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IsaacCAT

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Oct 24, 2018
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I have been invited to the competitive Roleplay multiplayer game with Invictus v1.3 Ashoka for Imperator 2.0.3 (Marius). This AAR will be a short view of players stats with charts of their progression taken every session end. The objective is to have fun while playing a MP game using all the content that Invictus provides.

The player list is the following:
  • Garamantes (SP)
  • Kush (Omega)
  • Maurya (Diskianterezh)
  • Bactria (Parcipal)
  • Persis (Snowlet)
  • Scythia (IsaacCat)
  • Sparta (Pope)
  • Thrace (Nebular)
  • Judea (Eri)
  • Massilia (NabberRex)
  • Syracuse (DDJR)
Every session there will be missions for each player that will be designed by the game masters, this being a role play competitive game will have drama, blood, tears and laughter.

I will post the charts and my own point of view. And I hope that the participants will add their own experience in this thread to share with you if they feel inclined to.

Session 1: the beginnings


This session has seen players start their own unique missions in this v1.3 of invictus. At the end of the session the player map mode is looking like this:

1645047066046.png

The following chart shows all player nations power calculated using how many pops, manpower, military traditions, navies, etc...

1645048737920.png

There are a lot of differences between players as Invictus is not a mod that is designed for equal starting conditions for all nations. For example, Maurya starts in a very strong position with many pops and cities. However, V1.3 Ashoka has many surprises for this country.

The other big nations are Thrace, Persis and Bactria. The last two have had their shares of wars with Seleukid to get independent. While Thrace has got the best of the Diadochis wars at the start of the game.

The rest of players had a much smaller starting nation and they had wars to expand while following their own unique missions trees. For example, in my case Scythia has the steppe horde government after finishing their own tree and became Royal Scythia.

The alliances at this stage are the following:

1645049167804.png

The size of each nation correspond to their power. Of course, the alliances are to survive early game but the game masters will shape how they evolve in the future.

If we look at the morale of troops and their discipline value we can see Sparta at top morale with his heritages but a surprisingly strongly disciplined Kush and Persis:

1645049286859.png

On max manpower, there is Massilia with a very good efficiency of max manpower / POP due to having 3 cities out of 4 territories and then Sparta and Garamantia making the best of their POPs for max manpower. Of course Maurya with its huge population shows the biggest max manpower value:

1645049402869.png

On the maritime side, there has not been yet naval battles, but being in the Mediterranean it is sure that naval supremacy will have a lot of importance in a MP game. For now the most invested players are Sicily and Sparta. Maurya is too far a way to matter in the Med but it has naval supremacy on the Indian sea:

1645049596880.png

Regarding population, we can see again that Massilia has the biggest concentration of POPs due to having only four territories, but Maurya is only second with the incredible density of POPs existing in India. The players located in other parts of the World have a similar ratio of 8 POPs/territory except for the Kush, Scythia and Garamantia players that have around 5-6 POPs/territory. The total amount of POPs that Maurya has compared to the other players is clearly visible in this chart:

1645049690164.png

On the income side of things, we have Sparta leading the pack with the most commerce out per territory, followed by Thrace, Sicily and Garamantia. Then far away all the other players that sport a meager 0.05 commerce income per territory. The top earner is Maurya due to its huge taxes. Thrace is the commercial powerhouse:

1645049912899.png

If we look at the distribution of POPs of each nation and their civ level, we can see huge differences between the most civilized nation on average, Sparta, and the least civilized, Royal Scythia. The first being in Hellas while the second being a tribe. Also we can observe the high tribesmen percentage of the two tribes of Garamantia and Royal Scythia compared to all other nations. Strangely enough, Sicily has got a large portion of tribesmen:

1645050107076.png

Research wise, there are a lot of differences between players. The type of government and the starting position is defining these differences now, but as the campaign progresses we will see which players are taking seriously those science/philosophy classes. Now Sparta is on top while the tribes are fairly down on research efficiency. Persis is also down, due to temporary stability and unrest issues:

1645050266415.png

Finally, the efficiency chart is testimony of how players manage to improve the base ratios on research, manpower, taxes and commerce for their nations. The most efficient nation is Massilia, followed by Sparta and Garamantia, kudos to all of them!

1645050425254.png

Next week hopefully we will have our game masters to tell new missions to the players that I will share with you and see how the multiplayer campaign evolves with the help of all these charts.

