BASE_CHANCE_TO_AVOID_HIT = 70.0, -- Base chance to avoid hit if defences left.
CHANCE_TO_AVOID_HIT_AT_NO_DEF = 48.0, -- chance to avoid hit if no defences left.
AIR_COMBAT_ORG_DICE_SIZE = 9, -- this mechanic is similar to LAND. 1 air attack has a chance to land a hit. If the hit land, they get to roll a dice from 1-9 or 1-4.
AIR_COMBAT_STR_DICE_SIZE = 4, -- this mechanic is similar to LAND. 1 air attack has a chance to land a hit. If the hit land, they get to roll a dice from 1-9 or 1-4.
AIR_COMBAT_CRITICAL_HIT_DAMAGE_MUL = 10, -- it's a 10% chance to land a 10x hit. Air combat really was that deadly and random.
AIR_COMBAT_CRITICAL_HIT_DAMAGE_CHANCE = 10, -- it's a 10% chance to land a 10x hit. Air combat really was that deadly and random.
AIR_COMBAT_ORG_DAMAGE_MODIFIER = 12.5, -- This modifier functions similarly to the above ground modifiers, so a hit (1) can do a certain amount of damage (1-9) which is then modified by this (multiplied by 12.5).
AIR_COMBAT_STR_DAMAGE_MODIFIER = 10.0, -- This modifier functions similarly to the above ground modifiers, so a hit (1) can do a certain amount of damage (1-9) which is then modified by this (multiplied by 12.5).
AIR_COMBAT_NAV_SURPRISE_CHANCE = 25, -- Chance of attacking naval bombers getting a surprise bonus (%)
AIR_COMBAT_NAV_SURPRISE_BONUS = 0.75, -- Naval bomber surprise attack bonus
AIR_COMBAT_NAV_SURPRISE_ROUNDS = 3, -- Combat rounds that the naval bomber surprise chance lasts. Per each naval bomber to ship attack, check for surprise bonus. There is 1/4 chance of that at the beginning of bombing by naval airplane onto a naval ship target. It's a 75% bonus to damage per attack!
AIR_COMBAT_CAG_ORG_DAMAGE_MOD = 0.70, -- ORG damage to CAGs is multiplied by this Downfall 0.70 instead of 0.75 / this only controls the damage CAGs take from other air units. Ie, the total multiplied damage will take a 0.75 modifier just for cags. It does not affect naval air attack.
AIR_COMBAT_CAG_STR_DAMAGE_MOD = 0.70, -- STR damage to CAGs is multiplied by this Downfall 0.70 instead of 0.75 / this only controls the damage CAGs take from other air units. Ie, the total multiplied damage will take a 0.75 modifier just for cags. It does not affect naval air attack.
BOMB_REGIMENT_DAMAGE_MODIFIER = 1.85, -- bombing ground units (damage modifier > 1 makes the bomb attack stronger)
BOMB_SHIP_DAMAGE_MODIFIER = 1.05, -- bombing ships
BOMB_WING_DAMAGE_MODIFIER = 1.05, -- bombing airplanes (on ground)
AIR_COMBAT_ON_BOMBING = -0.3, -- DOWNFALL: was -0.1 / This is another scaled modifier (doesn't translate exactly in game) to bombers when intercepted. For example, CAGs in air combat will do ~-10% less damage. I have tested this before and for some reason it does not go 1:1 in the game. Our HPP MP mod has -0.4 and typically I see values of ~ -20-30% in the battle window instead of -40%.