Strange that nothing on this is in the Suggestions section...
At any rate, orbital bombardment, even on "full", is way underpowered. Either I'm commanding ships with weapons so weak I should have all my scientists executed or orbital bombardment should be rebalanced, at the very least. If a fleet ot 100 ships keeps launching anti-matter missiles and railgun projectiles at the city centers of an inhabited world, it's not gonna be exactly inhabited after a few weeks (or days, rather). After a couple of months, it would probably be completely uninhabitable (from reduced habitability [temporary? permanent?] to turning it into a barren/tomb world).
And that is exactly what's missing here: Even on full bombardment, it feels like they're not doing anything. Maybe the Blorg are content with a lightshow but I am not. If I wanna purge an entire world's population from space because I'm playing an empire of evil xenophobes, then I should be able to do that.
A reputation his
Stellaris is all about playing the empire you want, after all, right?
So, in that spirit, I'd also like to suggest other options of violently interacting with planet populations, like releasing a virus or completely destroying a planet (or at least its surface). It's really basic stuff for a space game of this scale.
As for terraforming, I don't understand why you shouldn't be able to terraform a planet while people live there. If I don't care that a 'primitive' species lives on a planet and I want to drown them as I turn their beloved tundra into an ocean world, that should be up to me.
Spore, regardless of all the issues it had, got that thing right: Rapid, artificially-induced climate changes can indeed be a weapon of mass destruction. And I hope you guys will add these things soon because it seems like a huge oversight not to include at least some of this.
At any rate, orbital bombardment, even on "full", is way underpowered. Either I'm commanding ships with weapons so weak I should have all my scientists executed or orbital bombardment should be rebalanced, at the very least. If a fleet ot 100 ships keeps launching anti-matter missiles and railgun projectiles at the city centers of an inhabited world, it's not gonna be exactly inhabited after a few weeks (or days, rather). After a couple of months, it would probably be completely uninhabitable (from reduced habitability [temporary? permanent?] to turning it into a barren/tomb world).
And that is exactly what's missing here: Even on full bombardment, it feels like they're not doing anything. Maybe the Blorg are content with a lightshow but I am not. If I wanna purge an entire world's population from space because I'm playing an empire of evil xenophobes, then I should be able to do that.
A reputation his
Stellaris is all about playing the empire you want, after all, right?
So, in that spirit, I'd also like to suggest other options of violently interacting with planet populations, like releasing a virus or completely destroying a planet (or at least its surface). It's really basic stuff for a space game of this scale.
As for terraforming, I don't understand why you shouldn't be able to terraform a planet while people live there. If I don't care that a 'primitive' species lives on a planet and I want to drown them as I turn their beloved tundra into an ocean world, that should be up to me.
Spore, regardless of all the issues it had, got that thing right: Rapid, artificially-induced climate changes can indeed be a weapon of mass destruction. And I hope you guys will add these things soon because it seems like a huge oversight not to include at least some of this.
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