Are there are mods out which add a reasonably decent amount of new toys (mechs/weapons/flashpoints etc) that allow in-mission saves?
I tried BattleTech Advanced and discovered it didn't - right about the time an UrbanMech with a COIL blew the arm off my Shadowhawk in the first half-skull mission (and that it was RogueTech that originated that, because of stability issues and with no sign of it returning), and I was very disappointed, because that's simply a deal-breaker for me.
I'm not fond of not being able to reload at the best of times, but at the moment, I simply cannot even consider adding stress that causes (because I simply do NOT enjoy having to go back and do stuff again and again) in the only thing I can do at the moment that is any kind of stress relief (since every single one of my other hobbies had been taken out). It's just not sensible when I'm on my last nerve. (Hell, I'm so highly strung right now, Frostpunk reduced me to punching the wall three times last week.)
I'm not particularly interested in difficulty (I don't find that particularly fun) - which I suspect takes out stuff like BattleTech Revised which is by its own admission designed to be hard - but more in just having a few more toys to play with at this point.
I appreciate that this is probably a moon-on-a-stick-level unreasonable ask[1], but I figured I might as well make the attempt, in desparation.
[1]Edit: Clarification (tn case that game across as churlish when I posted late last night): It is generally the case that most ladies and gentleman that make extensive mods (i.e. the sort that add extra content) almost by definition want to change things up to either make the game more challenging for themselves or other people who want something more than the vanilla game, which often means a difficulty increase (often roundly welcomed by the vast majority of the audience) and/or such impressive and extensive changes that it strains the limits of the game program (in the case of BTA/RT, borking the in-mission save system). And I cannot reasonably expect them to want to be doing (for nowt) basically the unfun programming complex-bug-fixing work that a dev doing it as their day job would be doing, for what it likely to said ladies and gentleman, not what they or probably almost everyone else who uses the mod considers a necessary issue simply for the sake of the vanishing minority of people (like me) for whom it is. Which sort of places me in a grey area.
I tried BattleTech Advanced and discovered it didn't - right about the time an UrbanMech with a COIL blew the arm off my Shadowhawk in the first half-skull mission (and that it was RogueTech that originated that, because of stability issues and with no sign of it returning), and I was very disappointed, because that's simply a deal-breaker for me.
I'm not fond of not being able to reload at the best of times, but at the moment, I simply cannot even consider adding stress that causes (because I simply do NOT enjoy having to go back and do stuff again and again) in the only thing I can do at the moment that is any kind of stress relief (since every single one of my other hobbies had been taken out). It's just not sensible when I'm on my last nerve. (Hell, I'm so highly strung right now, Frostpunk reduced me to punching the wall three times last week.)
I'm not particularly interested in difficulty (I don't find that particularly fun) - which I suspect takes out stuff like BattleTech Revised which is by its own admission designed to be hard - but more in just having a few more toys to play with at this point.
I appreciate that this is probably a moon-on-a-stick-level unreasonable ask[1], but I figured I might as well make the attempt, in desparation.
[1]Edit: Clarification (tn case that game across as churlish when I posted late last night): It is generally the case that most ladies and gentleman that make extensive mods (i.e. the sort that add extra content) almost by definition want to change things up to either make the game more challenging for themselves or other people who want something more than the vanilla game, which often means a difficulty increase (often roundly welcomed by the vast majority of the audience) and/or such impressive and extensive changes that it strains the limits of the game program (in the case of BTA/RT, borking the in-mission save system). And I cannot reasonably expect them to want to be doing (for nowt) basically the unfun programming complex-bug-fixing work that a dev doing it as their day job would be doing, for what it likely to said ladies and gentleman, not what they or probably almost everyone else who uses the mod considers a necessary issue simply for the sake of the vanishing minority of people (like me) for whom it is. Which sort of places me in a grey area.
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