The reason I ask is because I followed some of my colonists, both carriers and those assigned to the maintenance depot, and near as I can tell the maintenance depot staff don't actually do the repairs. Staffing a maintenance depot seems to auto-flag that repairs are needed within their work area, but the colonists staffed don't actually do that work. Rather, an unassigned colonist (a carrier) does. The maintenance depot staff, in the meantime, are actually running about carrying supplies instead.
This also syncs up with my observation that when I have zero carriers, maintenance doesn't get done, but supplies still get moved around.
Assuming my observation is correct, My thinking is it's a bug, because why have 3 colonists assigned to a maintenance depot if all they do is flag the repairs for an unassigned colonist to do? I'm glad to see that supplies are being carried around even when there are no carriers at the moment, so that's a nice feature to have otherwise unoccupied maintenance depot staff do, but my expectation is that the staff of that depot have their work area repairs as their top priority, literally dropping everything else to get that done when needed.
It would also suggest there is no point whatsoever to using anything other than the maximum work area radius. Normally doing that might over-tax a maintenance depot team if there are too many buildings in that area, but as it currently appears to work it seems better to have a single colonist flagging repairs needed, and the extra two colonists left as carriers to do the work instead.
This also syncs up with my observation that when I have zero carriers, maintenance doesn't get done, but supplies still get moved around.
Assuming my observation is correct, My thinking is it's a bug, because why have 3 colonists assigned to a maintenance depot if all they do is flag the repairs for an unassigned colonist to do? I'm glad to see that supplies are being carried around even when there are no carriers at the moment, so that's a nice feature to have otherwise unoccupied maintenance depot staff do, but my expectation is that the staff of that depot have their work area repairs as their top priority, literally dropping everything else to get that done when needed.
It would also suggest there is no point whatsoever to using anything other than the maximum work area radius. Normally doing that might over-tax a maintenance depot team if there are too many buildings in that area, but as it currently appears to work it seems better to have a single colonist flagging repairs needed, and the extra two colonists left as carriers to do the work instead.
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