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ParadogsGamer

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New Patch Released!

Link

We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full:

PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.

General Changes
Saves made before installation of DLC should be visible and playable

Fixed “The Grand Collector” achievement

Improved unit and ability balance, based on player feedback and internal play-testing

Numerous corrections to the Polish localization

Minor text and tool-tip corrections in all language versions

Mission-Specific Changes

Mission 1
Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
Removed a potential block, in which the mission would not end despite completing all objectives successfully.

Mission 2
Should no longer end in a fail state when objectives are completed successfully on lower*end machines.
Cargo ship objective locations should now display correctly on convoys 4 and 5.

Mission 5
Initial fleet balance tuned.
Cargo ships should no longer disappear when camera is zoomed out.

Mission 6
Selecting the alien structure required for the optional objective should no longer be arduous.

Mission 13
Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player.
Fleet updates.
Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing.
Fixed some missing tooltips.

Mission 14
Safeguarded against potential exploits.
The "Alien Guerilla" achievement should now be granted correctly.
 
So what unit balances are there? Some more information rather than "We've changed them" would be good.
 
No one knows? Anyone at all played since the last patch and can tell me if they slowed down the combat any?