[Mod Release] Tetsuhara Heavy Industries Mod Thread

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So, "Field Testing" continues...

upload_2018-5-1_18-16-54.png

Whoever came up with this devious little idea ought to be shot. Probably out that barrel.

upload_2018-5-1_18-17-23.png

I quite like this shot. Quite a.. Game-of-Thrones feel to it. Guess which Mech this is?

EDIT:
upload_2018-5-1_19-16-50.png

Will have to eventually convert this to the King Crab model, but damn, I like the look.
 
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Status: 7 of 9 sets processed, 150 mechs done. A number of them are mechs that weren't in Beta but has been released, such as the Banshee, so the final tally would be lower. Then again, some of these I might hand-edit just to get it out the door with the proper models set up, since we do now have access to them.

Random testing in mechlab, and 28 in Skirmish, so far pretty ok. 1 had to be pulled because of some oddities, but the rest are within reasonable limits.

Also, even I get surprised sometimes:

upload_2018-5-1_21-48-57.png


I clean forgot that missile drum was an option and I was wondering what the frankenstein was this mech...

(I'd probably edit this post to add more pics)
 
So let's see.. 194 data files successfully processed, of which 49 are overlaps with existing designs (9 of the existing I had no processed files on). 145 designs that are totally new or variants of existing models.

Yes, Mechlab would chug a bit at these loads.

Not sure whether to keep the 49. There are some differences, primarily on costs and that the heat capabilities are more in line with the TT rules, so it's a toss up. I think for sanity I'd leave these out because the performance penalty of 252 designs in the mechlab is starting to show.

As for those which are variants of existing models... I've been tooling around:

upload_2018-5-2_5-35-31.png


Look carefully. This isn't the in-game CTF-1X. It's actually the CTF-2X.

upload_2018-5-2_5-37-31.png


Similarly this ain't the stock 3M or 3E. It's the 3MC version, which is still kind of crap, but a better pile of crap, I guess.

Lastly:
upload_2018-5-2_5-39-14.png


No, your eyes deceive you not. That is recovered tech on the Zeus-5T; none are the system defaults as I referenced my own recovered tech. This one still need to tinker a bit because for some reason the automatic calculator pegged the base chassis weight as 1.5 tons over, I'd need to check what happened.. probably CASE.

The point of the exercise was to see whether it was difficult to manually convert over to the new models, and as it turns out... not very. So I'd probably just go over the variants to make sure their models support the loadout (in one case at least it doesn't) and convert over as necessary.

EDIT: So I went over the Zeus 5T, and there wasn't anything inherently wrong with it. The odd tonnage is from FF armour, but that should be correctly factored...

... except it wasn't. Or more accurately, it was correctly factored by my script, but my script didn't know about Mechlab.

You see, Mechlab doesn't know FF. All armour weight, it calculates in STD weight. So when presented with 12.5 tons of FF armour, it took it as 14 tons of STD armour, and then started calculating for overweight problems. Which of course would happen. So, time to fake some values...
 
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Nice work on that King Crab. I really hope someone figures out a way for switchable ammo or HBS does it. 010 is supposed to have 3 tons of slugs, 3 tons of cluster.

Also, over on the Nexus, I saw that someone has already decompiled the CSharp DLL and was able to change actual programming in the game.

Also, any headway on correcting the heat sinks in 'Mechs?
 
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As in the engine heat sinks issue? The released Mechs should be already adjusted. The Mechlab UI doesn't show it well but if you check the Mechdef manually they should show up.

Regarding Heat Sinks, I was referring to if you re-added your method of adding invisible heat sinks to the engine that either decrease or increase what's in there depending on engine size for Technical Readout accuracy. Unless you went with a different method this time, since I did not see a new Heatsink type in this release.
 
Regarding Heat Sinks, I was referring to if you re-added your method of adding invisible heat sinks to the engine that either decrease or increase what's in there depending on engine size for Technical Readout accuracy. Unless you went with a different method this time, since I did not see a new Heatsink type in this release.
I did in a slightly different way, though it's no longer as invisible as I'd like in the Mechlab. Instead I went with inserting multiple heat sinks each of -1/ +1 until the correct level is reached.


