MARE·NOSTRVM Clip Show
I was going over my list of attachments here on the forum (with my latest bug report for the 2.32b patch) and found that I actually have six screen shot from MARE·NOSTRVM uploaded here. Since nothing much is happening at the moment I thought I would do a little “clip show” to commemorate my 100th post
First we have the top bar in the interface. This was made public during a discussion on the start date, which as you can see has been altered somewhat in the screen shot, however it also shows a more functional approach to the buttons and information available there.
Second we have a slightly outdated screen shot of the province interface made public in a thread about the technology system. Lots of interesting information here if you look carefully
This is from the same thread as number two. Here we see the “main” interface of MARE·NOSTRVM with a good deal of information on the mod as well. The [+] is there as a sort of debugging tool and is not intended to remain once the system is done.
Next we have a couple of shots from a thread I started my self. This first one is of the province development interface. The most interesting thing here is actually the Administration modifier...
And here we have some information on one of the “national ideas”. Public Works is of course related to the interface above but there is also some other information there like the names of some other “ideas” and the modifier “Productivity”.
Finally we have the province map, posted in the thread on the expansion of the Epigoni map. It is my dream to finish this and use it in MN at some point but unfortunately I like modding government and politics a lot more than maps.
Hope you enjoyed the clip show
Part 2
With over 100 views it is time for a couple of new screenies
The 2.32b patch has proved quite good so I have started breaking the mod up in smaller modules and working on them individually. Religion and OOB/Units are only awaiting balancing while the government/administration module is coming along nicely.
And now for the pictures; first we have a new alert for when we get too rich...
And here is the full selection of military units Rome can build.
Enjoy!
Part 3
Nearing the 250 mark it is time for a couple more...
Part 4
To celebrate the official patch; here is a more current look at the province window:
Part 5
Past the 500 mark I bring you these:
Avid followers of my musings will remember that I mentioned some radical changes to the technology system in another thread (the TechMod thread I think it was). Here is a shot of one of the major replacement components:
The official patch (2.32c) did not fix the problem with F9 and F10 so I have decided to make my own shortcuts a part of MN. This of course could be confusing to players so I have added some helpful texts. Every button on the main interface now has a shortcut key except show/hide the message log. As I am using "i" for the Diplomacy screen the ledger has been moved to "l" which I am sure many EU3 players will appreciate
Part 6
We passed the 1000 mark a while back, so slightly delayed you get the full government screen for a republic:
Part 7
With the (somewhat unexpected) revival of this thread we passed 2000 views... meaning I had to dig up something new... so here is a table of (almost) all the different types of provinces in MN along with the screen from the map preview
I was going over my list of attachments here on the forum (with my latest bug report for the 2.32b patch) and found that I actually have six screen shot from MARE·NOSTRVM uploaded here. Since nothing much is happening at the moment I thought I would do a little “clip show” to commemorate my 100th post
First we have the top bar in the interface. This was made public during a discussion on the start date, which as you can see has been altered somewhat in the screen shot, however it also shows a more functional approach to the buttons and information available there.
Second we have a slightly outdated screen shot of the province interface made public in a thread about the technology system. Lots of interesting information here if you look carefully
This is from the same thread as number two. Here we see the “main” interface of MARE·NOSTRVM with a good deal of information on the mod as well. The [+] is there as a sort of debugging tool and is not intended to remain once the system is done.
Next we have a couple of shots from a thread I started my self. This first one is of the province development interface. The most interesting thing here is actually the Administration modifier...
And here we have some information on one of the “national ideas”. Public Works is of course related to the interface above but there is also some other information there like the names of some other “ideas” and the modifier “Productivity”.
Finally we have the province map, posted in the thread on the expansion of the Epigoni map. It is my dream to finish this and use it in MN at some point but unfortunately I like modding government and politics a lot more than maps.
Hope you enjoyed the clip show
Part 2
With over 100 views it is time for a couple of new screenies
The 2.32b patch has proved quite good so I have started breaking the mod up in smaller modules and working on them individually. Religion and OOB/Units are only awaiting balancing while the government/administration module is coming along nicely.
And now for the pictures; first we have a new alert for when we get too rich...
And here is the full selection of military units Rome can build.
Enjoy!
Part 3
Nearing the 250 mark it is time for a couple more...
Part 4
To celebrate the official patch; here is a more current look at the province window:
Part 5
Past the 500 mark I bring you these:
Avid followers of my musings will remember that I mentioned some radical changes to the technology system in another thread (the TechMod thread I think it was). Here is a shot of one of the major replacement components:
The official patch (2.32c) did not fix the problem with F9 and F10 so I have decided to make my own shortcuts a part of MN. This of course could be confusing to players so I have added some helpful texts. Every button on the main interface now has a shortcut key except show/hide the message log. As I am using "i" for the Diplomacy screen the ledger has been moved to "l" which I am sure many EU3 players will appreciate
Part 6
We passed the 1000 mark a while back, so slightly delayed you get the full government screen for a republic:
Part 7
With the (somewhat unexpected) revival of this thread we passed 2000 views... meaning I had to dig up something new... so here is a table of (almost) all the different types of provinces in MN along with the screen from the map preview
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