With the enforcment of PDX launcher on all games, we have issues trying to create custom game profiles from GPU drivers because they target the executable which is the wrapper-launcher and not the actual executable that actually runs the game sending the information to the GPU.
Something we used to be able to do for years not before the launcher-wrapper implementation.
For example.
If we do not use full screen mode to force 60fps the game runs on the maximum set on the system, in my case 144hz (2560x1440) which my GPU can do. So we have useless usage of electricity and thermals. There is no reason to play Stellaris, EU4, CK4, Imperator over 60fps, they are not competitive FPS games like BF5 or World of Tanks or Counterstrike. Not asking to cap them, but personally as a user don't see the reason not been able to do so in windows display mode, like used to do up to a year ago.
Something we used to be able to do for years not before the launcher-wrapper implementation.
For example.
If we do not use full screen mode to force 60fps the game runs on the maximum set on the system, in my case 144hz (2560x1440) which my GPU can do. So we have useless usage of electricity and thermals. There is no reason to play Stellaris, EU4, CK4, Imperator over 60fps, they are not competitive FPS games like BF5 or World of Tanks or Counterstrike. Not asking to cap them, but personally as a user don't see the reason not been able to do so in windows display mode, like used to do up to a year ago.