I'm stuck in a infernal loop of loading after I select mechbay or skirmish
Did you have any mods in place before this one?

Also, when you look into the Output_log.txt file, what are the errors closest to the bottom?
 
Did you have any mods in place before this one?

Also, when you look into the Output_log.txt file, what are the errors closest to the bottom?

No First mod installed, extracted the files into the ,"mods" folder and replace the data inside the version manifest with the one from the mod, when I attempt to open skirmish or mechlab infinite loading, when I replace the old version manifest everything goes back to normal.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!

(Filename: Line: 1744)

Hardpoint element received AMS weapon category, setting jumpjet icon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_CUSTOM_142c9bfe-6543-43ee-9483-6e1d9053aca8, validation level: MechLab

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping ThreadPool

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
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No First mod installed, extracted the files into the ,"mods" folder and replace the data inside the version manifest with the one from the mod
Hi, please bear with me as I try to troubleshoot this problem.

Just to be clear, you added the lines after the last entry in the original VersionManifest, correct?

Can you also try the following:

1. Go to \StreamingAssets\data\constants
2. Open the file ApplicationConstants.json
3. Below this portion:
Code:
   "PrewarmRequests": [
    {
      "ResourceType": "UIModulePrefabs",
      "ResourceID": "uixPrfPanl_mainMenu",
      "Priority": "Foreground"
    }
4. Add a comma on the bracket line, then add the following lines below:
Code:
    {
      "ResourceType": "AmmunitionDef",
      "ResourceID": "All",
      "Priority": "Background"
    },
    {
      "ResourceType": "AmmunitionBoxDef",
      "ResourceID": "All",
      "Priority": "Background"
    },
    {
      "ResourceType": "HeatSinkDef",
      "ResourceID": "All",
      "Priority": "Background"
    }

The whole thing should look as below:
Code:
   "PrewarmRequests": [
    {
      "ResourceType": "UIModulePrefabs",
      "ResourceID": "uixPrfPanl_mainMenu",
      "Priority": "Foreground"
    },
    {
      "ResourceType": "AmmunitionDef",
      "ResourceID": "All",
      "Priority": "Background"
    },
    {
      "ResourceType": "AmmunitionBoxDef",
      "ResourceID": "All",
      "Priority": "Background"
    },
    {
      "ResourceType": "HeatSinkDef",
      "ResourceID": "All",
      "Priority": "Background"
    }
    /*Insert Individual requests here*/
    /*Base Data Requests*/
.....

If it still doesn't work, can I trouble you to attach the VersionManifest and the output_log.txt of your latest attempt here?​
 
Still loading forever
{
"HelpURL" : "https://s3.amazonaws.com/www.harebrained-schemes.com/backer-beta/manual.pdf",
"EULA_URL": "https://legal.paradoxplaza.com/terms-of-use",
"PrivacyURL": "https://legal.paradoxplaza.com/privacy",
"SupportURL" : "https://www.paradoxplaza.com/support-static-info-ca.html",
"HBSURL" : "http://harebrained-schemes.com/",
"ParadoxURL" : "https://www.paradoxinteractive.com/",
"FacebookURL" : "https://www.facebook.com/HarebrainedSchemes/",
"TwitterURL" : "https://twitter.com/WeBeHarebrained",
"ForumURL" : "https://forum.paradoxplaza.com/forum/index.php?forums/",
"BTWebsiteURL" : "http://www.battletechgame.com/",
"ParadoxForgotPasswordURL" : "https://www.paradoxplaza.com/resetpassword",

