I find as I start a game I want player movement animation on. There's not much happening, and it gives me a good overview of what's happening around me. But as I play, and we work towards turn 40, I've got a few visual diplomatic agreements, and I'm watching AI 1 move 17 units 3 hexes.... fark me right, super annoying, I don't care. And then AI 2 does the same. The wait time kills me. So I turn off Player Movement Animation, but now I have no idea what's happening around me cause shiz is moving like crazy!
Yes, if you look at the invasion alerts you see it first, but that's not what the game gives you fist. You might get hero offers and etc for energy which you pay, only to realise you needed to drop that energy into rushing a unit, as much as I love this game, the priority of alerts is sometimes really annoying. Like if someone you're not that close too offers a peace treaty. Yeah cool, I don't want to deal with you right now. Next alert, ally asks you to go to war with the faction you just agreed to not fight.......... really????? Well now I look bad and my rep takes a hit. It had to come in that order???
So anyway I suppose there's a 2 in 1. Late game waiting for AI to take turns is painful and takes way too long, but post player movement animation you have no idea what's happening around you and the alert order betrays you.
Yes, if you look at the invasion alerts you see it first, but that's not what the game gives you fist. You might get hero offers and etc for energy which you pay, only to realise you needed to drop that energy into rushing a unit, as much as I love this game, the priority of alerts is sometimes really annoying. Like if someone you're not that close too offers a peace treaty. Yeah cool, I don't want to deal with you right now. Next alert, ally asks you to go to war with the faction you just agreed to not fight.......... really????? Well now I look bad and my rep takes a hit. It had to come in that order???
So anyway I suppose there's a 2 in 1. Late game waiting for AI to take turns is painful and takes way too long, but post player movement animation you have no idea what's happening around you and the alert order betrays you.
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