Is anyone in Paradox working on applying machine learning (ML) on games' algorithms?
IMHO GSG seems to be a nice candidate for ML, the player does repetitive tasks during a game that the algorithm can use to provide a better experience for the player.
I would like to know if there is a project for ML in Paradox and its progress. Even if it does not reach anything worth it, like The Goal is Not the Point: Choose a Path and Then Walk It.
As an example of application I have written a proposal to the forum of I:R
IMHO GSG seems to be a nice candidate for ML, the player does repetitive tasks during a game that the algorithm can use to provide a better experience for the player.
I would like to know if there is a project for ML in Paradox and its progress. Even if it does not reach anything worth it, like The Goal is Not the Point: Choose a Path and Then Walk It.
As an example of application I have written a proposal to the forum of I:R
The Tribune of the Plebs and Advisors
Preface: the game has a log with all messages that the player decides to log. It is limited on how many past messages you can read and by default it saves messages for all nations around the known world. Observation: In game the elite...
forum.paradoxplaza.com
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