very helpful info theokrat ... thanks a lot.
Can you be more specific on the stacking penalties? What is the division limit for a fight? Is there a formula for calculating penalties based on division number?
- There is one, I think it is 5% per division > 4 divisions. You can check it out yourself though if you overstack a province and attack someone, go to battle, hover mouse over your fighting divisions, and it will tell you the stacking penalty for that battle.
What happens if I put in a fight more devisions than the frontage limit? Will these additional div act as reserves (joining fight only when I manually retreat a division from the frontage or automatically retreats because of loosing)?
- You will get a stacking penalty if divisions in the province > 4, and yes they will act as a reserve and be reserves untill you manually retreat to a province, or attack from another province opening more frontage (15 for 2 province attack, 20 for 3 province attack and so on).
How do I know how many forces would I need to invade and win against SU or any other country? Can I find out (present) or predict (future) how many and which type of forces they have/can build so I can properly prepare my invasion?
- I like one infantry core with 10 frontage in each border province, (Typically 4x Divisions: 2x 3x INF+ART 2x 2x INF+AT/AA) and panzer divisions with more frontage behind. This allows me to help crush the enemy with my panzer divisions, and they will never be "reserve", but rather join the fight at once. It helps me remember frontage, and that I can always just add one extra division, and if I add another it will be wasted in reserve. (This is in general my front strategy, for Barbarossa I would probably aim for 50% in reserve and an entire Panzer army for exploits
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If 2 divisions meet in combat, the unit that is defending is favored or attacking unit penalized? By how much, considering a flat terrain with no obstacles and good weather.
- Some terrain is good for defending (Mountains, Forest, Jungle, Urban) other is less suited(like plains).
Are all the calculations (attack, defense, toughness, stacking penalties, terrain penalties, etc) done on division level or brigade level? What happens if I trow in a battle an entire corps (are calculations done on corps, division or brigade level)?
- Depends on the total frontage of the divisions in the core. I think calcs are made on division level, as when you create a division you get the stats for that division.
Do you know a tutorial that can teach me how to mix unit types? ex: 3 x infantry + 1 x artilerry is usefull if/when/against ... 2 x Light armor +1 motorized + 1 self propelled art is usefull if/when/against ...
- Read this by Valentinan:
Clicky!
What about supplies? I understood that I may need to open more supply routes as needs grow. How can I do that?
- Take ports, and AI auto creates them as long as this is set in the Production menu. (Some, like I prefer to do it manually though)
What about navy and air? Do I have the same rules and limits like for land battles? Should I mix air and/or navy units with land (same corp/army/army group)?
- Stacking penalty applies yes. I prefer 3 max in a squadron, and 6 ships max in a fleet. (Can combine them in battle for extra firepower) ie two fleets shadowing eachother, two bombers bombing same ground.
Sorry for that many questions, but I'm new to this game and I would probably save a lot of time by using your tips. Thanks again for your help.