In the end-game, the Engineering branch of tech is filled with multiple repeatable tech. Two kinetic techs, two missile techs, two strike craft techs, two platform techs, armor, and minerals. That's 10 technologies competing with one another for engineering points.
Contrast this with the Physics branch, where the repeatable tech is limited to shields, energy weapons, and energy production. That's just four repeatable techs, not counting the building discount option since it maxes out at 5.
So why not move strike craft repeatables to the physics branch instead?
It's completely feasible from a lore perspective. Strike craft use energy-based weapons after all, as do flagella and prethoryn craft.
From a balance perspective, it should help ease the congestion in the Engineering branch. Moving SC to physics should make it easier for players to get the tech they want to stack in the Engineering branch--specifically kinetics or missiles. Moving SC to physics allows for simultaneous research on the weapons that complement them, after all. Missiles bypass shields (which strike craft also do) while kinetics will have an easier time drilling through armor thanks to strike craft bonuses.
Also, SC could also be assigned to the Computing sub-category of the Physics branch. Leaders with computing expertise become useless in the endgame because no permanently repeatable tech uses computing. Maybe edit the flavor text to say that improving computers helps the power output of strike craft weapons or something along those lines.
Contrast this with the Physics branch, where the repeatable tech is limited to shields, energy weapons, and energy production. That's just four repeatable techs, not counting the building discount option since it maxes out at 5.
So why not move strike craft repeatables to the physics branch instead?
It's completely feasible from a lore perspective. Strike craft use energy-based weapons after all, as do flagella and prethoryn craft.
From a balance perspective, it should help ease the congestion in the Engineering branch. Moving SC to physics should make it easier for players to get the tech they want to stack in the Engineering branch--specifically kinetics or missiles. Moving SC to physics allows for simultaneous research on the weapons that complement them, after all. Missiles bypass shields (which strike craft also do) while kinetics will have an easier time drilling through armor thanks to strike craft bonuses.
Also, SC could also be assigned to the Computing sub-category of the Physics branch. Leaders with computing expertise become useless in the endgame because no permanently repeatable tech uses computing. Maybe edit the flavor text to say that improving computers helps the power output of strike craft weapons or something along those lines.
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