The map with all the nations at the end of this session:

1645050640308.png
 
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Good evening, tonight was Invictus MP game, here the scrolls of the spoils.

Session 2: The Missions

At the start of the session the players were given new missions:
  • Garamantes - challenge the Carthaginians - secure your desert trade routes by making 2 allies to challenge the Punic Menace to your north.
  • Kush - The riches of the horn - vassalize or client the nations on the horn of Africa, extra points if you can colonise the spice island
  • Maurya - religion is key - master the dharana and get religious unity to 90%
  • Bactria - the horse lords - wipe out the horse lords to your north, ensure thaat any northern migrants will live with you not against you.
  • Persis - persia vs media. - completely control the media region and integrate the medians
  • Scythia - a people growing - take all 4 golden decisions to improve the life style of your peoples
  • Sparta - a warrior people - your greek friends to the west are threatened. See that greece prospers in magna gracea, as magna gracea
  • Thrace - macedonian syria - your rivals the selukids still hold syria. make sure they regret bordering you
  • Massilia - a rich coast. set up trading posts in the east cost of iberia (gold mine of mastia)
  • Syracuse - delande est - secure your northern border by kicking rome out of magna gracae
Players started the session eager to finish them in the same session, but only Sparta, Persis, Kush and Thrace were able to finish the mission given. (Four beers Joshua!)

The same session also saw the following formables:

Garamantes -> Fezzan
Persis -> Persia
Sparta -> Peloponnesian League
Syracuse -> Magna Graecia

The happiness score being the following:

1645652976362.png

7 players being in the top ten of the score table for all nations in the game.

The power pie of only players is:

1645653093110.png

With the following alliances at the end of the session:

1645653343677.png

There hasn't been any wars between players yet, and I do not think this would be the objective for the first sessions, that will be more focused in nation building and creating some nice borders. We are also waiting for something to happen in Maurya that will transform the most powerful player.

If we look at the evolution graph between the two sessions we can see the domination of Maurya. The other players, except for Fezzan and Massilia, are very close by. Kush being the nation that has increased most:

1645653540991.png

The morale and discipline of armies has seen the tribal nation of Royal Scythia take the most morale nation. The ancient Spartans now the Peloponnesian League retain the second position but Kush is pushing very strong with high discipline. Although almost all other players are very close:

1645653654408.png

For max manpower we see how the Peloponnesian League is dominating the chart by far with the highest ratio max manpower / POPs. Absolute max manpower is for Maurya, obviously:

1645653796679.png

For navies, Thrace is dominating the Mediterranean sea, with the Greeks in Peloponnesian League and Magna Graecia pushing for dominance.

1645653933459.png

Pops wise, Peloponnesian League and Magna Graecia have concentrated many POPs in their territories with similar ratio than Maurya. But Maurya has got many more POPs in total. For integrated POPs, only Maurya, Persia and Thrace are over 1,000 POPs.

1645654019428.png

The player economy is very similar. Maurya stills tops the chart but the other players are very close. Peloponnessian League is very commercially oriented with Magna Graecia and Royal Scythia. Maurya, Persia and Kush are more concentrated in taxing their citizens:

1645654185626.png

Many things can be explained with the strata of each nation. Freemen produce more manpower, slaves more taxes and nobles research points:

1645654350912.png

Research ratio and technology level is dominated by Maurya, followed by Bactria and the Peloponnesian League. Players are juggling with the integration of cultures and the development of their nation to increase their research efficiency. However, the tribes are clearly left behind on technology.

1645654485968.png

Finally, the efficiency graph for each player performance shows a Greek dominance of the top positions with Peloponnesian League, Massilia and Magna Graecia. What is their secret? Cities, having many cities in their provinces is helping their efficiency on everything.

1645654645084.png

Bonus graph, the map at the end of the session, year 506 Ab Urbe Condita or 248 BCE:

1645654826594.png
 
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Good night, let's enjoy some chart-porn.

Session 3: the collapse of Maurya

This session has seen the dead of Ashoka and the consequent collapse of Maurya. This is a pivotal moment for the game as Mauyra was dominating the scene and now players that have consolidated are ready to challenge each other.

Not everyone is in the same phase though. One player has been eliminated and others are not ready yet for war. However, this being a role play game with missions, we will have to wait until next session to see if the game masters have prepared some conflict for the top players.

