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    Real Strategy Requires Cunning

Grayson Marik

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Feb 22, 2018
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ISW Season V – First Succession War

isw-s5.jpg

Sign ups for our upcoming season V are open effective immediately!
Visit https://innerspherewars.eu in order to sign up ( top menu under "League")!
Be reminded, that you need to be signed in to ISW page, in order to sign up.

Scenario

After Stephan Amaris destroyed the Star League and General Alexander Kerensky lead the SLDF into it’s exodus, the lords of the great houses cannot agree to a new First Lord of the Star League.
When Minoru Kurita steps forward by declaring himself First Lord, all other House Lords do the same and fighting errupts throughout the whole Inner Sphere…


Details
  • Start date will be determined upon release of HBS Battletech DLC Urban Warfare, based on sign up value, multi player stability post release of DLC etc.
  • All 5 great houses will have the exact same economical strength at start, which is 19 planets consisting of total 180 sectors
  • All factions will have unique Mech building queues for factories and markets:
S5-Mechlist.png

  • Mech markets can produce light to heavy Mechs and cannot be sabotaged
  • Faction lead will be determined by vote within the factions
  • Each faction will start with 1 market and 15.000.000 C-Bills for building and production
  • Factories can produce all Mechs of a faction, including assault class. Factories can be temporarily disabled by sabotage
  • new HBS Mechs and maps included (Raven will be available to all factions for fairness sake)
  • Sign up script makes sure time zone and skill get spread evenly throughout factions
  • Win conditions will consist of a 3 section point system, split in
    • economy points – how much money, how many Mechs you have
    • combat points and – how many fights you did, how many you won/lost
    • domination points – how many sectors you hold
  • Season end date will be 15th of December
Rules updates
Player Combat tickets
Each player starts with 2 combat tickets. After a fight, a ticket is removed from the player and all other players of the given unit are set back to 2 tickets. Spread fights evenly among yourselves to prevent players from running out of tickets! A player without tickets cannot fight! He will need to wait, until another player of his unit has fought a battle.
Attack Limits
A unit can have a maximum of one Planetary Conquest, one other attack and one counter declared against the same unit at the same time. This means that Unit A can declare one Planetary Conquest + one Raid,Theft, Recon, Sabotage Run and one Counter against Unit B, and Unit B can do the same to Unit A.
Round Limits
  1. Counter, Recon, Theft, Planetary Conquest drop 1: 20 rounds
  2. Sabotage, Planetary Conquest drop 2: 25 rounds
  3. Planetary Conquest drop 3: 30 rounds
  4. Landing Zone Raid: analogue to Planetary Conquest drop 1
If a match is not finished uppon limit, following procedures take place: If both players agree, match goes on until resolution. If not, the party, which has the higher BV value still standing goes out as winner. Mechs, which do not have any weapons left are reduced to 1/3rd of their BV, Mechs which lost a leg or side torso to 50% of their BV.
Mech XP
  1. Rookie Mechs earn 0% BV reduction from Mech class default BV
  2. Novice Mechs earn 3.33% BV reduction from Mech class default BV
  3. Average Mechs earn 5% BV reduction from Mech class default BV
  4. Veteran Mechs earn 10% BV reduction from Mech class default BV
  5. Elite Mechs earn 12% BV reduction from Mech class default BV
New Fight Type: Theft
You attempt to steal Mechs from your opponents faction, which your faction cannot produce.
Rewards
2d3 dice chance to salvage a Mech. ( which makes 2 to 6 Mechs )
updated fight type: Landing Zone Raid
LZR are attacks against an enemy staging area, which can be conducted 36 hours after enemy landing (no matter if ships unloaded or not). It is fought like a Planetary Conquest but all 3 drops have a 20 rounds limit.
Rewards
30.000 C-Bills per won drop.
Planetary Garrison Bonus
Garrison bonus is weight based now.
  1. Income (200 tons), 1.0x
  2. Income (300 tons), 1.125x
  3. Income (400 tons), 1.25x
  4. Income (500 tons), 1.375x
  5. Income (600 tons), 1.5x
  6. Income (700 tons), 1.625x
  7. Income (800 tons), 1.75x
  8. Income (900 tons), 1.875x
  9. Income (1000+ tons), 2.0x
Start up BV table.

This is the BV value table after the map reset spawn script.
There are some outliers, like the Spider, Zeus or Locust, which are caused by the garrison spawning.
I suspect those values to survive not even seconds, after Season start, when all units will be able to buy additional Mechs.

Another reason is, that no unit currently has Mechs, that are part of the next HBS Battletech update or Urban Warfare. Still, those Mechs influence the calcualtion of course.
I left them out of the unit spawn, to prevent issues, if the update – for any reason – will not include all of them.

Model Weight Battle Value
Atlas AS7-D 100 3015
Awesome AWS-8Q 80 879
Awesome AWS-8T 80 1609
Banshee BNC-3E 95 3044
Banshee BNC-3M 95 1841
Banshee BNC-3S 95 4782
Battlemaster BLR-1G 85 1141
Blackjack BJ-1 45 752
Blackjack BJ-1DB 45 629
Blackknight BL-6-KNT 75 1125
Cataphract CTF-1X 70 1154
Catapult CPLT-C1 65 925
Catapult CPLT-C4 65 1152
Catapult CPLT-K2 65 1152
Centurion CN9-A 50 814
Centurion CN9-AL 50 679
Cicada CDA-2A 40 546
Cicada CDA-3C 40 579
Commando COM-1B 25 582
Commando COM-2D 25 292
Crab CRB-27 50 881
Cyclops CP-10-Q 90 2710
Cyclops CP-10-Z 90 2577
Dragon DRG-1N 60 954
Enforcer ENF-4R 50 545
Firestarter FS9-H 35 706
Grasshopper GHR-5H 70 1327
Griffin GRF-1N 55 818
Griffin GRF-1S 55 999
Hatchet Man HTC-3F 45 865
Hatchet Man HTC-3K 45 550
Highlander HGN-733 90 2248
Highlander HGN-733P 90 1775
Hunchback HBK-4G 50 634
Hunchback HBK-4P 50 768
Jagermech JM6-A 65 957
Jagermech JM6-S 65 806
Javelin JVN-10F 30 389
Javelin JVN-10N 30 389
Jenner JR7-D 35 461
KingCrab KGC-0000 100 2809
Kintaro KTO-18 55 830
Locust LCT-1M 20 812
Locust LCT-1S 20 603
Locust LCT-1V 20 370
Orion ON1-K 75 1330
Orion ON1-V 75 1276
Panther PNT-9R 35 392
Quickdraw QKD-4G 60 652
Quickdraw QKD-5A 60 500
Raven RVN-1X 35 380
ShadowHawk SHD-2D 55 402
ShadowHawk SHD-2H 55 864
Spider SDR-5V 30 772
Stalker STK-3F 85 1881
Thunderbolt TDR-5S 65 979
Thunderbolt TDR-5SE 65 1033
Thunderbolt TDR-5SS 65 1431
Trebuchet TBT-5N 50 701
Urbanmech UM-R60 30 598
Urbanmech UM-R60L 30 389
Urbanmech UM-R90 30 389
Victor VTR-9B 80 1147
Victor VTR-9S 80 1013
Vindicator VND-1AA 45 550
Vindicator VND-1R 45 562
Wolverine WVR-6K 55 898
Wolverine WVR-6R 55 561
Zeus ZEU-6S 80 941