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IsaacCAT

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Oct 24, 2018
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Is anyone in Paradox working on applying machine learning (ML) on games' algorithms?

IMHO GSG seems to be a nice candidate for ML, the player does repetitive tasks during a game that the algorithm can use to provide a better experience for the player.

I would like to know if there is a project for ML in Paradox and its progress. Even if it does not reach anything worth it, like The Goal is Not the Point: Choose a Path and Then Walk It.

As an example of application I have written a proposal to the forum of I:R

 
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