This session we have seen the formation of Egypt, congratulations to OmegaCorps for the formable!

On the happiness score there are some changes, Magna Graecia has the top spot from the 4th position last week, Thrace remains second and Persia has climbed to the third position from the 5th. Other players that improve their positions from last week are Egypt (Kush) and Royal Scythia. The are two players that lose positions, Peloponnesian League and Maurya. The last one due to its collapse.

1646258055975.png

The power graph shows Persia on top, followed by Egypt and Royal Scythia. Close are Thrace and Bactria. On a second tier there is Magna Graecia and Mauryia. Finally, closing the chart are Peloponnesian League and Fezzan:

1646258208176.png

Alliances at the end of the session are a little bit changed but it seems some blocks are already forming. Hopefully these blocks are going to be broken for the fun of it despite losing the trade between the partners. The independence boys are on top, followed by the strange pair on the Pontus sea Alliance. The African Union is next, followed by the Greeks. Not surprisingly, Maurya is alone at the end of the queue (do not worry, they will recover soon enough and bounce strongly):

1646258518770.png

The evolution chart for this 3rd session shows up the nice upward growth of all nations, except for Maurya because its collapse and the Peloponese League own restrain in growing too fast. Pope is a scary Elite Player with Sparta and is only giving us a little advantage before he beats us all together.

1646259054600.png

The morale/discipline chart tells the true story: Peloponnesian League is back on top, growing its military machine very smoothly. Royal Scythia has the morale buff of a 100% decentralized tribe but is lacking discipline. Something than Magna Graecia and Egypt are working very good. Maurya, Persia and Fezzan are also very close. Bactria and Thrace need to keep up those military excercises!

1646259091871.png

The ratio manpower is for Royal Scythia with their tribesmen, followed by Persia, Egypt and Trhace in similar spot (12) the other nations are close behind between 10-12. If they want to improve the ratio they will need to invest in barracks and forums.

1646259256230.png

Navies is a race between Magna Graecia and Thrace. The other nations are too far behind and the winner for now is Thrace. Although this chart does not show the type of ships. We all know that a liburnian only navy (transports) is going to be crushed by heavier ships, even if they outnumber them.

1646259441908.png

Population concentration is Peloponnesian League dominion. Its player, POPE is a master of slave raiding, he can bring many pops from around the Mediterranean sea in one session. Next is Magna Graecia with the heavy concentration of cities in Italia and Maurya with the India powerhouse. The other nations are well below that density of POP/territory. The most populated nation is Persia followed by Egypt and Bactria.

1646259597078.png

Total Income top spot is now for Persia, followed by Egypt and Thrace. Persia has taxes (slaves) and commerce income, similar to Egypt. While Thrace has more commerce and tributaries. The most commerce per territory is for the Peloponnesian league, followed by Fezzan and the remains of Maurya empire. I am suspecting that Bactria is lacking some trading partners, he has engulfed many of the neighbouring nations and now who is going to buy their wares? All the nations on the outskirts of the map always have problems with trade:

1646259780598.png

The civ and strata chart shows a group of mildly civilized nations around 35-40 civ level (Persia, Peloponnesian League, Magna Graecia and Bactria) while the other nations are trailing behind. Royal Scythia pops up for the number of tribesmen at this stage of the game as it is the only tribe left:

1646260045717.png

Research top spot is for Egypt with a fantastic 150% research efficiency, almost matched by Bactria. Further down is Maurya and Persia. The other nations roll back to the highs 70% of Fezzan a former tribe and Royal Scythia tribe with a bottom 50%. The most advanced nations are Bactria and Maurya.

1646260165012.png

The efficiency chart is again for POPE's Peloponnesian League, we warned you about his skill. Followed by Egypt and Persia.

1646260334300.png

Finally, a picture of the end of the session situation:

1646260569482.png

See you next week for more about this Invictus MP role game. Probably with some players wars to report!
 
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Good night everyone, welcome to today's session for the Invictus Dev Clash Ashoka version,

Session 4: players' wars

In this session, Bactria has formed India and Dafoogle has started playing the tribal nation of Lusitania.

