New Patch Released!
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We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full:
PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.
General Changes
Saves made before installation of DLC should be visible and playable
Fixed “The Grand Collector” achievement
Improved unit and ability balance, based on player feedback and internal play-testing
Numerous corrections to the Polish localization
Minor text and tool-tip corrections in all language versions
Mission-Specific Changes
Mission 1
Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
Removed a potential block, in which the mission would not end despite completing all objectives successfully.
Mission 2
Should no longer end in a fail state when objectives are completed successfully on lower*end machines.
Cargo ship objective locations should now display correctly on convoys 4 and 5.
Mission 5
Initial fleet balance tuned.
Cargo ships should no longer disappear when camera is zoomed out.
Mission 6
Selecting the alien structure required for the optional objective should no longer be arduous.
Mission 13
Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player.
Fleet updates.
Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing.
Fixed some missing tooltips.
Mission 14
Safeguarded against potential exploits.
The "Alien Guerilla" achievement should now be granted correctly.