I disagree, I think they were on the right track with Vicky 2, the only issue as the direction they balanced it along.
Hey I'm glad you like what's there already. Good for you. I don't think what's there right now is enough. The current system is a heavy abstraction of what combat in a Victoria game could be to make it both more engaging and more realistic. Your suggestion is a move in the right direction. It has problems, because if a battle happens and you pile every unit in that province to win, the ai will either do so as well, or not and the way I see it both can be exploited by a player. Maybe have the combat width system changed to account for that. Right now only a limited amount of regiments is engaged and the rest is in reserve. Maybe make it so that no more than 50% of the number of soldiers in combat can also be in reserve. So if you have a max combad width of let's say 10 units that can be in battle simultaneously, only 5 more can be in the same tile. This would make both the players and ai keep the frontline intact instead of piling everything together thereby exposing gaps in the line. There should also be automated movement for stacks similar to hunt rebels. The decision of making a stack ai controlled and giving it a stance like vassal contribution in EU4 will solve a few problems. Delegating control over stacks to your ai subordinates sounds like a cool mechanic to me and saves you the arduous task of always having to reposition your stacks after every battle. Have a stance for carpet siege, defend frontline and spreading out around a battle to reinforce in the right moment, just like you have the stance autonomous rebel suppression in eu4.
Others have mentioned a more involved political system which I agree with, but I'd like the devs to consider including something like the spanish civil war content in HoI4, where you chose a side internal to a nation and have to act through decisions, and eventually, open warfare, in order to pursue your revolutionary or reactionary aims. Events like the Meiji Restoration, the 1857 Indian Rebellion, US Civil War, various Springtime of Nations revolutionary moments, and obv the Russian Revolution(s), may be able to be simulated in this way?
That's cool, too. I dislike how in the current game you play as the nation undivided in a time where internal political strife was such an important concept. Making sure your party wins an election would give players something new aspect to play around. Switching to an extremist ideology like communist or fascist etc should either be your game goal from the start or if not be a complete desaster worse than losing a war. Right now when this happens to me, I'm usually okay with it because I'm still my nation. Ck3 is the game where you play as a person, imperator a game where you play as a family, eu4 the game where you play as a state... Vicky3 could be the game in which you play as a specific governmentt or party. Vicky has the most potential to be the franchise where peace is actually better than map painting. Build on that concept. Make internal politics cool. Make winning an election or not being ousted by a coup / revolution, by playing around internal factions just as important as warfare and economics. If you lose an election you're offered to either switch to the new ruling party or lose decision making power about much of your nation. Like a forced semi-spectator mode. And some of these transitions of power could result in a civil war implementing @Raven_Glory 's suggestions
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