As expected, this session the game masters have provided the following missions that players have cheerfully enacted:
  • Fezzan: as a land devoid of farms, look to the Carthago and claim pastures new
  • Egypt of old. the lands of Syria and Cyprus once was held by the Egypt of old. reclaim them
  • Maurya: land of the indus - reclaim the lands lost in the collapse
  • India (ex Bactria) - indo greek, the rich lands of india land shattered and disunited, take advantage of it
  • Magna Graecia: greek colony no more, return to the motherland secure a beach head in epirus
  • Persia of old. your empire once stretched from the indus to the bosphorus. retake anatolia and let the greek fear a darkened sky
  • Peloponnesian League - dont be a dickhead. civilise your nation and stop building aquaducts you boring fuck
  • Thrace: the spartan threat, the warriors of sparta sit at your gate, theyre your ally for now, but for how long, strike first, strike hard
  • Royal Scythia: who's horses are better? persia sits to your south, it would look a lot better Royal Scythian green
With this missions, after some initial years, the wars have started:

1st Persian vs Thrace war

Persia has attacked Thrace for Anatolia. Surprisingly, Thrace has allied Egypt before the war started as they knew that Persia would attack. Royal Scythia has also been involved as it was allied to Thrace and its mission was to raid Persia.

The war has gone for some years until Persia has recognized he could not win. Because he was holding the war goal he has been able to enforce peace by stab hitting Thrace to obtain two provinces in Cappadocia when the hordes were threatening Babylon.

The winners for this war are Egypt that gets land in Syria and Cyprus as described in his mission and Persia that gets some land in Anatolia.

2nd Persian vs Thrace war

After some years to recover, and two foreign assassinations, Thrace allied with Magna Graecia attacks the Peloponnesian League. Probably fearing this move, the Peloponnesian League was allied to Persia, thus the war has involved again Persia and Royal Scythia allied to Thrace. The theater of war has been mainly the region of Greece with brave Pope fighting Thrace and Magna Graecia at the same time as Persia is distracted by the huge front with Royal Scythia.

However, the superiority of Persian legions against the Scythian levies is total and after some delays, Persia pushes the Anatolian front against Thrace. This is not enough to save POPE that only the intervention of the game masters save from total disaster, sanctioning a white peace with Magna Graecia. From this moment, the push from Pope and Persia is irresistible for Thrace that has to give up, losing the war.

1st Indian - Mauryan war

Still ongoing after the end of the session, this war has been brewing since the beginning of the session. Maurya has used all the tricks on the sleeve to befriend India's characters. India has resisted going to war with the player and has taken only the AI lands from the Indus basin. However, his patience has grown thinner as long the session went and in 3 of May 554 he declared war to take the province of Trigata.

The war will be finished next session after many elephants have died in the battlefield. War has taken a similar toll to both nations but India has gotten the upper hand with more manpower and better legions.

1646864741236.png

Now for the overall happiness scores many players keep their positions, except for Thrace and Royal Scythia who have lost four and two positions respectively and the Peloponnesioan League that has jumped 5 positions:

1646864959497.png

The total power chart for players shows the first position for Persia and second for Egypt. Royal Scythia is third for extension and levy size but it has been demonstrated in the two wars that is no match for well trained legions. Following are India and Maurya with similar size and the other greek kingdoms in the Mediterranean sea. Closing is the new tribe of Lusitania.

1646865088076.png

The alliances at the end of the session are the following, although some players in the Med Alliance are already talking that the Sycthians do not belong to this alliance of Greeks. We will see what the game masters decide for next session.

1646865272613.png

The individual evolution for each nation is very good for everybody with only Thrace going a little bit down after their defeat on the last war.

1646865416559.png


The morale and discipline charts explain a lot of the military defeats on the player's wars in the session. For example, Royal Scythia has a lot of morale but very low discipline compared to Republics and Monarchies laws. Peloponnesian League has been able to withstand Thrace and Magna Graecia troops being in numerical disadvantage due to its superior discipline and POPE's experience. Persia also has worked to have the second best discipline in game.

1646865561074.png

For manpower, Persia and Egypt have the most while Peloponnesian League has the best ratio. Maurya could have more manpower if he could achieve the same ratio per POP as India or better with Egypt and Persia's ratios by building barracks and Forums in cities.

1646865697334.png

Navies are dominated by Magna Graecia and Thrace, there is no discussion here.

1646865831125.png

The most populated nation is Egypt, followed by Maurya and Persia. India, Maurya and Fezzan have many POPs that can integrate/assimilate. The most dense nation is the Peloponnesian League thanks to the slave raiding of POPs around all the Med.


