Happy to finally bring you the first installment of what I announced just before 2.0!
Download here:
Steam
This mod is a part of the Improved Imperator Project
Join the Improved Imperator Discord if you want to give feedback, suggestions or just hang out.
Improved Buildings is a complete building overhaul that adds 8 new city buildings, 4 new settlement buildings and reworks every single building effect to be more impactful, interesting and enjoyable, there is also a new standard building cap of 3, with some unique buildings.
Building your civilisation and developing your provinces is one of the most enjoyable aspects of Imperator and one thing that makes it stand out among Paradox games, but in vanilla the buildings are a bit flat and ‘arcadey’ and often will never return your investment. This mod intends to correct that and add a new level of depth and enjoyment from developing your provinces and you will notice the positive impact this has on your nation.
Additionally, MattAlexi has contributed a number of gorgeous in game models and Great Wonders to the mod!
Macedonian, Mycenean (Cretan) and Nuragic fort models
Punic and Nuragic city sets
An Athenian Port model
An indian Stupa for the great wonder builder (Requires HoA DLC)
As well as 3 new starting wonders on the map:
The Great Cothon of Carthage
The Platonic Academy of Athens
The Palace of Knossos
Macedonian fort
Now let's get to the buildings!
Shipyard, Workshop, Temple, Theater, Forum and Court of Law are unique.
The rest have a standard building cap of 3 per city.
Shipyard requires a port level of at least 1, and ships now require a port level of 1 (light), 2 (medium), 3 (heavy) from 1,3,5. We tried to make the Shipyard a requirement for some ships but this was unfortunately not possible.
Fort, Temple, Theater and Earthworks (pop cap penalty from -10% to -5%) are unchanged from vanilla.
A lot of effort has also been spent on AI weights and budgeting, the AI will no longer hoard massive amounts of gold and instead spend it on buildings according to new finely tuned AI weights for all buildings.
City Buildings
Settlement Buildings
Sanctuary requires a holy site
Hunting camps requires Furs or Game trade goods
Logging Camps requires Wood trade goods
The pop capacity of 25% from most settlement buildings has been re-added (for some reason PDX removed them).
The other settlement buildings have not received substantial enough changes to warrant making this description any longer, so I will just quickly mention them here!
Barracks now also give 15% starting XP.
Slave Estate no longer gives any food but gives 10% more slave output and 0.1% pop growth.
Mine now also gives 10% slave output.
Farming settlement now also has 0.15% pop growth.
Acknowledgements
Thanks to AtomicFission for doing a lot of the technical groundwork and helping me out with technical know-how and scripting, without him this mod would never have come this far.
Huge thanks to Pureon for making absolutely beautiful building icons and thumbnails, and to MattAlexi for letting me use his gorgeous 3d models.
Big thanks to Agamidae for making the building view GUI and implementing it to Better UI as well.
And thanks to all the above, Samitte, Sobisonator, Ben4Peters and others from the Imperator mod coop for helping me with testing, giving feedback and providing lots of insightful discussions!
Thanks also to the Bronze Age mod team for allowing me to use their old Imperator icons, and to Balage from https://archaeologyillustrated.com/ for giving me permission to use his beautiful artworks for the thumbnails.
And thanks to you all for playing my mods!
Download here:
Steam
Download here:
Steam
This mod is a part of the Improved Imperator Project
Join the Improved Imperator Discord if you want to give feedback, suggestions or just hang out.
Improved Buildings is a complete building overhaul that adds 8 new city buildings, 4 new settlement buildings and reworks every single building effect to be more impactful, interesting and enjoyable, there is also a new standard building cap of 3, with some unique buildings.
Building your civilisation and developing your provinces is one of the most enjoyable aspects of Imperator and one thing that makes it stand out among Paradox games, but in vanilla the buildings are a bit flat and ‘arcadey’ and often will never return your investment. This mod intends to correct that and add a new level of depth and enjoyment from developing your provinces and you will notice the positive impact this has on your nation.
Additionally, MattAlexi has contributed a number of gorgeous in game models and Great Wonders to the mod!
Macedonian, Mycenean (Cretan) and Nuragic fort models
Punic and Nuragic city sets
An Athenian Port model
An indian Stupa for the great wonder builder (Requires HoA DLC)
As well as 3 new starting wonders on the map:
The Great Cothon of Carthage
The Platonic Academy of Athens
The Palace of Knossos
Macedonian fort
Now let's get to the buildings!
Shipyard, Workshop, Temple, Theater, Forum and Court of Law are unique.
The rest have a standard building cap of 3 per city.
Shipyard requires a port level of at least 1, and ships now require a port level of 1 (light), 2 (medium), 3 (heavy) from 1,3,5. We tried to make the Shipyard a requirement for some ships but this was unfortunately not possible.
Fort, Temple, Theater and Earthworks (pop cap penalty from -10% to -5%) are unchanged from vanilla.
A lot of effort has also been spent on AI weights and budgeting, the AI will no longer hoard massive amounts of gold and instead spend it on buildings according to new finely tuned AI weights for all buildings.
City Buildings
Settlement Buildings
Sanctuary requires a holy site
Hunting camps requires Furs or Game trade goods
Logging Camps requires Wood trade goods
The pop capacity of 25% from most settlement buildings has been re-added (for some reason PDX removed them).
The other settlement buildings have not received substantial enough changes to warrant making this description any longer, so I will just quickly mention them here!
Barracks now also give 15% starting XP.
Slave Estate no longer gives any food but gives 10% more slave output and 0.1% pop growth.
Mine now also gives 10% slave output.
Farming settlement now also has 0.15% pop growth.
Acknowledgements
Thanks to AtomicFission for doing a lot of the technical groundwork and helping me out with technical know-how and scripting, without him this mod would never have come this far.
Huge thanks to Pureon for making absolutely beautiful building icons and thumbnails, and to MattAlexi for letting me use his gorgeous 3d models.
Big thanks to Agamidae for making the building view GUI and implementing it to Better UI as well.
And thanks to all the above, Samitte, Sobisonator, Ben4Peters and others from the Imperator mod coop for helping me with testing, giving feedback and providing lots of insightful discussions!
Thanks also to the Bronze Age mod team for allowing me to use their old Imperator icons, and to Balage from https://archaeologyillustrated.com/ for giving me permission to use his beautiful artworks for the thumbnails.
And thanks to you all for playing my mods!
Download here:
Steam
Last edited:
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