This is a continuation of this thread from the old forum: http://aow.triumph.net/forums/topic/making-currently-rarely-used-units-more-useful
This idea still needs refinement:
We had the following suggestions:
xlnt proposed:
Rodmar suggested (details):
The first idea of Rodmar is never going to happen as we don't want more Evolve, as it's very bad for balance.
What's your opinions on the already proposed ideas? We need to filter the best ones.
This idea still needs refinement:
e.1/ give Infantry T1 Volunteer or a specific ability (like Night Watch’s Urban Concealment) to fill a specific role and be useful in complement to the basic Irregular
But needs further refinement.
We had the following suggestions:
Some ideas from SeeR:
High Elf Swordsman gets Forest Concealment
Human Longswordsman gets Fast Embark
Draconian Crusher already boosted by RG
Orc Greatsword already has War Cry
Frostling Raider (32 MP), Dwarf Axeman (Defensive Strike), Tigran Prowler (T2), Goblin Marauder (Cave Concealment, Volunteer) already OK
xlnt proposed:
some tank skill – like lesser guard? (15% dmg reduction + gets hurt at 50% of the dmg done to the target, something in those lines)
Rodmar suggested (details):
Lesser Evolution for T1 units.
City buffs for T1 defenders.
The first idea of Rodmar is never going to happen as we don't want more Evolve, as it's very bad for balance.
What's your opinions on the already proposed ideas? We need to filter the best ones.