Reading here, there seems to be a lot of arguments about for and against decisions. The way I see it, they are almost the one and the same, but the pop up events we had before allowed for several choices, while decisions seem to be more of a one shot deal.
What I was thinking, why not have clicking decisions generate an appropriate event with choices. That will give the game more of a Victoria/EU2 feel. Perhaps a game setting can even have decisions be auto-clicked (for the player) if all requirements are met on the historical date.
In addition, maybe its time to include a setting where you can decide how likely the AI is to go for ahistorical choices in events. Settings are good!
What I was thinking, why not have clicking decisions generate an appropriate event with choices. That will give the game more of a Victoria/EU2 feel. Perhaps a game setting can even have decisions be auto-clicked (for the player) if all requirements are met on the historical date.
In addition, maybe its time to include a setting where you can decide how likely the AI is to go for ahistorical choices in events. Settings are good!