Majesty 2 Monster Kingdom: Can't activate avatar of grum gog in final mission

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Scyvh

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Dec 21, 2016
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Dear all,

You're my last resort.

I'm "stuck" in the final level; I can't activate any of the grum gog temple spells, and the avatar seems crucial to finish it. It seems a bug; I have the entire map under control and all (not just the required 4) of the temples; but each of the spells is grayed out with underneath the following (error?) message:

#props_mk_temple_arch_hero_count_1

(count_1 for the first level spell, and so on)

Can anyone assist? My heroes can't get the avatar dead before he disappears again and returns full life. Restarting the level didn't work either...

(Fitting, that as a a fanatic Majesty 1 player long ago, and then a convert to Paradox's grand strategy games a few years ago, my first post is about Majesty 2.)
 
I assume you are using the DLC fix. This used to be an issue in one of the versions of my patch. Simply re-download the patch. You needn't reappy the bat fix, just copy the resource.mod folder.

Sorry for inconvenience.
 
I'm honoured; thanks a lot for your work on that fix! I was indeed using the fit; would that also explain why I had a potions shop in monsters kingdom, without any potions to research?