I think it would add tons of (cold war) modding possibilities if you could fully mod nukes.
only with these 2 commands you could do magic. Especially since the AI do not know how to choose nuke-targets.
type = nuke_province data = [prov_id]
type = nuke_pool value = [+/-X]
A-Terrorism? Dirty bombs that come from nowhere? No problem, you can write an event for this.
Event for global nuclear holocaust? No problem, fire tons of Nuke with events.
Lost nukes? Just make an random event which removes some.
Tactical nuke? Make an decision which creates an +XX attack brigade at the cost of an Nuke.
Cuba-Crisis-Style events? Just "move" nuke from a country to another with "nuke_pool".
James Bond activated? Let the USSR suffer from Nuke-loss per event (or use nuke_province to simulate Golden Eye attack).
Sooooo many possibilities. All we need are these two commands
only with these 2 commands you could do magic. Especially since the AI do not know how to choose nuke-targets.
type = nuke_province data = [prov_id]
type = nuke_pool value = [+/-X]
A-Terrorism? Dirty bombs that come from nowhere? No problem, you can write an event for this.
Event for global nuclear holocaust? No problem, fire tons of Nuke with events.
Lost nukes? Just make an random event which removes some.
Tactical nuke? Make an decision which creates an +XX attack brigade at the cost of an Nuke.
Cuba-Crisis-Style events? Just "move" nuke from a country to another with "nuke_pool".
James Bond activated? Let the USSR suffer from Nuke-loss per event (or use nuke_province to simulate Golden Eye attack).
Sooooo many possibilities. All we need are these two commands
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