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And when Aragorn actually defeated his armies and immediately proceeded to make a suicide attack on the Black Gate (thus hinting Aragorn had the Ring), Sauron may well have thought that his plans had worked and that the Ring was screwing with Aragorn's mind in order to return to his Master in Mordor.

Sauron's true flaw was his inability to imagine anyone wanting to destroy the Ring, since he himself would never destroy any power which he thought he could turn into his power.
Indeed. Furthermore, Aragorn helped fuel these beliefs. Not just with the attack on the black gate, either. He used the Palantir and revealed himself (and his sword), he arrived at the Pelennor fields with the royal standard unfurled, having routed the corsairs, and gathered the men of the coasts to his banner already. These actions had firmly placed Sauron's gaze on him. Depending on just how much was seen in the Palantir, Sauron may even have caught hints of what Aragrn did as Thorongil: setting back his plans by years, if not decades.

The march to the Black Gate was the (incredibly risky) strategy to keep the dark lord concentrating on the upstart heir of Isildur. Surely only somebody with the power of the ring behind them would be so bold, so foolish, as to assault the Morannon while heavily outnumbered. Who gives a stuff about spies on the Stairs of Cirith Ungol when this Ranger has given you the chance to extinguish the line of Elendil, at the same time as destroying the forces of Gondor and Rohan.

Your second paragraph is right on the money. Destroying the Ring was never something Sauron considered possible, because he would never have done it himself. Who would willingly surrender such power? Especially during a war where they were horrendously outnumbered, and in danger of a total collapse. The fact that the Men of the West then went on the offensive 'proved' that Aragorn had the Ring.
 
NEW YEAR'S PATCH! Download link at bottom...

0.81B Highlights

Change in Professions, now an ambition to gain one rather than on start gains

Sorcerer Powers now function differently, first the sorcerer must dominate the target with Dark Corruption, a diplomacy, then the Wordcraft spells, Invoke Curse and Dying Whisper, are enabled on the target
To counter Dark Corruption, healers gain the Banish Dark Corruption magic, a diplomacy, which removes the Dark spell on a character

Code changes for Population, hopefully fix issues. Minor overhaul to starting assignments by DerpAnarchist

Added City patrols, at the cost of less tax, you can lower revolt risk in your capital to counter peasants angry about squalor

Removed dead Hunt for Ring decision, Hunt for Ring is now an ambition.

Code changes for Colonization, hopefully fixes issues

Stripped out Buildings to correct building related issues. An entirely new building system is being worked on which will incorporate the new Population mechanic. It is very WIP and will be expanded over time.

New Holy Fury style bloodlines

Removed All WIP bookmarks as history needs work, play outside the WOTR at your own risk

Added Missing Icons for Old Realm Claims

New Holder of Maros in the Kinstrife

Continued updating and adapting of code changed/added for 3.0.x

General bug fixing

https://www.dropbox.com/s/2lykvld2tozjg4z/Middle-Earth.zip?dl=0
 
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NEW YEAR'S PATCH! Download link at bottom...

0.81B Highlights

Change in Professions, now an ambition to gain one rather than on start gains

Sorcerer Powers now function differently, first the sorcerer must dominate the target with Dark Corruption, a diplomacy, then the Wordcraft spells, Invoke Curse and Dying Whisper, are enabled on the target
To counter Dark Corruption, healers gain the Banish Dark Corruption magic, a diplomacy, which removes the Dark spell on a character

Code changes for Population, hopefully fix issues. Minor overhaul to starting assignments by DerpAnarchist

Added City patrols, at the cost of less tax, you can lower revolt risk in your capital to counter peasants angry about squalor

Removed dead Hunt for Ring decision, Hunt for Ring is now an ambition.

Code changes for Colonization, hopefully fixes issues

Stripped out Buildings to correct building related issues. An entirely new building system is being worked on which will incorporate the new Population mechanic. It is very WIP and will be expanded over time.

New Holy Fury style bloodlines

Removed All WIP bookmarks as history needs work, play outside the WOTR at your own risk

Added Missing Icons for Old Realm Claims

New Holder of Maros in the Kinstrife

Continued updating and adapting of code changed/added for 3.0.x

General bug fixing

https://www.dropbox.com/s/2lykvld2tozjg4z/Middle-Earth.zip?dl=0

Does this latest patch include changes for Saruman?
 
No, see my post in other thread for Saruman.

Admins, can I get you guys to close this thread? We have the other one , and so no need for this one. Although if you could move that one to replace this thread's stickied spot that would be good.
 
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