Perfect Your Galactic Empire in Stellaris: Utopia

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BjornB

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We are are proud to Announce the First Major Expansion for Stellaris!


STOCKHOLM – 02 February 2017 – We reach for the stars for many reasons. They challenge us to explore. They dare us to explain. They prod us to expand. But, most of all, the universe offers every space-faring race a new start. This is the chance to perfect the species and to reach new heights of self-awareness, technological prowess or spiritual enlightenment. You can only get to Utopia by moving faster than light.

Stellaris: Utopia is the first major gameplay expansion to Stellaris, Paradox’s critically acclaimed and best selling strategy game about building an empire in new galaxies. Utopia introduces new options for developing your empire, with new types of space stations and constructions that open alternate avenues for making your species the dominant power in the galaxy.

One of the core improvements to Utopia is the introduction of Ascension Perks. As your species advances and gains new traditions, it can choose how it wants to evolve as it is further enlightened. You can choose between a biological path, a psionic path or a synthetic path, with various options within these broad categories. Body, Mind or Machine - how will your species challenge the future?

Utopia also includes:
  • Megastructures: Build wondrous structures in your systems including Dyson Spheres and ring worlds, bringing both prestige and major advantages to your race.
  • Habitat Stations: Build “tall” and establish space stations that will house more population, serving the role of planets in a small and confined empire.
  • Rights and Privileges: Set specific policies for which of the many species under your thumb will have the rights and privileges of full citizenship. Build an egalitarian paradise or follow a caste system.
  • And even more improvements and updates, including (as is traditional with all of our paid content releases) free updates for every Stellaris owner!
Stellaris: Utopia brings even greater depth and variety to a game already celebrated for its story-telling power and near endless possibilities. Are you ready for perfection?

Do you want to read more details about the features coming with Stellaris: Utopia, as well as the free Update 1.5 Banks that accompanies the expansion? Then check out the Development Diaries.
 
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Release date and price will be announced at a later date. For now you'll have to settle with name and major features (although mostly already revealed in Dev Diaries).

Today's development diary will be posted in 1 1/2 hour, after the stream that is currently going on here: https://www.twitch.tv/paradoxinteractive
 
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One thing is sure: it ain't cheap. Id' recommend to go pirate mode and steal it.

Seriously: that monster is gonna cost hundred of thousands of minerals. Why build it yourself when you can let your neighbor have the satisfaction of paying the bills while you claim it in the next war?

I'm so confused right now...
 
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Add 5 types of genocide, 4 types of slavery and different kinds of "noncitizens".

Named it "Utopia".

Hey, we never said whose Utopia it is.
 
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It seems unlikely that they would make combat balance changes in a DLC. I'd expect some tweaking in Banks but not some large rework.

Tweaking likely. Large rework not happening for Banks.
 
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More to come? The size of this expansion is well, euh, dyson-sphere-esque!

Where we're going in next week's dev diary... well, let's just say you won't need eyes to see.
 
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Wiz, I've been saying for a long time that the two main things that really need help are the combat/warfare mechanics and sector AI/options.

As far as I can tell, 1.5 will resolve a lot of issues many have had with sectors and hopefully they will be in a state even old whiners like me will say is good.

I really hope you would look into adding a Fort-esque mechanic to Stellaris, similar to EU, and/or other means to make conducting warfare less messy and strangely tempoed, where it's a mixture between being bored and frantic fleet micromanagement.

And the wars often being essentially over when two deathballs meet and one wins the fight.

Any idea if you might look into this in 1.6 or some near future patch?

We absolutely plan to address these issues. Just not for 1.5.
 
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In Leviathans there was additional music. Will Utopia feature also more music? I love the music this game has! :) Moaaaaahhhr!

Yep! 5 new tracks by Waldetoft, and they're amazing. We'll get to talking about them in a later dev diary.