"DefaultMultiplayerMapName" : "mapArena_riverCrossing_vHigh",
"DefaultMultiplayerMoodName" : "FoggyDay",
"DefaultSinglePlayerMapName" : "mapArena_riverCrossing_vHigh",
"DefaultSinglePlayerMoodName" : "FoggyDay",
"PrewarmRequests": [
{
"ResourceType": "UIModulePrefabs",
"ResourceID": "uixPrfPanl_mainMenu",
"Priority": "Foreground"
},
{
"ResourceType": "AmmunitionDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "AmmunitionBoxDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "HeatSinkDef",
"ResourceID": "All",
"Priority": "Background"
}
/*Insert Individual requests here*/
/*Base Data Requests*/
/* Temporarily removing these as we have improved load requesting effectively
If and when http://jira.hbs-studios.com/browse/BT-12572 (Loose file packing)
is complete, this can be re-enabled
{
"ResourceType": "ContractOverride",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "ChassisDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "VehicleChassisDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "TurretChassisDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "BuildingDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "AmmunitionDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "AmmunitionBoxDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "JumpJetDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "HeatSinkDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "UpgradeDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "WeaponDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "MechDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "VehicleDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "PilotDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "AbilityDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "DesignMaskDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "TurretDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "MovementCapabilitiesDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "PathingCapabilitiesDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "HardpointDataDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "LanceDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "CastDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "ConversationContent",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "MechLabIncludeDef",
"ResourceID": "All",
"Priority": "Background"
},
{
"ResourceType": "BaseDescriptionDef",
"ResourceID": "All",
"Priority": "Background"
}*/
]
}

Initialize engine version: 5.6.5p1 (b5fcd78dd1ab)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R9 200 / HD 7900 Series (ID=0x6798)
Vendor: ATI
VRAM: 3049 MB
Driver: 23.20.15017.3010
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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain
- Completed reload, in 0.101 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
UnloadTime: 1.923355 ms
Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198019005376

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Initialize sound engine ...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Sound engine initialized.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DebugBridge [LOG] Attempting to load default settings

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DebugBridge [LOG] Loading 0 other files on top of current file

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Attached unity initializer to BattleTechGame

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting ThreadPool with 1 thread(s).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\mods\THI\WD\data\ammunition\THI_WD_Ammunition_LGAUSS.json".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
at BattleTech.Data.DataManager.GetDataHash (BattleTech.BattleTechResourceType[] typesToHash) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager.GetMPDefHash () [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.CalcGameHash (BattleTech.Data.DataManager dm) [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.Reset () [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
ActivateAfterInit:ActivateAndClose()
ActivateAfterInit:Start()

(Filename: Line: -1)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11392.
Total: 28.885471 ms (FindLiveObjects: 0.590069 ms CreateObjectMapping: 0.729403 ms MarkObjects: 27.511045 ms DeleteObjects: 0.054352 ms)

Node UIRoot already contains module uixPrf_UIManagerFader(Clone)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.310164 ms
Setting up 3 worker threads for Enlighten.
Thread -> id: a00 -> priority: 1
Thread -> id: 1290 -> priority: 1
Thread -> id: 12c8 -> priority: 1

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10997.
Total: 27.956375 ms (FindLiveObjects: 0.426411 ms CreateObjectMapping: 0.505687 ms MarkObjects: 26.919172 ms DeleteObjects: 0.104500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.327015 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10993.
Total: 27.608938 ms (FindLiveObjects: 0.361548 ms CreateObjectMapping: 0.375061 ms MarkObjects: 26.842300 ms DeleteObjects: 0.029128 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10993.
Total: 27.931751 ms (FindLiveObjects: 0.437221 ms CreateObjectMapping: 0.359146 ms MarkObjects: 27.116764 ms DeleteObjects: 0.018317 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.309298 ms
Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.

(Filename: Line: 101)

Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.

(Filename: Line: 101)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14662.
Total: 44.768398 ms (FindLiveObjects: 0.866636 ms CreateObjectMapping: 1.835370 ms MarkObjects: 42.027653 ms DeleteObjects: 0.037536 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14665.
Total: 41.988918 ms (FindLiveObjects: 0.620398 ms CreateObjectMapping: 0.693068 ms MarkObjects: 40.641815 ms DeleteObjects: 0.033332 ms)

