So...I played my first game with "Below & Beyond". I really like the new mechanics and challenge of managing several bases simultaneously. However, apart from the bugs, the main problem I see is that apart from the novelty, the investment into the new content is barely worth it. Asteroid mining is a nice bonus, although deep mining seems way too expensive in both tech and cost to be worth it: Deep Asteroid Mining + Advanced Micro-G-Operations alone costs 70k research -- compare this to e.g. (regular) deep metal extraction + mohole mine for 35k.
But the worst offenders currently are underground domes -- they cost a huge investment in tech, resources and micromanagement, and are AFAIK worse than domes above ground in every way. I think they desperately need a buff if players should ever bother with them after the novelty wears off. So, a few suggestions:
But the worst offenders currently are underground domes -- they cost a huge investment in tech, resources and micromanagement, and are AFAIK worse than domes above ground in every way. I think they desperately need a buff if players should ever bother with them after the novelty wears off. So, a few suggestions:
- Change the cost of the Research & Expansion tech tree to the cost of a normal tech tree (instead of breakthrough cost). Currently, these techs are just way too expensive for their benefit
- Underground deposits (both water and metal) are always very high yield and infinite. This would give the underground something special and would be a start in making the investment worth it compared to expanding to an overground deposit
- Allow the construction of moisture vaporators underground
- Elevators cost no maintenance (like tunnels).
- Lower tunnel support cost to 5 metal 5 exotic, eliminate upkeep
- Decrease the cost of scanning an asteroid to 2-5 electronics. 20 electronics are worth more than the likely total yield of an asteroid, it is absolutely not worth it to lose these to maybe get 3 more metals.
- Eliminating the sanity penalty would make underground more feasible as early protection against dust storms etc. -- IMO all other investments you need are price enough. The tech that currently reduces the sanity penalty could give a small morale or sanity bonus (+5) instead
- Medium and above domes underground (they appear in the screenshots but have apparently been cut?)
- Elevators should have the ability to both send and order resources -- currently whenever you notice you need something underground, you need to switch to the map above, order, then switch back, which is needlessly annoying
- For asteroid landers, the ability to pick up single resources (instead of 5 or nothing) as well as a "Leave NOW with current load" button would make the missions a lot less frustrating, especially for beginners
- The ability to filter colonists you send on landers or underground -- currently I regularly find seniors on asteroids.
- Switch Micro-G-landers and Drone Hub Extenders in the tech tree -- the extenders need exotic minerals, for which you need the landers. I would also prefer Micro-G-Mining earlier, e.g. switched with micro-G-vehicles or Underground Domes.
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