• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

co_avanya

Community Manager at Colossal Order
Moderator
Community Ambassador
QA
Colossal Order Dev
1 Badges
Jan 4, 2021
2.206
4.112
  • Colossal Order Staff
Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.

Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:


Asset Pack - Beach Properties (Paid Content)
  • New North American Waterfront Zoning
    • 30 New Buildings
    • 24 Additional Variants
  • New European Waterfront Zoning
    • 30 New Buildings
    • 24 Additional Variants
  • 4 New Palm Trees
  • 6 New Signature Buildings

Deluxe Relax Station (Paid Content)
  • 16 New Songs
  • New DJ Content

Editor & Modding
  • Added code modding support
  • Added modding toolchain installation & status (for creating code mods)
  • Added Editor with support for map creation
    • Import/export height map
    • Import resource map
    • Select climate
    • Add/edit water sources
    • Define map details, like name and theme
  • Added Paradox Mods integration for sharing of
    • Code mods
    • Save games
    • Custom maps

Performance
  • Optimized various systems to reduce frame-time spikes and overall simulation performance
  • Optimized frametime while placing buildings
  • Optimized slightly some culling scenarios
  • Optimized UI rendering, especially Widget system for photo mode and options
  • Reduced overhead of rendering curves in UI

General Fixes & Improvements
  • Added extinguishing sound for firefighting helicopters
  • Added automatic random rotation when placing single trees, bushes, and some props
  • Updated Bus stop, Bus shelter, Taxi Stand, Taxi shelter and Tram stop toolbar icons
  • Improved visibility of guidelines on snow
  • Improved default cursor for better visibility on snow
  • Improved Land Value System
    • Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
    • Reachability of Commercial Services now affects Land Value
    • Stops and Stations of Public Transportation now affect Land Value
    • Noise, Water, Air and Ground Pollution now affect Land Value
    • Shorelines now affects Land Value
    • Added a max limit to Land Value bonus factor
    • Replaced "Building Land Value" Info Mode with "Land Value Source" Info Mode in Land Value Info View
    • "Rent Too High" warning notifications are now highlighted when Land Value Info View is active
    • Added Land Value Tooltip to a cursor which shows the monetary value of the land or building where the building is located when Land Value Info View is active
  • Fixed crash to desktop when building with direct connection to pedestrian path levels up
  • Fixed crash to desktop soon after loading a save if the save was created shortly after the previous load / new game
  • Fixed crash to desktop when running the simulation after placing creatures with “AddObject” menu
  • Fixed crash to desktop when hovering over missing tree asset or clicking missing spawnable building asset.
  • Entire UI disappears permanently after clicking on Line Details of CO Vehicles when CS1 bonus is not available
  • Fixed crash to desktop occuring after performing certain actions and then relocating the building
  • Fixed cargo vehicles sometimes spawning in the middle of the cargo building
  • Fixed cargo vehicles very rarely use more than the first two loading bays in Cargo Terminals
  • Fixed buffer stops appearing on train outside connections (fixed for new connections)
  • Fixed service vehicles sometimes despawn after completing tasks (Potentially affects fire engines, police cars, maintenance vehicles, ambulances, hearses, and taxis)
  • Fixed vehicles stopping/slowing down at the wrong location when multiple vehicles are queuing to turn from a road into a building lot
  • Fixed first-person camera height on Tampere and San Francisco maps (height restriction now has a minimum of 4096 on maps with lower height scale)
  • Fixed pause menu save game notification having a visible string ID after save is complete
  • Fixed dead tree leaf colors to be brown
  • Fixed line color modifications only updating for one part of multi-part vehicles until hovered with the mouse
  • Fixed garbage trucks, road maintenance vehicles, and post vans using bus stop bays for driving through
  • Fixed flickering collision icon when placing/moving transport stop at the border between continuous road segments
  • Added achievement disable warning to the load game detail panel
  • Improved achievement warning banner text in the Load Game panel when Unlimited Money or Unlock All was already selected
  • Fixed several floating trees and props on buildings
  • Fixed UI breaking if there is a chirp with missing brand prefab
  • Fixed endless siren for the Early Disaster Warning System
  • Fixed notifications staying in the original place after relocating a building
  • Fixed water/sewage capacity notifications not working
  • Fixed the tornado event disappearing properly after being dismissed blocking the game from starting another tornado
  • Fixed piles on building lots (certain types of warehouses, coal power plant, recycling center) displaying the wrong resource type and amount currently stored
  • Fixed issues with some states getting stuck with almost all tools if mouse press and release happen during the same frame
  • Fixed intersection node icon to be the correct one
  • Fixed an issue where it was possible to delete keyframes in two curve editors at the same time. Now when clicking outside of an editor, it will defocus keyframes in that editor.
  • Fixed pause button not working in Cinematic Camera
  • Fixed several issues when using a controller
  • Fixed changing either 'Menu Music Volume' or 'Radio Volume' after going back to the Main Menu causes the Radio Music to play
  • Improved cinematic camera smoothing control
 
