This isn't the first time I have done a German naval AAR, but odds are this is the last one. Consider it the apex of a German naval strategy.
The boring bits
Germany 36 Campaign
Arm 1.3
Normal Difficulty
Tech Team Capture/Full IC takeover off.
In previous AARs I have concentrated heavily on the navy, but still built up the army. This one essentially will be all in right from 1936. Whats the big deal anyway an experienced player can probably defeat the AI on normal regardless. Well this one may not be guranteed as I have only tested this strategy up until 1941 or so and it was tough at some points. The navy will soak up virtually all of Germany's IC to start with and its not to hard to smash the RN with BB or massive sub fleets. Boring and I agree. This AAR will be built around the poor hated, and neglected battlecruiser with support from light cruisers. This will most likely be the definitive way to abuse the Sealane doctrine generally regarded as the weakest in the game with the humble BC which seems to get very little love. Submarines will also be used, which will use the best German naval unit in the game- the Type VII submarine or SS-III in HoI2 terms along with a smaller number of SS-IV subs. Hopefully the Luftwaffe will also have a say later on in the game. The USN will have to be dealth with as well which will involve BC vs CV's which could be interesting.
Thanks to forum member Iwo Jima for the basic BC strategy and some interesting PMs.
The boring bits
Germany 36 Campaign
Arm 1.3
Normal Difficulty
Tech Team Capture/Full IC takeover off.
In previous AARs I have concentrated heavily on the navy, but still built up the army. This one essentially will be all in right from 1936. Whats the big deal anyway an experienced player can probably defeat the AI on normal regardless. Well this one may not be guranteed as I have only tested this strategy up until 1941 or so and it was tough at some points. The navy will soak up virtually all of Germany's IC to start with and its not to hard to smash the RN with BB or massive sub fleets. Boring and I agree. This AAR will be built around the poor hated, and neglected battlecruiser with support from light cruisers. This will most likely be the definitive way to abuse the Sealane doctrine generally regarded as the weakest in the game with the humble BC which seems to get very little love. Submarines will also be used, which will use the best German naval unit in the game- the Type VII submarine or SS-III in HoI2 terms along with a smaller number of SS-IV subs. Hopefully the Luftwaffe will also have a say later on in the game. The USN will have to be dealth with as well which will involve BC vs CV's which could be interesting.
Thanks to forum member Iwo Jima for the basic BC strategy and some interesting PMs.