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Jaol

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[MINI MOD] Improved Independence CB

Here are two versions of the independence cb that I think work better than vanilla. Both are compatible with 1.04c. Please feel free to incorporate this into any other mods.

Since most people who will be interested in this mini-mod will probably be combining it with another mod, I've just posted the code for each version of the cb. To use them, just overwrite the vanilla bid_for_independence cb.


1. No Free Revoke Title on White Peace

The first version simply removes the traitor modifier after a white peace. This means that the liege does not get a free revoke title unless he enforces demands in the war. So, the three possible outcomes for the war are:
  • Vassal Wins: The vassal becomes independent; the liege loses prestige/crown authority.
  • White Peace: The vassal does not become independent and loses prestige.
  • Liege Wins: The vassal does not become independent, loses prestige, and is imprisoned; the liege gets free revoke title on the vassal.
Code:
bid_for_independence = {
	name = CB_NAME_INDEPENDENCE
	war_name = WAR_NAME_INDEPENDENCE
	sprite = 12
	truce_days = 2190
	
	is_permanent = yes
	is_independence = yes

	can_use = {
		ROOT = {
			de_facto_liege = FROM
		}
		
		FROM = {
			NOT = {
				any_war = {
					attacker = {
						character = FROM
					}
					OR = {
						using_cb = bid_for_independence
						using_cb = depose_liege
					}
				}
			}
		}
	}

	is_valid = {
		ROOT = {
			OR = {
				liege = {
					character = PREV # either independent
				}
				liege = { 
					FROM = { 
						is_liege_or_above = PREV # or have shared liege
					}
				}
			}
		}
		FROM = {
			higher_tier_than = ROOT
		}
	}

	on_success = {
		if = {
			limit = {
				FROM = {
					independent = no
				}
			}
			FROM = {
				liege = {
					ROOT = {
						set_defacto_liege = PREV
					}
				}
			}
		}

		if = {
			limit = {
				FROM = {
					independent = yes
				}
			}
			ROOT = {
				set_defacto_liege = ROOT
			}
		}

		ROOT = {
			prestige = 200
			primary_title = {
				add_pressed_claim = FROM	
			}
		}

		FROM = {
			any_demesne_title = { # All titles
				limit = {
					OR = {
						tier = king
						tier = emperor
					}
					is_titular = no
					NOT = { has_law = centralization_0 }
				}
				if = {
					limit = { has_law = centralization_1 }
					add_law = centralization_0
				}
				if = {
					limit = { has_law = centralization_2 }
					add_law = centralization_1
				}
				if = {
					limit = { has_law = centralization_3 }
					add_law = centralization_2
				}
				if = {
					limit = { has_law = centralization_4 }
					add_law = centralization_3
				}
			}
		}
	}

	on_fail = {
		ROOT = {
			prestige = -100
		}
		FROM = {
			remove_opinion = {
				modifier = opinion_traitor
				who = ROOT
			}
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			prisoner = FROM
		}
	}

	on_attacker_leader_death = {
		any_defender = {
			letter_event = {
				id = 251
			}
		}

		end_war = invalid
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 150
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}
2. Independence on White Peace if Liege is not De Jure

The second version includes the first, but it also checks if the war is between a vassal and his de jure liege or not. If it is, then a white peace works normally (i.e. the vassal is no longer independent). If however, the vassal is rebelling against a merely de facto liege, then a white peace gives the vassal independence. This makes having a de facto title over your vassals more important, and encourages the break-up of non de jure blobs.

With this version of the cb, the six possible outcomes for a war are:
  • Vassal Wins vs De Jure Liege: The vassal becomes independent; the liege loses prestige/crown authority and gets a claim on the vassal's primary title.
  • White Peace vs De Jure Liege: The vassal does not become independent and loses prestige.
  • De Jure Liege Wins: The vassal does not become independent, loses prestige, and is imprisoned; the liege gets free revoke title on the vassal.

  • Vassal Wins vs De Facto Liege: The vassal becomes independent; the liege loses prestige/crown authority and gets a claim on the vassal's primary title.
  • White Peace vs De Facto Liege: The vassal becomes independent but loses prestige; liege gets a claim on the vassal's primary title.
  • De Facto Liege Wins: The vassal does not become independent, loses prestige, and is imprisoned; the liege gets free revoke title on the vassal.
Code:
bid_for_independence = {
	name = CB_NAME_INDEPENDENCE
	war_name = WAR_NAME_INDEPENDENCE
	sprite = 12
	truce_days = 2190
	
	is_permanent = yes
	is_independence = yes

	can_use = {
		ROOT = {
			de_facto_liege = FROM
		}
		
		FROM = {
			NOT = {
				any_war = {
					attacker = {
						character = FROM
					}
					OR = {
						using_cb = bid_for_independence
						using_cb = depose_liege
					}
				}
			}
		}
	}

	is_valid = {
		ROOT = {
			OR = {
				liege = {
					character = PREV # either independent
				}
				liege = { 
					FROM = { 
						is_liege_or_above = PREV # or have shared liege
					}
				}
			}
		}
		FROM = {
			higher_tier_than = ROOT
		}
	}

	on_success = {
		if = {
			limit = {
				FROM = {
					independent = no
				}
			}
			FROM = {
				liege = {
					ROOT = {
						set_defacto_liege = PREV
					}
				}
			}
		}

		if = {
			limit = {
				FROM = {
					independent = yes
				}
			}
			ROOT = {
				set_defacto_liege = ROOT
			}
		}

		ROOT = {
			prestige = 200
			primary_title = {
				add_pressed_claim = FROM	
			}
		}

		FROM = {
			any_demesne_title = { # All titles
				limit = {
					OR = {
						tier = king
						tier = emperor
					}
					is_titular = no
					NOT = { has_law = centralization_0 }
				}
				if = {
					limit = { has_law = centralization_1 }
					add_law = centralization_0
				}
				if = {
					limit = { has_law = centralization_2 }
					add_law = centralization_1
				}
				if = {
					limit = { has_law = centralization_3 }
					add_law = centralization_2
				}
				if = {
					limit = { has_law = centralization_4 }
					add_law = centralization_3
				}
			}
		}
	}

	on_fail = {
		if = {
			limit = {
				ROOT = {
					NOT = { de_jure_liege = FROM }
				}
			}
			ROOT = {
				set_defacto_liege = ROOT
				primary_title = {
					add_pressed_claim = FROM	
				}
			}
		}
		ROOT = {
			prestige = -100
		}
		FROM = {
			remove_opinion = {
				modifier = opinion_traitor
				who = ROOT
			}
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			prisoner = FROM
		}
	}

	on_attacker_leader_death = {
		any_defender = {
			letter_event = {
				id = 251
			}
		}

		end_war = invalid
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 150
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

EDIT: added a claim on vassal titles lost via white peace for defacto lieges.
 
Last edited:

unmerged(208745)

Ri Deircc
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May 29, 2010
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Simple but great change! Do you mind if I add this modified cb to my mod? You will be credited of course :)
 

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
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  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
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  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
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Simple but great change! Do you mind if I add this modified cb to my mod? You will be credited of course :)
Glad you like it. Go right ahead.

In fact, everyone should feel free to use either in their mods if they want.