  • 68Like
  • 13
  • 9Love
  • 4Haha
  • 3
  • 2
Reactions:
Why are we not allowed to review the DLC?
Edit: Oh I had to actually open it.. THere.. Reviewed.

Also.. What an underwhelming patch.
So, basically.. No fixes yet to anything that matters.
 
Last edited:
  • 23
  • 21
  • 7Like
Reactions:
This update is appreciated, but there is no mention of the bug of public transport getting stuck at stops... it's a bit disappointing.
I guess it will be fixed by the modders.
 
  • 18Like
  • 4
  • 1
Reactions:
Kinda wild how short these patch notes are considering how long we were waiting for this. I'm glad improvement were made, and I'm happy we have some kind of modding support now, but there's still a lot of issues with readability, the way information is displayed, traffic, gameplay tools that desperately need improvement.
 
  • 25Like
  • 5
  • 2
Reactions:
Thanks for the update, hope there's gonna be more patches in the future as well as feature updates. There's still some way to go with fixing the base game and fully implementing modding, but I'd say we're on the right track :) Keep it up!
 
  • 8Like
  • 4
  • 1
Reactions:
#WhereAreTheBeaches?
 
  • 20Like
  • 5
  • 4
  • 3Haha
Reactions:
I am sorry but $15 for a few houses, 4 trees and a radio station is too much. You need to include more content or lower the price.

And keep the optimizations and bug fixes coming because we need them. Thanks I guess.
 
  • 36Like
  • 7
  • 1
Reactions:
4.1Gb update... Did you reworked the aweful hedge asset? LOL

EDIT: PDXMods servers are having a hard time...

EDIT2: i will give a try later... Only could add 5 mods, and the cloud and local data mismatch...
 
Last edited:
  • 11Like
  • 2
Reactions:
So, basically.. No fixes yet to anything that matters.
At least, the no #1 complaint about Land Value is patched. Don't know if there will be monthly patch updates for other simulation issues.

why not put the mod section in the start menu? I have to restart everytime after I did change to my mod list
You have to restart the map to load the mods, so the mods flagged as "Enabled" are properly enabled, while the game ignores and disables other mods you didn't flag.

#WhereAreTheBeaches?
I'm still astounded that a beach pack was released WITHOUT ANY BEACHES.

It's a Beach Properties DLC (meaning, it's houses / buildings only. Just properties.). There is nowhere that mentioned about "beaches" stuffs like props and stuffs.
 
Last edited:
  • 12
  • 7Like
  • 4Haha
  • 4
  • 1
Reactions:
This update is appreciated, but there is no mention of the bug of public transport getting stuck at stops... it's a bit disappointing.
I guess it will be fixed by the modders.
Bug fixing continues, though I'm afraid I don't have an update on this issue. In cases where vehicles get stuck, it's always helpful for us to have the specific save as it may happen in certain circumstances. If you haven't already, we'd very much appreciate a bug report with the save attached, ideally saved with the camera looking at the stuck public transportation vehicles. It helps a lot in solving these types of bugs.

Nice. How far away is asset creation?
I'm afraid I don't have an estimation for this, but we'll make sure to keep you updated as soon as we have news. We're working to bring you asset import and saving as soon as possible.

What did you promise us that the expansion pass will be sold separately with the first DLC is releasing in the first quarter of this year?
The Waterfronts Expansion Pass can be found here: