Important Announcement: bug fix update next week!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Wardens!

We're planning to release an update with fixes to most of the issues found after the Going Green DLC release, incorporating the feedback from many of you. Thank you all for your patience with the bugs reported.

This update is expected to be released by Tuesday next week.

List of what to expect in the upcoming bug fix update:

Staff Alerts
  • Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.
  • Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.
  • Staff alert pop-ups no longer show in the main menu.
  • Pop-ups now show for all Staff alerts, not just the new going green ones.
  • Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.
Going Green

  • Serving Table inconsistency: small serving table can now be placed outside.
  • Fixed Green Power generator: it doesn't connect to the transformer if being moved one tile.
  • Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.
  • Fix Green Power Sources generating power when not connected to Transformer.
  • Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.
  • Continuous fertilizer will no longer do repeat orders when it's already fertilized a plant.
  • Indoor Tree Planter cannot be moved when a tree is planted.
  • Prisoners will no longer only plant flowers when it is a High Priority task.
  • No more industrial sounds when packing fruits to boxes.
  • Sounds from working on crop fields can no longer be heard from any part of the map.
    • Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.
  • Fixed wrong Staff icons used in Jobs tab.
    • Prisoner icon now used when tending flowers by prisoners;
    • Farmer icon used when moving harvested ingredients inside farm room.

Escape Mode
  • Escape mode punishment timers now show a countdown.
  • Fixed issue where escaping or being released via helicopter was not registering.
  • Fixed helicopter export.
  • After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.
  • Player can now be assigned to dormitories in Escape mode.

Other fixes
  • Minor localization fixes.
  • Fixed issue with borderless windows displaying incorrectly on the monitor.
  • Fixed crash when loading a savegame from the “Bootstraps” mission.
  • Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.
  • Building plans with the Planning tool now deducts money instead of adding it.
  • The Valuation tab is now visible from the Reports UI without any DLC turned on.
  • Added counting of Recycle Bin to Staff Alert about lack of Bins.
  • Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.
  • Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms
  • Added storage shelf and scanner as suggested items to storage room.
  • Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.
  • Fridges and tall fridges in storage rooms can now only store food.
  • Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.
  • Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.
  • Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.

Known Issues
  • Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors
    • As a workaround, players can select the “move” option to correct the item placement after the repair.
  • Large Prison Doors will change their rotation if Orderlies are walking through them
    • We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.
  • The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
  • If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.
  • There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.
  • Staff Alert "The prison is not efficiently disposing of waste" does not disappear when placing Recycling Bins.
  • Sink and Mirror objects can be placed anywhere even without a wall.
  • Repairing a damaged Transformer takes a lot of time and it's texture is not changing immediately after being fixed.
  • There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.
  • Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.
  • The game can falsely displays “No Route” errors while any construction menu is opened
  • The Contraband staff alert does not disappear automatically.
  • The “Death Row” story mission cannot be completed if players move the Power Station of the prison.
  • Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
  • Electrical appliances are deleting existing electrical cables when moved & placed beside them
  • Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway

We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!

Thank you for your support!
Can you help me translate the game "Prison Architect" into Vietnamese?
 
Hello Fifnaril and other Paradox employees or affiliates.
Is there a vauge timeline on which the particuarly game breaking bugs are going to be fixed? That is, am I going to have to wait days, weeks, months, or years before they will be fixed? The doors and object rotation are of particular frustration because they absolutely break prison operations.

Were these bugs just introduced? Can I revert to an old game version on GOG? I just bought this game 2 days ago and now it's unplayable. I'd get a refund but I would just buy this game later when things get fixed.

I really really like this game but now I'm going to have to play Project Hospital or something.

Best regards,
-Pig
 
  • 1Like
Reactions:
Still a concern (Nintendo Switch)

1. There are many projects undone because of unlimited queuing even though there are lots of available workers (dismantling, demolish, planting trees)

2. An error pops when i try to scroll at Contraband-》 within 7 days in my current made prison

3. Also, are the helicopters not able to export
farm export products?

4. Creating a storage room also allows workers to store extra purchased items inside, aside from that even the newly purchased automatically proceeded there and the project now hangs up. Workers do not pull the necessary items out of the storage room needed to finish the ongoing project causing projects to unlimited queuing
 
Still a concern (Nintendo Switch)

1. There are many projects undone because of unlimited queuing even though there are lots of available workers (dismantling, demolish, planting trees)

2. An error pops when i try to scroll at Contraband-》 within 7 days in my current made prison

3. Also, are the helicopters not able to export
farm export products?

4. Creating a storage room also allows workers to store extra purchased items inside, aside from that even the newly purchased automatically proceeded there and the project now hangs up. Workers do not pull the necessary items out of the storage room needed to finish the ongoing project causing projects to unlimited queuing
Thank you for the feedback! I will report these issues to the team so they can take a look! =) If you have the opportunity to take an image or picture of the error pop up, so I can add that to the report?
 
Thank you for the feedback! I will report these issues to the team so they can take a look! =) If you have the opportunity to take an image or picture of the error pop up, so I can add that to the report?
20210219_200738.jpg this error "The software was closed because an error occured" follows everytime i attempt to view the statistic of contraband that are being encountered within "7 days" in my own prison design (my very first time to encounter error in Prison Architect Nintendo Switch Category, it started to happen after the DLC Going Green and still there even after the new update), it is really good that the team is not forgetting adding new taste to the game yet maintaining realistic ideas, we appreciate the new features and the attention also sir. We have high hopes from the console category that our concerned could be addressed as earlier as possible just like the attention given to PC, most of the concerns are very noticeable specially once we build all the rooms available from the selection (how other units link to each other, what are the roots or which unit or facilities causes these errors or unending qeuei/workers ignoring projects).
 
Last edited:
  • 1Like
Reactions:
View attachment 683344 this error "The software was closed because an error occured" follows everytime i attempt to view the statistic of contraband that are being encountered within "7 days" in my own prison design (my very first time to encounter error in Prison Architect Nintendo Switch Category, it started to happen after the DLC Going Green and still there even after the new update), it is really good that the team is not forgetting adding new taste to the game yet maintaining realistic ideas, we appreciate the new features and the attention also sir. We have high hopes from the console category that our concerned could be addressed as earlier as possible just like the attention given to PC, most of the concerns are very noticeable specially once we build all the rooms available from the selection (how other units link to each other, what are the roots or which unit or facilities causes these errors or unending qeuei/workers ignoring projects).
Thank you so much for the image! We are working on a patch for the console and it will come as soon as it's ready! =)
 
PSA FOR GOG USERS: You can roll back updates on Prison Architect to the version before the new bugfix that broke doors. Again I am very frustrated that a bugfix introduced game-breaking bugs but I'm happy that GOG lets me rollback. Sorry Steam users, you may be SOL.

By the way, new saves seem to be compatible with recent old versions. Always back up your saves first though.
 
Thank you so much for the image! We are working on a patch for the console and it will come as soon as it's ready! =)
Also sir, please verify "transformer" function when flipped to left, seems there is no power being distributed that way (or is the green arrow flipped position function that causing power not reaching the external lines?), requires arrows always facing going right. Thank you
20210221_064344.jpg
 

Attachments

  • 20210221_064344.jpg
    20210221_064344.jpg
    796,7 KB · Views: 0
Last edited:
  • 1Like
Reactions:
Also sir, please verify "transformer" function when flipped to left, seems there is no power being distributed that way (or is the green arrow flipped position function that causing power not reaching the external lines?), requires arrows always facing going right. Thank youView attachment 684055
Wow, that is a great image showing the issue! I will add this to the ticket! Thank you much for taking the time to take/make this image.
 
I just noticed last night while playing that a prisoner went to sleep on a bed and the bed turned and the guy was sleeping in part of the wall, just like the door bug but with beds!
 

Attachments

  • unknown.png
    unknown.png
    2,4 MB · Views: 0