MainMenu::OnPooled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/chassis/THI_WD_chassisdef_target_drone.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/chassis/THI_WD_chassisdef_target_drone.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_assassin_ASN-21.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_assassin_ASN-21.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-D-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-D-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-RS.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-RS.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8V.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3MC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3MC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3Q.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1G-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1G-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT-L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT-L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DB.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cataphract_CTF-2X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cataphract_CTF-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-A1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C4.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_centurion_CN9-AH.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_centurion_CN9-AH.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-1N2.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-1N2.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-2N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-2N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A5.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A5.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A9.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A9.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cicada_CDA-2B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cicada_CDA-2B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-1-2R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-1-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T (DENTON).json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T (DENTON).json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-4T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-4T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-3A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-3A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crab_CRB-20.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crab_CRB-20.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-HQ.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-HQ.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Q.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Z.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_daboku_DCMS-MX90-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_daboku_DCMS-MX90-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dervish_DV-6M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dervish_DV-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dragon_DRG-1C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dragon_DRG-1C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_falcon_FLC-4N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_falcon_FLC-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flashman_FLS-7K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flashman_FLS-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-15.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-15.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-4.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_grand dragon_DRG-1G.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_grand dragon_DRG-1G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4P.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hatamoto-chi_HTM-26T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hatamoto-chi_HTM-26T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes ii_HER-2S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes ii_HER-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_highlander_HGN-733C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_highlander_HGN-733C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-151.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-151.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-152.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-152.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4SP.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4SP.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-300-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-300-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-350-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-350-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_javelin_JVN-10N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_javelin_JVN-10N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-F.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_king crab_KGC-010.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_king crab_KGC-010.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-01X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-01X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-02.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-02.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-1E.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-1E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-3V.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-3V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_longbow_LGB-0W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_longbow_LGB-0W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder ii_MAD-4A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder ii_MAD-4A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-67.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-67.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-68.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-68.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-V-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-V-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-VA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-VA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-3C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostscout_OTT-7J.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostscout_OTT-7J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4F.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_panther_PNT-8Z.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_panther_PNT-8Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_quickdraw_QKD-4H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_quickdraw_QKD-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-2X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-4X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-4X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-4D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KB.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_shadow hawk_SHD-2K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_shadow hawk_SHD-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-3H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-3H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4P.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3G.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thug_THG-10E.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thug_THG-10E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5J.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-7K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_urbanmech_UM-R60L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_urbanmech_UM-R60L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QF.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QF.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_victor_VTR-9A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_victor_VTR-9A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1SIC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1SIC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-2T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-2T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-5T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-0.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-0.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolverine_WVR-6M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolverine_WVR-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-6T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-6T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/mech/THI_WD_mechdef_target_drone.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/mech/THI_WD_mechdef_target_drone.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_assassin_ASN-21.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_assassin_ASN-21.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-D-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-D-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-RS.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-RS.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8V.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3MC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3MC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3Q.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1G-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1G-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT-L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT-L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DB.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cataphract_CTF-2X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cataphract_CTF-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-A1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C4.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_centurion_CN9-AH.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_centurion_CN9-AH.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-1N2.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-1N2.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-2N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-2N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A5.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A5.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A9.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A9.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cicada_CDA-2B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cicada_CDA-2B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-1-2R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-1-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T (DENTON).json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T (DENTON).json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-4T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-4T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-3A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-3A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crab_CRB-20.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crab_CRB-20.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-HQ.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-HQ.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Q.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Z.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_daboku_DCMS-MX90-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_daboku_DCMS-MX90-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dervish_DV-6M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dervish_DV-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dragon_DRG-1C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dragon_DRG-1C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_falcon_FLC-4N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_falcon_FLC-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flashman_FLS-7K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flashman_FLS-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-15.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-15.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-4.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_grand dragon_DRG-1G.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_grand dragon_DRG-1G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4P.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hatamoto-chi_HTM-26T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hatamoto-chi_HTM-26T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes ii_HER-2S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes ii_HER-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_highlander_HGN-733C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_highlander_HGN-733C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-151.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-151.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-152.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-152.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4SP.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4SP.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-300-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-300-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-350-D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-350-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_javelin_JVN-10N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_javelin_JVN-10N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-F.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_king crab_KGC-010.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_king crab_KGC-010.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-01X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-01X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-02.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-02.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-1E.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-1E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-3V.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-3V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_longbow_LGB-0W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_longbow_LGB-0W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder ii_MAD-4A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder ii_MAD-4A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-67.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-67.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-68.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-68.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-V-DC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-V-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-VA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-VA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-3C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostscout_OTT-7J.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostscout_OTT-7J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4F.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_panther_PNT-8Z.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_panther_PNT-8Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_quickdraw_QKD-4H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_quickdraw_QKD-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-2X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-4X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-4X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3C.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-4D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KB.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_shadow hawk_SHD-2K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_shadow hawk_SHD-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-3H.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-3H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4N.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4P.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3G.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thug_THG-10E.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thug_THG-10E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5J.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-7K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_urbanmech_UM-R60L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_urbanmech_UM-R60L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QA.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QF.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QF.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_victor_VTR-9A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_victor_VTR-9A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1SIC.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1SIC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1X.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-2T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-2T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-5T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6D.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6R.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1K.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1L.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1W.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-0.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-0.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1A.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1B.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolverine_WVR-6M.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolverine_WVR-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5S.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-6T.json]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-6T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager:processRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

