshTask
0 libsystem_kernel.dylib 0x974bab76 __semwait_signal + 10
1 libsystem_c.dylib 0x9903ffb7 nanosleep$UNIX2003 + 219
2 Game 0x01049593 SDL_Delay + 99
3 Game 0x00f6d320 Terrain::LandGeometryCache::GenerateMeshTask::doWork() + 304
4 Game 0x0115742d Threads::BackgroundWorker::_threadProc(void*) + 61
5 Game 0x01047d7d SDL_RunThread + 61
6 Game 0x010488c1 RunThread + 17
7 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
9 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 7:
0 libsystem_kernel.dylib 0x974b60a6 mach_wait_until + 10
1 libsystem_c.dylib 0x99046c4a nanosleep + 366
2 libsystem_c.dylib 0x99046a7d usleep + 60
3 libfmodex.dylib 0x08c0fc3e 0x8c0b000 + 19518
4 libfmodex.dylib 0x08c9a300 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26560
5 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
6 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
7 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 8:: MAIN_GAME
0 libsystem_kernel.dylib 0x974bab76 __semwait_signal + 10
1 libsystem_c.dylib 0x9903ffb7 nanosleep$UNIX2003 + 219
2 Game 0x01049593 SDL_Delay + 99
3 Game 0x00a8c111 Logic::GameServer::CheckServerLock(bool&) + 65
4 Game 0x00130079 Game::MainGame::GameServerProc(void*) + 57
5 Game 0x01047d7d SDL_RunThread + 61
6 Game 0x010488c1 RunThread + 17
7 libsystem_pthread.dylib 0x9673a5fb _pthread_body + 144
8 libsystem_pthread.dylib 0x9673a485 _pthread_start + 130
9 libsystem_pthread.dylib 0x9673fcf2 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00400000 ebx: 0x00000000 ecx: 0xbff13538 edx: 0x6bd23ef0
edi: 0x00080000 esi: 0x00400000 ebp: 0xbff134e8 esp: 0xbff134e0
ss: 0x00000023 efl: 0x00210206 eip: 0x0118142d cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00400000

