* Deleted - Please do NOT quote Moderator posts for any reason - see Forum Rules. 2Coats *
Would anyone with access to the subforum be kind enough to copy and paste the CTD solution here? It would be immensely nice to be able to play without the crashes! It sounds like they may have addressed the issue and solved it in there. Last I heard was that tech support couldn't replicate the phenomenon, and things were left in limbo mode, glad to know someone found a solution for it =3.
Currently I'm making do via saving at beginning and end of turn, and quitting out of the game after each save then restarting game (quit to desktop only. Quitting to game menu does not seem reset the crash tolerance) later in the game when crashes occur every turn. From what I read from other folks and experienced the game crashes more often the later in the game you get, getting to 1 crash a turn in mid/late to the really late game of 1+ crash a turn, though usually by 1+ crash a turn you'll know if you've pretty much won.
I've roughly observed that it *seems* to based on the amount of action a turn (unit movement ...etc), once a certain number of "crash inducing" action has occurred the game will have "crash locked" meaning if you try to save it will crash, and if you continue playing the crash will happen very soon anyway (and you're wasting time, since you can't save), not all actions count toward crashing (level up, upgrades, building doesn't seem to count, though i'd really have to test methodically to be sure).
For my computer, the crash tolerance seem to be about 35-45 crash inducing moves. Enemy moves also seem to count, but only those that you can see within your sight range seem to count. It seems to be theoretically possible for enemy turn movement to hit your crash tolerance in one go making the game unplayable as it would crash every time, though I'd imagine that being very rare since that doesn't even happen when I play on biggest map with full opponents at highest diff in late game though it could be possible. Just to be safe I try not to have too many scouts about to limit my sight, not engaged in too many fronts, not play on great landmass type map and not use undead as the amazing bat could be a curse rather then a blessing.
On one unusual occasion I saved a game which would always crash on the next move, being one of my unit's way-point movement. I cancelled the way-point and the crash didn't occur after that. Not sure how this occurrence fit into my previous description *shrug*. In hindsight, maybe I should've held on to the save, though it sounds like someone in the tech forum found and have a quick solution to the problem.