1646865881149.png

Total income is dominated by Persia, central to the world with many nice goods, it extracts money from commerce and taxes alike. Followed by Egypt that being a fringe country is exceptional the value from commerce. After them Royal Scythia also sports a good taxes/commerce ratio similar to Maurya. Interestingly, Thrace and Magna Graecia have a big chunk of income from tributaries.

1646866031792.png

Civ level is dominated by the Peloponnesian League, being his mission he can say he has made it. Followed by Fezzan a former tribe that makes this feat more formidable. The two last are the remaining tribes as it should be.


1646866190343.png

The best research efficiency is for India, with a whooping 194%. Followed by far with Egypt and the Peloponnesian League. It is surprisingly low the research efficiency of Thrace that is in the same pack of tribal governments like Royal Scyhtia and Lusitania.

1646866277276.png


Finally, the efficiency chart, with the Peloponnesian League on top, followed by Persia and Magna Graecia:

1646866418527.png


As bonus picture this time, we want to show you the region of Greece of the Peloponnesian League for your enjoyment:

1646866693822.png

*There is a known bug in Sparta that does not show the actual number of houses
 
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Good night, welcome back to Invictus Ashoka dev clash AAR.

Session 5: Empire Building

This session has been quite calm, with only one small war between players and a lot of Empire Building. Next session there are rumours of bigger wars coming.

Dafoogle has subbed for Thrace, thus Lusitania hasn't been played by a Human.

The missions created by the game masters for tonight session were the following:
  • Sicily - Consolidate Corsica & Sardinia, Expand your borders into the Alpes Maritimae Region. Either keep it for yourself or expand Ertruria
  • Fezzan - Liberate your African brethren! Consolidate Numidia, Atlas and Mauretania & develop your Economy, Follow the Eco-nomic mission goals in your active mission tree
  • India- Finish your current mission tree. Consolidate the Region of Scythia! Liberate Aorsia from the Royal Scythians!
  • Royal Scythia - Defend your Scythian brethren to your best ability! defend & secure the independence of the Scythian regional powers.
  • Maurya - Consolidate Southern india, the people need unity. they just don't see it yet.
  • Persia - The people of Sittacene, Babylonia & Chaldaea are suffering Develop the regions for an increase in Trade income and food production.
  • Egypt - Complete your current economic Missions in your active mission tree, develop the provinces of Memphis & Heptanomis for manpower increases, theres risk of war brewing!
  • Peloponnesian League - Secure a deal with Egypt of the annexation of the island of Cyprus. if no deal can be struck secure the freedom of the Cypriots
The session has started with the peace deal between Maurya and India, allowing both nations to resume their profitable trade between them. The Peloponnesian League has broken a treaty with Egypt for Cyprus and has sent his ships to Iberia to conquer the Iberian lands. The other human players have been busy developing their economies.

The only mission with an indirect player war was India conquest of the region of Scythia, with the bonus objective to liberate Aorsia from the Royal Scythians. The Indians have declared war to Trigauxadia, heptadic nation allied with Royal Scythia that occupied part of Parthia and Scythia regions at the start of the session. India has made good progress with the small nation before the Royal Scythians made their appearance. However, India has been clever and bribed the Scythians mercs and waited for their levies to starve to death before defeating the hordes in the Deserts of Dahaea. It has been a great win for India that has expanded greatly this session.

The map at the end of the session:

1647469537392.png

And now the charts:

The happiness score has seen three players jumping three positions: Persia to the top one, Egypt to the second and Thrace to the third one. Peloponnesian League and Magna Graecia have lost the second and first positions in this score from the previous session. On the other hand, Royal Scythia and Maurya have jumped two positions and India has appeared on the top ten. Only Fezzan is missing.

1647469932555.png

The Power Pie Chart has a bias for levy size multiplier and manpower, thus a tribe like the Royal Scythians with a levy size multiplier of 42,50% has a score that does not reflect its military power as it has been demonstrated in the last two sessions. Nevertheless, this is the Power Pie Chart at the end of the session:

1647470631723.png

The Alliances tree map has changed this session as five players have became Great Powers (India, Persia, Egypt, Maurya and Royal Scythia). Egypt is guaranteeing Fezzan and the former Med alliance keeps having the first position.


