Agreed. But destroy should here be the form of "destruction" you have after a fight with a fleet. It should basically be deactivated and the timer for it's regeneration should be increased by a good amount to give you a window to act. A complete destruction is most likely not a good idea, because it would make the system unclaimed again and thats really unpleasant for the player.Yeah that seems completly useless. It should completly destroy the starbase.
Another option i would personally like (and thats the same system i would use for a megastructure sabotage if it ever will be implemented) is that the starbase is set to a "destroyed" state, that doesn't recover on it's own, but keep it's actual upgrade level (a citadel stay a citadel) but you get an extra button similar to a deactivated gateway or a destroyed megastructure you can find and repair it in a single step for a certain (far lower) cost and a certain time. This would open up windows, make it very usefull and in addition would fit the theme.
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