i have noted an issue with joseph goebels that his facism bonus is not apply properly it gives a way less than it suppose to. there is an error on the text of the caracter or in the effects it is suppose to apply
What level of support for fascism is there already?i have noted an issue with joseph goebels that his facism bonus is not apply properly it gives a way less than it suppose to. there is an error on the text of the caracter or in the effects it is suppose to apply
What level of support for fascism is there already?
Daily ideology change is scaled based on existing support for that ideology. If you hire a fascist demogogue in a country with 0% fascism, you get the full rate of change. If you already have high fascism, the rate of change is reduced.
so goebels is useless unless your facism go too low right ???when im starting the game with german joseph goebels is suppose to give 0.1 facism support and 10% war effort with 60 % facism support but it only gives 0.01 when the others for communism and democratic gives both the 0.1 support at 20 % . so basicly what you are saying is that is absolutly normal ?????
Yes, the more of an ideology you have the less of it you gain.when im starting the game with german joseph goebels is suppose to give 0.1 facism support and 10% war effort with 60 % facism support but it only gives 0.01 when the others for communism and democratic gives both the 0.1 support at 20 % . so basicly what you are saying is that is absolutly normal ?????
Not useless, because with the +10% war support it is possible to choose the mobilization law "war economy" early.so goebels is useless unless your facism go too low right ???
300 pp for -5% consumer goods and mil construction you won't need till later isn't worth rushing at all. free trade first alwaysIn a optimal run, the Goebels should be the first politician u pick-up, then "War Economy" ... Goebels + Rhineland will give enough war support for "War Economy".
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Where'd you find this list? It isn't optimal and is outdated in fact. I'm pretty sure most guides reccomend Germany get Free trade early for all its bonus, and switch off of it in late '38 or early '39, and you have extensive conscription before getting your chiefs of army, navy and airforce for xp gain?In a optimal run, the Goebels should be the first politician u pick-up, then "War Economy" ... Goebels + Rhineland will give enough war support for "War Economy".
- Free trade is a cliché, Germany start with few CIV's, so with few MIL's and CIV's these 10%+ effect's(the difference between laws) doesn't make much, is much better pile up extra factories at begin... in other words, 10% of zero is zero. ... but with the -5% consumer goods, u get 5~6 extra civs just at begin.300 pp for -5% consumer goods and mil construction you won't need till later isn't worth rushing at all. free trade first always
krupp isn't really worth either, nor is bormann if you aren't taking him very early on (but really just do political loyalty instead)
- I made this list myself, i just keep updating with newer version, but i didn't have time to proper publicize yet.Where'd you find this list? It isn't optimal and is outdated in fact. I'm pretty sure most guides reccomend Germany get Free trade early for all its bonus, and switch off of it in late '38 or early '39, and you have extensive conscription before getting your chiefs of army, navy and airforce for xp gain?
it's so funny to me when people say these things that are demonstrably false by opening up the game and pressing 3 buttons. what is the point? is "being right" that important to you?Free trade is a cliché, Germany start with few CIV's, so with few MIL's and CIV's these 10%+ effect's(the difference between laws) doesn't make much, is much better pile up extra factories at begin... in other words, 10% of zero is zero. ... but with the -5% consumer goods, u get 5~6 extra civs just at begin.
150 from Gobbels + 150 from war eco = 300. 150 from free trade = 150.Dont require 300 pp but 150, i don't know why(because peace time?).
well, it simply is worthwhile. even if you're just going export focus only Schacht and maybe the mil guy will have a better impact on your economy.I don't find worth trade law to switch in 2 years.
why take Bormann at all then? get your economy snowball rolling early. the +15% pp guys take years to pay off, if you aren't taking them first or second they probably aren't worth it (and probably aren't worth it period).The Krupp ahead of Borman, is because to stack industrial research(the research focuses bonus end very close).
ignoring the obvious edge case of negative consumer goods, a 5% difference is a 5% difference regardless of how low or high your cgoods are. they're additive bonuses, "stacking" them won't do anything special for your snowball.Germany have lots of -% consumer goods stack effects(like yugoslavia aircraft purchase), my playstyle is about pileup effects to "snowball".
150 from Gobbels + 150 from war eco = 300. 150 from free trade = 150.
anyway as Germany you start with 60 factories - 28 mils and 32 civs. -5% cgoods = +3 civ factories, 3/32 = 9.4% increase in civ output.
why take Bormann at all then? get your economy snowball rolling early. the +15% pp guys take years to pay off, if you aren't taking them first or second they probably aren't worth it (and probably aren't worth it period).
anyway that 15% industry research speed is still probably not worth it over air research speed, industry boosts, or even XP. if you're so worried about juggling the industry bonuses from 4yp (which don't even put you in a significantly better position that if you'd just taken it 1st or 2nd focus) i'd just hold a focus or take the dockyards one.
A real quick point here is that the +construction speed from free trade applies to the full stack of 15. Simply having more civs wouldn't help the project the full stack is working on, it has to work on a new project which might be in a different state, with a worse infrastructure boost. It will therefore result in a shorter interval between the next civ being being and added to the last stack, which will help build the next civ that bit faster. If the bonuses to speed are comparable (in this case, 10%), then the speed boost would most likely get the snowball rolling earlier.That's the theory, in practice we'll have to see how many extra factories we get by changing the law.
Even with a new civ built "more quick", dont paid off on short term.A real quick point here is that the +construction speed from free trade applies to the full stack of 15. Simply having more civs wouldn't help the project the full stack is working on, it has to work on a new project which might be in a different state, with a worse infrastructure boost. It will therefore result in a shorter interval between the next civ being being and added to the last stack, which will help build the next civ that bit faster. If the bonuses to speed are comparable (in this case, 10%), then the speed boost would most likely get the snowball rolling earlier.
Your example here is more or less mathematically sound, but the values are so out of whack that it isn't really much you can actually take away from it. Yes, getting comparatively more of one thing than the other would skew the outcomes to favour the one that we gave the larger boost to. A 50% boost in civs compared to a 10% boost in speed, is heavily weighted to favour the civs.In other side, the 5 extra civs(and i guess can be 7) is 33% more production capacity, just at first 2 month of the game,
u will have 20 civs producing new civs.
if is 7, is 50% of 15.
What sort of conditions do you have in mind for testing? Is this a raw eco benchmark sort of thing?anyway we must run a test