1647470195389.png

The evolution chart shows an improvement in all nations except for Persia that is having a civil war and has almost all his levies raised, losing income, manpower and research points:

1647470377439.png

The morale&Discipline chart shows India coming first for morale but Persia has the best combined values followed by the Peloponnesian League:

1647470699393.png

The ratio max manpower chart has Egypt, Royal Scythia and Thrace with outstanding ratio while the other nations are lagging behind. The nation with most max manpower is Egypt:

1647470839600.png


Navies chart is a competition between Magna Graecia and Thrace, this is a prelude for a maritime war with the Peloponnesian League following behind:

1647470928547.png


The Pops chart is again for Maurya after making a fantastic comeback and recovering their ancient lands. Followed by Egypt and India. The most populated areas besides Indian subcontinent are in Greece, Italia and Anatolia:

1647471041671.png


Money wise, the most income is for Persia, followed by Egypt and Royal Scythia. Persia has the most commerce being in a central position. The most commerce per territory is for Magna Graecia:

1647471170528.png


The civ level is for Fezzan, the Peloponnesian League has lost civilization after conquering many uncivilized lands in Iberia, full of tribesmen. However, Fezzan has the most slaves after India while the Peloponnesian League has the less proportion of slaves with Magna Graecia and Thrace:

1647471427558.png


The research chart is for India, these guys are inventing a go go. Strangely enough, Magna Graecia and Fezzan are below Royal Scythia, the only tribe left, probably for temporary setbacks:

1647471578682.png


On the output chart I have incorporated the suggestion of SP and I have divided commerce per total pops instead of territories. Both territories and pops are correlated as territories have pops, but this way we have a better ratio to show the mid to late game influence of buildings and pops management in trade goods production. The Chart has a new Efficiency winner in Egypt that has very good scores in all categories if only wins in manpower/POP. The winner for research efficiency is India as we already knew from the last chart. The best taxes per POP is for Persia, and the best commerce per POP is for Fezzan.

1647471723796.png


Finally, I leave you with the Atlas Map Mode showing all the roads made by Persia and Egypt in this session, a striking contrast with the Indian nation:

1647472278656.png


See you next week for more Invictus Ashoka Dev Clash!​
 

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Good evening, welcome back to Invictus Ashoka dev clash AAR.

Session 6: Clash of Empires

In this session the missions were given at the last minute to minimize previous diplomacy between players to avoid wars. On the players rooster, POPE was subbed by Dafoogle.

The missions were:
  • Magna Graecia - eastern iberia, wrestle the western coast of iberia from the spartans
  • Fezzan - punic homeland, take the region of africa in it's entirety
  • India- finish the conquest of ariana and madhyadesa
  • Royal Scythia - fully annex the nation of armenia
  • Peloponnesian League - fully conquer all the islands in the med
  • Egypt - capture cyprus and crete for a foothold in the med
  • Mauryia - unite india
  • Persia - aid any nation fighting the peloponesian league
  • Thrace - Push Persia out of Anatolia
With these missions, it was clear that wars were to happen and the session had two major wars.

First the big war in the western med involving Peloponnesian League and Fezzan versus Thrace and Magna Graecia. After many battles, the war ended with Magna Graecia accepting the land above the river Ebro in Iberia, with the resulting borders at the end of the session:

1648076317478.png

The other big war was declared by Royal Scythia for the lands of Armenia that called their overlord Persia to help them. While the war was going good for the Scythians at the beginning, the Legions from Persia were too strong for them once more. The ruler of the steppe horde called for help and Egypt declared to Persia. Sadly for the Scythians, Persia was able to fend off the Elephants coming from Egypt and ended up taking land from Egypt and Royal Scythia:

1648076592257.png

Egypt was able to snatch Cyprus from the Peloponessian League and Persia changed provinces in Ariana with India for another province in Gedrosia.

Finally, the Yuezhi migration exploded in the Indian lands with a rebellion of 300k! The Indian player was busy fighting the Yuezhi for the second half of the session.

1648157697248.png

The wars between players were very interesting and Persia winning a 2 vs 1 war can be explained by their superior military. We can see the difference thanks to military traditions on both discipline and offense+defense bonus per player and units in the following table:

1648077550776.png


Persia has the best units modifiers that affect total damage per unit (https://imperator.paradoxwikis.com/Damage_formula). Royal Scythia is following behind but because they are a tribe, they do not get to choose their units and their levies are not as specialized as the Persian legions. Also Legions can get drilled for better defense (reduction on damage) and distinctions for even better discipline and combat bonus. All in all, Persia is a very difficult foe that only India can compete in unit bonus.

