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Current version: 1.22
Compatible with: 2.8.X
Description
This mod adds the patron deity mechanic introduced in 2.1.1 to pagan religions and adds patron saints for Christians. After this, I hope to expand with more options and flavour. Ideas and suggestions are welcome.
Features
Compatibility
Compatible with 2.8.X and likely to be for future patches. Compatible with any mod that doesn't change 'decisions/conversion_decisions.txt'. A patch for Historical Immersion Project EMF module is provided.
Integration
Use/adapt the mod as you will as long as you let me know. Credit is appreciated.
Installation
Changelog
Credits
Johnathan Crow (Mod Author)
AnaxXiphos (Decision Icon Graphics)
flo99kenzo (French Localisation)
omega20056 (Yazidi Patrons)
Current version: 1.22
Compatible with: 2.8.X
Description
This mod adds the patron deity mechanic introduced in 2.1.1 to pagan religions and adds patron saints for Christians. After this, I hope to expand with more options and flavour. Ideas and suggestions are welcome.
Features
- Choose a patron deity as a pagan character
- Choose a patron saint as a Christian character
- Change your patron after many years of dedication
Compatibility
Compatible with 2.8.X and likely to be for future patches. Compatible with any mod that doesn't change 'decisions/conversion_decisions.txt'. A patch for Historical Immersion Project EMF module is provided.
Integration
Use/adapt the mod as you will as long as you let me know. Credit is appreciated.
Installation
Code:
[B]Manual Installation[/B]
1. Delete old versions, just in case
2. Extract the folder and .mod file to 'Documents\Paradox Interactive\Crusader Kings II\mod'
[B]Historical Immersion Pack Patch[/B]
1. Go to 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities\patches'
2. Select 'emf' if using any HIP set-up that includes the EMF module
3. Copy the decisions folder to 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities'
3. Merge folders, then select 'Copy and Replace' when prompted
4. Open 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities.mod' with a text editor
6. Remove the hashtag (#) before "HIP - Historical Immersion Project" (if you have a custom installation folder name, rename it to that)
7. Save and exit
Note: You only need to apply a patch for the EMF module of HIP.
Changelog
Code:
[B]1.22[/B]
* Fixed conversion_decisions.txt for latest vanilla version
* Started preparation for more features
[B]1.21[/B]
* Removed all defensive patrons in favour of vanilla decisions
[B]1.20[/B]
* Updated compatability patch for HIP/EMF
* Removed Slavic patrons in favor of vanilla decision
[B]1.19[/B]
* Fixed patron reselection event option not working
* Added Yazidi patrons removal to the reselection event
* Added Yazidi patrons removal to the conversion events
[B]1.18[/B]
* Included a compatibility patch for HIP/EMF
* Added patron deities for Yazidi characters
* Updated conversion_decisions.txt for compatibility with 2.7.1
* Fixed an unclosed bracket in 'decisions/patrons_decisions.txt'
* Removed duplicate entries in 'events/patrons_events_new.txt'
* Changed Norse to Germanic in localisation files
[B]1.17[/B]
* Added French localisation (created by flo99kenzo)
[B]1.16[/B]
* Added patron deities for Celtic characters in preparation for Ancient Religions
* Enabled patrons for all members of the Zoroastrian religion group
* Made Christian characters less likely to select a patron until later in life
* Fixed religious event border not appearing on second Tengri patron list
[B]1.15[/B]
* Fixed some file name cases for Linux compatibility
[B]1.14[/B]
* Fixed reselect patron event so that it only fires once per ruler, yet again
* Reduced piety and prestige gain from staying loyal during reselection event
* Updated compatibility patch for VIET Immersion
[B]1.13[/B]
* Removed language placeholders in localisation file so they default to English
* Included a compatibility patch for VIET Immersion
* Fixed .mod file to include dependencies section
[B]1.12[/B]
* Fixed patron reselection not clearing flag for some Christian Saints
* Changed bonus for St. Thomas to a working character modifier
* Included a compatibility patch for Project Balance
* Included a readme file
[B]1.11[/B]
* Added new decision icons (created by AnaxXiphos)
* Fixed reselect patron event so that it only fires once per ruler, again
* Reduced time for reselection event to fire from 30 years to 25
* Reduced piety and prestige gain from staying loyal during reselection event
[B]1.10[/B]
* Added three more patron saints for Christian characters
* Fixed patron reselection event so that it only fires once per ruler
[B]1.09[/B]
* Added patron deities for Aztec characters
* Added an event that lets you reselect patron later in life
* Cleared modifiers when a character converts to another religion
* Made AI less likely to take a patron
* Fixed localisation errors
[B]1.08[/B]
* Added patron deities for Tengri characters
* Made AI more likely to take a patron
* Added modifiers for piety and traits
* Disabled decision for unlanded characters
* Disabled decision for infirm or possessed characters
[B]1.07[/B]
* Added patron angels for Zoroastrian characters
* Reduced fertility malus for Christian patrons to -10% (previously -20%)
[B]1.06[/B]
* Added patron saints for Christian characters (minus Iconoclast)
* Enabled patron deities for reformed religions
* Added placeholder decision icon
* Improved localisation
* Edited Hindu event modifier localisation
* Fixed localisation errors
[B]1.05[/B]
* Added patron deities for Suomenusko characters
* Added patron deities for West African characters
* Fixed some localisation errors
[B]1.04[/B]
* Added patron deities for Romuva characters
[B]1.03[/B]
* Added patron deities for Hellenic characters
[B]1.02[/B]
* Changed included Norse deities
* Simplified modifiers
* Added patron deities for Slavic characters
[B]1.01[/B]
* Fixed localisation bugs
[B]1.00[/B]
* Added patron deities for Norse characters
Credits
Johnathan Crow (Mod Author)
AnaxXiphos (Decision Icon Graphics)
flo99kenzo (French Localisation)
omega20056 (Yazidi Patrons)
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