I like the idea of piracy in Stellaris, but as many comments in the main forums reflect, there don't seem to be satisfactory ways of dealing with them.
The main issue as I see it is that using corvettes etc. to protect trade eats into fleet capacity or ties up starbase modules. For me, piracy is fundamentally an issue of law enforcement.
Whilst we have enforcers to keep criminality in check on planets, there isn't the equivalent of a space police. My suggestion would be to have a separate fleet capacity dedicated to piracy suppression. Law enforcement fleets would need alloys to build and would have upkeep costs, but would not be able to engage in military operations.
Fleets could be represented on the galaxy map, or not. Not sure it would matter either way. The point is that building law enforcement fleets would be a choice and rely on player agency and decision making. They would be an additional cost sink and some empire builds might decide to ignore them.
The main issue as I see it is that using corvettes etc. to protect trade eats into fleet capacity or ties up starbase modules. For me, piracy is fundamentally an issue of law enforcement.
Whilst we have enforcers to keep criminality in check on planets, there isn't the equivalent of a space police. My suggestion would be to have a separate fleet capacity dedicated to piracy suppression. Law enforcement fleets would need alloys to build and would have upkeep costs, but would not be able to engage in military operations.
Fleets could be represented on the galaxy map, or not. Not sure it would matter either way. The point is that building law enforcement fleets would be a choice and rely on player agency and decision making. They would be an additional cost sink and some empire builds might decide to ignore them.
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