I'm trying to create static maps, and the map itself is working fine. However, the game isn't handling home systems correctly, resulting in the players being spawned in players being spawned on uninhabitable planets. Like so:
I've tried setting a certain number of the system initializers to have valid home planets, including with the home_planet flag, but the game isn't using those correctly. In fact, even when all the systems have a home planet, planet is uninhabitable, despite being set to random ideal.
Have I completely missed something, or is this feature broken?
I've tried setting a certain number of the system initializers to have valid home planets, including with the home_planet flag, but the game isn't using those correctly. In fact, even when all the systems have a home planet, planet is uninhabitable, despite being set to random ideal.
Have I completely missed something, or is this feature broken?
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