Long long time ago, after "Res Publica" DLC, a devs to say something considered stabilization system.
Much water has passed under the brigde - stabilization system is what this was.
So this is time... time to remind devs about stability.
Current stabilization system is bad. Click in magic button and immediately anarchy becomes peace, reign chieftains becomes state supremation and bloody mob becomes hippies. This is very bad, especially since many mechanic is based on stability system (eg. disasters).
Something must be done!
I have a two ideas for change.
1. Stabilization cooldown
IMO this should be simple. You can use "stability magic" once in a while (eg. 1 once in 2 years). This should make a series of unfortunate accidents more dangerous for the state. Disposable, large reductions stability, will be more severe. But the most common effect "-1 stability" will often not felt.
2. Stabilization like an old Westernization
IMO it will be more difficult. We click in button "start of stabilization", by X months we invest ADM-points (based on eg. size country, peace/war, WE) in container "stabilization". If the container "stabilization" is full - we get +1 stability. Size container is based on eg. current cost stability. This will be (probably) more hard road, but solves problems method 1.
So Paradox - I have hope, that this post will be inspiration for you-all to changes in stabilization.
Much water has passed under the brigde - stabilization system is what this was.
So this is time... time to remind devs about stability.
Current stabilization system is bad. Click in magic button and immediately anarchy becomes peace, reign chieftains becomes state supremation and bloody mob becomes hippies. This is very bad, especially since many mechanic is based on stability system (eg. disasters).
Something must be done!
I have a two ideas for change.
1. Stabilization cooldown
IMO this should be simple. You can use "stability magic" once in a while (eg. 1 once in 2 years). This should make a series of unfortunate accidents more dangerous for the state. Disposable, large reductions stability, will be more severe. But the most common effect "-1 stability" will often not felt.
2. Stabilization like an old Westernization
IMO it will be more difficult. We click in button "start of stabilization", by X months we invest ADM-points (based on eg. size country, peace/war, WE) in container "stabilization". If the container "stabilization" is full - we get +1 stability. Size container is based on eg. current cost stability. This will be (probably) more hard road, but solves problems method 1.
So Paradox - I have hope, that this post will be inspiration for you-all to changes in stabilization.
- 3
- 1