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I tried to eat a primitive civilization as livestock as a hive mind. Got a rebellion, Figured I was going to lose the planet eventually after all the actions I took seemed to only stall it. So I started pulling them to my home world for snacks.

This accelerated the rebellion and turned them into one of my primary competitors in my corner of space.

Good Times!
 
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A bug? Or is it that they don't have enough tech to be a specialist?
Even though Corporate Overlords cannot have a Protectorate subject, the 'Protectorate Tech' check is still in effect on Specialist empires. If they have less than 0.5 of your tech, they cannot become a Specialist (though they can remain a specific type of Specialist - we won't force you to change because you fall behind on tech).
Except you have to be Superior in all factors (Military, Economic, and Technologically) in order to get the Subjugate casus belli... my experience so far is that it's impossible to force someone to be a vassal anymore early enough to actually matter in the long run. It feels really weird to me that military force isn't enough to get the casus belli... isn't that the point of specialist vassals? To fill in the gaps you don't want/can't fill in yourself? It kind of feels like to get vassals by force, you have to be strong enough to not need them in the first place. I can have the military force to stomp my way across your systems and devastate you into submission at any time.... but because my tech is roughly the same as yours, or my economy is roughly even, I somehow can't force you to be my vassal. Regardless of how many ships bombard your homeworld.
If the tech requirement for making a specialist is 0.5, yet you require more than that just to declare a subjegation war, then you flat out cannot subjegate someone into becoming a specialist... which makes sense I guess, but now you have to get so far ahead of your target that you can make them a vassal, then you have to conquer them, wait till you can modify the vassal contract, then make them a specialist.... which by then might not be long enough to actually really take advantage of the specialist system in the first place.
I really feel like requiring tech and economy to be superior in order to get the subjegation casus belli is too harsh right now. By the time you meet those requirements, you probably don't need vassals anyway.
 
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Playing the game on easy with new expac:

1. Influence and minerals seem to be the biggest factor holding my expansion back.
2. It's hard to tell at a glance which system has the hyperlane building since the visual effect is too subtle.
3. Still waiting to see the new megastructures.
4. The game feels much more stable and less prone to slowdown. Played on normal speed and felt like i was playing in fastest which I liked.
 
Is it worth updating the game to 3.4 or should I wait for a bugpatch?

Currently nonfunctional or broken mechanics seem to include:
  • Tracking
  • Trade deals
  • Scholarium ship upgrade costs
  • Peaceful subjugation offer AI acceptence
  • Status quos in subjugation and liberation wars
  • Subject contract acceptance: Tribute, including from special subject types
  • Subject contract acceptance: Subsidiary
  • Permanent contract negotiation cooldown for empires flipping between vassal and protectorate
  • Subjects with independent diplomacy and an agreement with an empire you declare war on
  • Offspring ships can't use certain components
  • Mercenary enclaves from federation fleets
  • Deficits of resources you don't produce / deficit resources not scaling with economy size
 
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Paradox Interactive Launcher - How do you buy the Overlord DLC?

Here's the issue, I don't use Steam, I only play one game and its Stellaris. I bought the game for the PIL - now when I try to purchase through Steam or through OGG it requires that I have a steam version installed. Going through Microsoft requires PC version. - and link only accessible through US Site (I am in Canada). So how do I purchase the upgrade if I exclusively use only the Paradox Interactive Launcher? I can't believe that you guys didn't take that one in consideration - you had an excellent setup for all previous DLC upgrades that I've purchased.
 
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How Stellaris choose direction of Shroud Beacon?

In my game tunnel was opened into not first (presumably main) system of 3 Shroudwalker's points of presence.

Will reroll help?
 
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Gestalts are too barebones.

Progenitor Hive drapes a towel over the bones.

(It's an improvement in some regards.)

Is it worth updating the game to 3.4 or should I wait for a bugpatch?

Both unfortunately. It's worth updating because 3.4 bring some good stuff and 3.3 wasn't bug-free either, and waiting for a bugpatch will be rewarded if you can find something else to do in the meanwhile.
 
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Patch 3.4 is really great, thank you.

I also like the theme and features of Overlord. Haven't bought it yet but will eventually. Looking forward to some patches (especially bug fixes) and Custodian team love.

Stellaris has really made huge improvements since 2.x and 3.0. Now it just needs to have better support for larger font sizes at 27" 1440p, heh.
 
I'm genuinely upset right now. Not because I can't afford the new expansion (but I can't), not because I've been waiting for a decently balanced Origin that gives us early access to psionics (but I have), but because the mandatory (if I want to continue to get updates) Unity update torpedoed my preferred "wide" playstyle, and this paid expansion offers two solutions to it.

First off, the new Subject interactions help mitigate many of the issues with no longer being able to build wide. Second off, the new planetary rings make building tall easier for those of us who frequently have trouble with constantly finding small planets near our capitals.

This may seem like a small gripe, some could just say that I could get over it and modify my playstyle or learn to build tall better, but the simple fact is that this is the basis of "predatory microtransactions": Introduce a problem or a difficulty, then offer a paid method to fix those problems. Your diehard fans will forgive you, and enable you to start testing further boundaries later.

Thank you for the 1390 hours, but I think it's time I moved on.
 
A bug? Or is it that they don't have enough tech to be a specialist?
Even though Corporate Overlords cannot have a Protectorate subject, the 'Protectorate Tech' check is still in effect on Specialist empires. If they have less than 0.5 of your tech, they cannot become a Specialist (though they can remain a specific type of Specialist - we won't force you to change because you fall behind on tech).

This is causing some awful behaviour. Protectorate becomes vassal, then falls behind in tech and becomes a protectorate again. As a practical matter, none of my uplifts are managing to become and stay vassals.

I don't remember this being the case before this patch.