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same here.

It's likely down to a basic coding error --

an enum list starts at 0, but the victory screen code starts at 1, meaning that 'impossible' is actually a 4, but the screen uses 5.

I back that statement up by people stating that a 'challenging' game shows 'impossible' on the victory screen and 'normal' shows 'challenging'.

-- the code is off by 1 each time.
 
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