It's happened a couple of times now, where I get this annoying loop of death - a gatherer runs into a wild animal, and because apparently they're too stupid to know running away is an option, they die. The burial pit worker then goes over to the corpse, and gets attacked and dies, and then the person that replaces them in that job does the same, and so on. The only way to avoid it seems to be to clear the burial pit job slot, and to make sure your gatherers avoids certain areas; the problem is there seems to be no way to proactively deal with dangerous wild animals, as your guards seem fixed in place around their posts, and certain deposits are now just no-go areas. It's cost me an annoying number of colonists, too.
Am I missing something or is this just not very well thought out at the moment?
Am I missing something or is this just not very well thought out at the moment?
Last edited:
- 1