Stopping ThreadPool

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 

Attachments

  • VersionManifest.csv
    1,6 MB · Views: 14
Last edited:
That’s strange. Your applicationconst appears to be correct and your manifest appears to be also. What the logs are complaining about is that it can’t find the files:

Code:
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2K.json]

This is occurring for many files, so it doesn’t look to be a problem with the files themselves. Can you check the path you copied the files into? It would be case sensitive too.
 
C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\mods\THI\SSW\data\chassis

aaah I think I found it

Fixed had it it Data *facepalm*
Thanks for the help
 
Last edited:
So On a completly diffrent Note, I've found a repeatable crash, where if you attempt to enter the Skirmish Mechlab after you've finished a Skrimish it crashes.

*EDIT
Happens when you select Skrimish singleplayer or Skrimish Mechlab after you've finished a skirmish battle.

MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT:
Delegate CheckDependenciesAfterLoad - Standard for message type DataManagerRequestCompleteMessage failed with exception
The requested operation caused a stack overflow.
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.PublishMessage (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].NotifyLoadComplete () [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager+<ProcessRequests>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
at BattleTech.MechDef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at BattleTech.MechDef.OnDependencyLoaded () [0x00000] in <filename unknown>:0
at BattleTech.MechComponentDef.RequestDependencies (BattleTech.Data.DataManager dataManager, System.Action onDependenciesLoaded, BattleTech.Data.DataManagerLoadRequest loadRequest) [0x00000] in <filename unknown>:0
at BattleTech.BaseComponentRef.CheckDependenciesAfterLoad (.MessageCenterMessage message) [0x00000] in <filename unknown>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, .MessageCenterMessage message) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Last edited:
Hey Lynx.
Browsed a bit through your files and wondered about one LBX variant. It states as Ammo "GAUSS"?
Intended or copy&paste mistake?
Its the LBX 10C
"AmmoCategory": "GAUSS",
 
Hey Lynx.
Browsed a bit through your files and wondered about one LBX variant. It states as Ammo "GAUSS"?
Intended or copy&paste mistake?
Its the LBX 10C
"AmmoCategory": "GAUSS",
That's intentional. At the early stage of development I was setting things aside so that in case ammo switching becomes a possibility, we can differentiate between cluster and slug rounds. Since LBX autocannon and Gauss rifles are unlikely to coexist on the same chassis, it's safe to declare them to share the ammo type. (We can't declare new ammo types, unfortunately.)
 
So On a completly diffrent Note, I've found a repeatable crash, where if you attempt to enter the Skirmish Mechlab after you've finished a Skrimish it crashes.

*EDIT
Happens when you select Skrimish singleplayer or Skrimish Mechlab after you've finished a skirmish battle.
Sorry I was a bit late in response, was a bit sick.

I'm having the same crash but I'm not seeing the same logs as you are experiencing. The logs you are seeing looks to be about a bad MechDef, so if possible can you let me know which mechs you were using on both sides?

Meanwhile, the error I'm encountering has the same symptoms, but none of your logs. The scenarios I've tested are:

1. Modded: Mod Mechs: Crash on Mechlab after Skirmish.
2. Modded: Stock Mechs: Crash on Mechlab after Skirmish.
3. Unmodded: Stock Mechs: Sucessful load of Mechlab.

So it definitely looks to be related to the Mod somehow. I'd need to carefully examine what's going on here, because I do remember being able to run successive Skirmish/ Mechlab games.