I play a machine intelligence and since the previous patch I always end up with negative food, even if my empire doesn't use any . Then, of course, bam, situation... Empire wide food shortage!
(The reason behind the actual usage of the said food is of no importance to me, that's up to you devs )
Previous to Overlords this would only affect organic populations, and your robotic populations would not be affected by those penalties, which makes total sense. But with this new situation you get totally screwed over for something that your population has simply no use for.
More seriously tho, this is sadly game breaking and it's not the only situation that forced me into making a new game, actually. A for food, my machine empire always collapse mid-game because of negative food production... You know, machine world don't produce any food....... because machine empire don't need any food......
Also had an issue where I had a situation about not having gas... Except that.... I didn't have the tech to have gas... How did this happen you may wonder? An event gave me gas and I burned it for a shield and prop bonus for a war. Then penalties got applied to everything, even if I owned nothing that could use the gas, building or ships.
Both situation are akin to being told that "Hey, you can't drive your car because you don't have enough horses".
Tho, that system is great! I can't wait to play with my friends and see their empires crumble to dust because of famines!
But some of those even are firing while they shouldn't, or at least, the penalties are being applied when they shouldn't.
- Certain events should have tech prerequisites to fire, not having the tech is penalty enough!
- Certain events should require some checks, like food for lithoid and machine. I'm guessing here that negative minerals are not affecting pop growth for those two.
This is all! Keep the good work, that new expansion is marvellous! Love!
Ps.: We need a way to moth-ball those relays. AI make tons of useless relays and you have to pay upkeep for those because you cannot remove them!
(The reason behind the actual usage of the said food is of no importance to me, that's up to you devs )
Previous to Overlords this would only affect organic populations, and your robotic populations would not be affected by those penalties, which makes total sense. But with this new situation you get totally screwed over for something that your population has simply no use for.
More seriously tho, this is sadly game breaking and it's not the only situation that forced me into making a new game, actually. A for food, my machine empire always collapse mid-game because of negative food production... You know, machine world don't produce any food....... because machine empire don't need any food......
Also had an issue where I had a situation about not having gas... Except that.... I didn't have the tech to have gas... How did this happen you may wonder? An event gave me gas and I burned it for a shield and prop bonus for a war. Then penalties got applied to everything, even if I owned nothing that could use the gas, building or ships.
Both situation are akin to being told that "Hey, you can't drive your car because you don't have enough horses".
Tho, that system is great! I can't wait to play with my friends and see their empires crumble to dust because of famines!
But some of those even are firing while they shouldn't, or at least, the penalties are being applied when they shouldn't.
- Certain events should have tech prerequisites to fire, not having the tech is penalty enough!
- Certain events should require some checks, like food for lithoid and machine. I'm guessing here that negative minerals are not affecting pop growth for those two.
This is all! Keep the good work, that new expansion is marvellous! Love!
Ps.: We need a way to moth-ball those relays. AI make tons of useless relays and you have to pay upkeep for those because you cannot remove them!
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