Logical CPU: 6
Error Code: 0x00000007
Trap Number: 14


Binary Images:
0xe9000 - 0x1eb6fc7 +Game (???) <17CDA3E1-ACE5-3F8A-87B1-AE0D26B52694> /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/Game
0x8b64000 - 0x8b89ffb +gameoverlayrenderer.dylib (1) <C32124CF-7108-3F1E-9EA7-B7CC88864899> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib
0x8bac000 - 0x8badff3 +steamloader.dylib (0) <B203BC3A-0BB3-3693-B6EE-1CAD86A1BFDE> /Applications/Steam.app/Contents/MacOS/steamloader.dylib
0x8bb1000 - 0x8bf9fe7 +libfmodevent.dylib (1) <F4962F8B-F214-3A5A-74B2-753A6954C1A4> /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/libfmodevent.dylib
0x8c0b000 - 0x8cfbff7 +libfmodex.dylib (1) <66D64F6F-7491-BD0F-6378-5C2EF653340C> /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/libfmodex.dylib
0x8d59000 - 0x8d5ffff +libsteam_api.dylib (1) <4B98B6A3-68D0-3B3C-A2DD-DEBCD663B225> /Users/USER/Library/Application Support/Steam/*/Game.app/Contents/MacOS/libsteam_api.dylib
0x8d6a000 - 0x8d6dffd com.apple.ForceFeedback (1.0.6 - 1.0.6) <C790BFE4-111A-36A5-A830-125B10B9BEA7> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x8fb6000 - 0x8fccff7 +libtier0_s.dylib (1) <C5FFADB3-6160-3B4F-AA4B-6A879F1B1EAA> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib
0x8fea000 - 0x9012ff7 +libvstdlib_s.dylib (1) <7B97DF8B-6A36-3201-A775-666B9C855837> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib
0x903f000 - 0x9066ff7 com.apple.audio_OpenAL (1.7 - 1.7) <E17E6E36-968C-37A3-929C-53B78E28862E> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x9077000 - 0x9088fff +libaudio.dylib (1) <2141D0AB-C7EF-3F2A-8C73-4EE9996E27FD> /Applications/Steam.app/Contents/MacOS/libaudio.dylib
0x90a4000 - 0x90b4ffb +crashhandler.dylib (1) <514EEA36-569E-3FF8-A265-F5078F7FEF2A> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib
0x90cb000 - 0x90d2ff7 +com.googlecode.google-breakpad (1.0) <3973DF39-C1B1-3C63-A3D7-45D90A2D6392> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad
0x90df000 - 0x90edff7 +breakpadUtilities.dylib (1) <16BA8CCE-6961-35AA-B312-B4EBEA29FB36> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
0xd738000 - 0xe3e1fe3 +steamclient.dylib (1) <2997844E-308A-3852-BA68-D118E475C9BC> /Applications/Steam.app/Contents/MacOS/steamclient.dylib
0xefed000 - 0xf279fff +libsteam.dylib (1) <A6A16138-7D97-37DC-A7A6-778B9F374DCE> /Applications/Steam.app/Contents/MacOS/libsteam.dylib
0x1103f000 - 0x11043ffd com.apple.audio.AppleHDAHALPlugIn (2.6.3 - 2.6.3f4) <FF6AD1A0-09F4-3D20-A2F4-F4F0AE10CE12> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1b666000 - 0x1b866ff5 com.apple.audio.units.Components (1.10 - 1.10) <8CAB2F87-4A23-3812-A2CA-CD1107F51E20> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x40000000 - 0x404a8fff com.apple.driver.AppleIntelHD4000GraphicsGLDriver (8.28.32 - 8.2.8) <AFD6A2F4-1132-3F4E-9418-B0634A814477> /System/Library/Extensions/AppleIntelHD4000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD4000GraphicsGLDriver
0x48000000 - 0x488defff com.apple.GeForceGLDriver (8.26.28 - 8.2.6) <0E9A4FB8-0B11-3F77-B540-F53D7BEEDCF6> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe08000 - 0x8fe3a417 dyld (239.4) <0F2176BD-4239-3506-BA41-3B885269520E> /usr/lib/dyld
0x90008000 - 0x90038ff7 com.apple.CoreServicesInternal (184.9 - 184.9) <999FEDEC-7657-3F32-A9AE-F29E0BE0AAF5> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x90039000 - 0x900d8fff libCoreStorage.dylib (380.70.2) <AAB92110-31F1-36F0-A877-21FCE9531C4F> /usr/lib/libCoreStorage.dylib
0x900d9000 - 0x900daffc com.apple.TrustEvaluationAgent (2.0 - 25) <064B485D-56E0-3DD7-BBE2-E08A5BFFF8B3> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x900db000 - 0x9089bffd libclh.dylib (4.0.3 - 4.0.3) <76B6B2DC-5A45-3425-B00A-22D69253EB85> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x90b68000 - 0x90b7afff libsystem_asl.dylib (217.1.4) <51EB17C9-9F5B-39F3-B6CD-8EF238B05B89> /usr/lib/system/libsystem_asl.dylib
0x90b7b000 - 0x90b7ffff libheimdal-asn1.dylib (323.92.1) <DD8BAEED-28AC-389E-9DC4-E32DA60CB05A> /usr/lib/libheimdal-asn1.dylib
0x90b80000 - 0x90eadffe com.apple.Foundation (6.9 - 1056.16) <F4D43475-9915-3552-B8E1-4F3E1C9E5394> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x90f18000 - 0x90fe8fef libvDSP.dylib (423.32) <E2FA7230-A001-3F6B-9ACF-6998C51AD7DC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91019000 - 0x91072ffa libTIFF.dylib (1044) <EC7E978B-3A38-3696-AAB6-A32221952C69> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91cc8000 - 0x91cecff7 libxpc.dylib (300.90.2) <5ACBBE2C-74EB-3E88-BCBF-C573095318A5> /usr/lib/system/libxpc.dylib
0x91db2000 - 0x9209cfd2 com.apple.vImage (7.0 - 7.0) <256972F0-3DBC-3CE1-9EE8-B48243868729> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x9209d000 - 0x92178ff7 com.apple.LaunchServices (572.28 - 572.28) <12F13478-DB82-3C78-9140-2C98FECD0A80> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x921e0000 - 0x921e0fff com.apple.Carbon (154 - 157) <C49AD4A1-8DE3-357D-AEF3-D6CD39EA91EF> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x921e1000 - 0x921e3ffe libCVMSPluginSupport.dylib (9.6.1) <C2071F9E-72A1-360C-BF7E-286F9681922F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x93091000 - 0x9309afff com.apple.speech.recognition.framework (4.2.4 - 4.2.4) <CF8E5706-F744-3139-8A51-D52BF055D19F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x934db000 - 0x934dbfff com.apple.CoreServices (59 - 59) <06747539-5035-3307-8645-9BC4E7F89023> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x93602000 - 0x93780ff0 libGLProgrammability.dylib (9.6.1) <26DFAFFB-1706-3BEF-91D9-06F1655880EE> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x93781000 - 0x93789fff liblaunch.dylib (842.92.1) <C180016C-F2DB-3D8B-A72D-5185CE67DFA2> /usr/lib/system/liblaunch.dylib
0x93afa000 - 0x93b63fff com.apple.SystemConfiguration (1.13.1 - 1.13.1) <3AD9C90B-40A9-312B-B479-3AB178A96EA1> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x93b64000 - 0x93c2bff7 com.apple.DiscRecording (8.0 - 8000.4.6) <84A7EC09-3BBD-3E04-A88C-6D3B724448FF> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x93c2d000 - 0x93c31ffc libpam.2.dylib (20) <50623D44-795F-3E28-AA85-23E0E7E2AE0E> /usr/lib/libpam.2.dylib
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 24701
thread_create: 1
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=260.1M resident=171.2M(66%) swapped_out_or_unallocated=89.0M(34%)
Writable regions: Total=3.2G written=1.7G(51%) resident=2.0G(62%) swapped_out=0K(0%) unallocated=1.2G(38%)

