I ignore the existance of the second trade tabOr trade balance ;-)
I ignore the existance of the second trade tabOr trade balance ;-)
Russia, some of the worlds most powerful absolute monarchs.
Often ones with quite liberal (for the time) designs for their country.....didn't go so hot for them.
The Bureaucracy can't be inefficient tough if you won't have a Bureaucracy.Anyone who presents Autocracy Czarist Russia as a model of political or bureaucratic efficiency with a straight face demonstrates why zero credibility should be given to their opinion.
I totaly agree with you, this would be a mechanic easily to game. But this is also why I wrote major wars. Wars where the outcome is not entirly certain. But how to make this into a mechanic... I do not know.I think these ideas would be immersive and logical but I’m not sure they’d be good gameplay. It just seems like most any game condition you set up becomes an exploit for the player, who has complete control over the deficit and war. I don’t want the system to become: when you want law x, just spend a year engineering situation y, then pass it. It might be realistic that leaders use (sometimes artificial) crises to pass laws but I don’t think it’s a hoop I want to jump through every game. And spending authority is effectively already implemented since laws pass faster if you leave it unused.
Anyone who presents Autocracy Czarist Russia as a model of political or bureaucratic efficiency with a straight face demonstrates why zero credibility should be given to their opinion.
I like the system in general, not being in total control over how a law proposal fares in public debates seem appropriate, and even today parliamentiary machinations can lead to strange or unpopular outcomes. There will always be edge cases and instances of particularly bad rng.
Perhaps we can let certain government types spend authority, legitimacy or other goverment resources to force a law through if it meets certain criteria, like having been through 6+ ticks, 70%+ support, no radical opposition etc. This could alleviate the most egregious cases. while retaining the core elements of uncertainty.
In the same time authoritarian regimes shouldn't become the easiest to reform, since historically they are often the more conservative ones (in the original sense, keeping things as they are). The first goal of any kind of established institution is to preserve itself.You should be able to use authority to force through laws, at the risk of radicalising IGs.
There's always that weird event that can fire where the ruler can force a law success chance to go up at the cost of pissing off the intelligensia.You should be able to use authority to force through laws, at the risk of radicalising IGs.
a system where you need a majority of the clout/votes to be able to pass a bill and the length of time it takes is proportional to the amount below 100% clout/votes
- People who think dictatorships should be able to force through laws are absolutely right. All that's needed are restrictions on which laws they can pass. If your autocrat supports a law, then, by definition, he should be able to pass it.
I think the game is trying to abstract the idea that yes, the Tzar can say "The serfs are free," and officially they are. But then there may be a few years of back and forth over exactly how and when and what free means, and meanwhile everyone and his mother is planning a coup. Maybe the serfs end up free, maybe the Tzar reads the tea leaves and backpedals to keep his rear on the throne, or maybe you get a new Tzar. This is all represented in the system, but it's pretty vague about exactly what's happening. I suspect very much by design since exactly how this plays out is going to vary quite a bit and it has to fit every setting on earth for 100 years of enormous change.If that was how things worked, then Westernization and modernization would not have been a problem. In fact, if that were the case, enlightened despotism would have outflanked electoral democracy.
There's always that weird event that can fire where the ruler can force a law success chance to go up at the cost of pissing off the intelligensia.
I love that one, especially since for me, it usually fires when the law strips the monarch who's advocating for it of a lot of power.......it helps a lot with immersion, when the Shogun or the Kaiser advocates for parliamentary anything in 1840.
Otherwise, with properly coded defines for WHEN an event like that would fire, you're getting dangerously close to suggesting a more rational approach to their design...I'd love to see it done.
"Enlightened despotism" is a theoretical thing. In the same way that communism working is a theoretical thing.If that was how things worked, then Westernization and modernization would not have been a problem. In fact, if that were the case, enlightened despotism would have outflanked electoral democracy.
Did you actually read what I wrote? In an autocracy, the autocrat's preferences should be paramount.If that was how things worked, then Westernization and modernization would not have been a problem. In fact, if that were the case, enlightened despotism would have outflanked electoral democracy.
You can't even explain why.It's a good feature.