REGION TYPE VIRTUAL
=========== =======
CG backing stores 5200K
CG image 352K
CG raster data 12K
CG shared images 212K
IOKit 1.2G
IOKit (reserved) 4K reserved VM address space (unallocated)
Image IO 4K
Kernel Alloc Once 4K
MALLOC 1.7G
MALLOC (admin) 48K
MALLOC_LARGE (reserved) 36.1M reserved VM address space (unallocated)
Memory Tag 242 12K
Memory Tag 249 156K
OpenGL GLSL 5632K
Stack 70.2M
VM_ALLOCATE 246.7M
VM_ALLOCATE (reserved) 148K reserved VM address space (unallocated)
__DATA 101.4M
__IMAGE 528K
__IMPORT 8K
__LINKEDIT 94.5M
__OBJC 1832K
__PAGEZERO 4K
__TEXT 165.6M
__UNICODE 544K
mapped file 146.8M
shared memory 68K
=========== =======
TOTAL 3.7G
TOTAL, minus reserved VM space 3.7G


Model: MacBookPro10,1, BootROM MBP101.00EE.B03, 4 processors, Intel Core i7, 2.7 GHz, 16 GB, SMC 2.3f36
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In
Graphics: NVIDIA GeForce GT 650M, NVIDIA GeForce GT 650M, PCIe, 1024 MB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xEF), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM512E, 500.28 GB
USB Device: Hub
USB Device: FaceTime HD Camera (Built-in)
USB Device: Hub
USB Device: Hub
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB Receiver
Thunderbolt Bus: MacBook Pro, Apple Inc., 23.4
 
Just wanted to see how it looked in Windows mode and wow what a complete difference. There is something definently wrong in Mac mode. I saw empty green tiles. I thought it was just grass. When I hovered over it with the mouse it said Forests and the tile beside it jungles. Weird I thought, it was all grass, but just different shades of green.

Now in Win mode, I see trees. So there is graphic issues in Mac mode since there is no trees being shown at all.
 
Is the game running on your Intel or nVidia card? Make sure it's the latter.

If that's not the issue, what version # do you get, bottom-right of the first menu screen?
 
Thanks Andrew for your reply. I am not familiar with how my Mac works, I just push the buttons :p. I have no problem playing Civ V at all on max settings.

How do I tell what card I am using? I have a 2.7 GHz Intel Core i7, 16GB 16ooMHz DDR3 memory. Graphics card says it's a NVIDIA GeForce GT 650M 1024 MB. As for version number I have, it doesn't tell me the version number. I still get the old Warlock 2 screen, but when I am in Windows mode, I get the new screen.
 
How do I tell what card I am using?
I don't know on Mac, sorry. On PC there's an nVidia Control Panel, and in "3D Settings" in there you can set any app to run on the Intel or nVidia card, and set which one is default. They will have a similar utility in Mac; perhaps a bit of googling will find it for you?
 
We are slowly isolating the problems but we are not there yet.

There is an opt in beta version that is our current test branch: linux_osx_beta

Try that one and more info will follow. Sorry for the troubles!