A scatter chart of total damage formula modifiers for discipline and offense (assuming defense 0) for each unit of the best army for each player versus its size shows the difference between players right now:
1648151217773.png

Now, for the usual charts. Happiness score, Persia remains the number one, while the other player nations wiggle a bit. The biggest change is the entry of Fezzan on the eight position:

1648077930703.png


The Empire Pie for this session is for Persia, Egypt and Royal Sycthia having almost 50% of the pie, while the other nations get the other 50%:

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The alliances at the end of the session are led by Thrace and Magna Graecia, the other players are Great Powers and go solo, while Fezzan and Peleoponnesian League are on fourth position:

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The evolution chart reflects the rise of Persia as super power while everyone else keep improving at their own pace:

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The overall discipline chart is again for the Peloponnesian League but every other player is catching up fast, except maybe for India:

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The max manpower chart is for Egypt, followed by Persia and very far from these two players is India and Thrace. The rest of players have very low numbers of max manpower:

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The navies chart is dominated by Thrace, no wonder they were able to impose naval supremacy on their war with Fezzan and Peloponnesian League:

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The total POPs are for Maurya again, but their share of integrated POPs is very low. The most integrated POPs are for Persia and Egypt:

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The income chart is again for Persia. India taxes the same as Persia but earns half their trade income. Second only to Persia is Egypt:

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The civilization chart is lead by Fezzan again, although a big change between Persia and the Peloponnesian League has happened, the other positions remain stable:

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On research effiency, Maurya is unreachable, but India, Thrace, Persia and Egypt are very close. The other nations are trailing behind. The most advanced nations are India and Egypt.

1648079122306.png


Finally, the output chart is improved with the commerce income divided per POP instead for territory. This is a better way to show the efficiency of players as POPs and territory are two dependent variables but POPs represent better the mid to late game increase production of goods and import trade routes (thanks to SP for the suggestion). The leader is Persia, followed by Egypt and Royal Scythia:

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Thank you for reading and see you next session, more wars incoming!​
 
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Good night and welcome to another session of the Invictus Ashoka Dev Clash!

Session 7: Players wars

This session had again many wars prepared for the players as the world becomes smaller and smaller. The missions were:

Magna Graecia - better than caesar - completely conquer gaul
Fezzan - North african hegemony - push the greeks out of africa amd claim africa and numidia for yourselves
India - try and turn up
Royal Schytia - finish the job - conquer armenia and raid the large cities in the med
Peloponnesian League - island hopper - take cyprus
Egypt - finish the conquest of syria
Maurya - colonies for trade - conquer land in arabia
Persia of old - reach the bosphoros
Thrace - anatolia is green - completely capture anatolia

In this session India and Thrace could not play and Dafoogle was not there to sub for them.

The session started very calm, with all players empire building and having a lot of work and fun while doing it. However, the itch of war and Persia's will to show off his impressive legions made wars inevitable. At the middle of the session Persia declared war to Egypt and as soon as it happened Maurya enforced peace to join the war. Then Royal Scythia took the opportunity to attack Armenia as well.

On the other side of the World, Fezzan and Magna Graecia started a war for Africa that the Peloponnesian League used as an opportunity to attack Magna Graecia.

These wars of opportunity were all fireworks and a display of strength from every nation involved. There were not big swings of terrain at the end of the different wars, with Royal Scythia getting three provinces from Armenia, Persia the region of Syria from Egypt and white peace with Maurya. Magna Graecia also white peaced Fezzan but lost the land south of the Pyrenees to the Peloponnesian League.

Because these wars were decided with the strength of legions/levies and navies units. We want to show you the following charts with the unit composition of navies and the best legion/levy of each nation ranked by their total damage modifier using every unit offense and discipline to show how much difference that can do to the result of battles.

For example, the navies chart shows up that liburnians work as transport ships, while the heavy fighting is done by triremes and Hexeres. I would like to know how many battles were fought between Magna Graecia and the Peloponnesian League in their wars in the Med:

1648675568314.png

On the best legion/levy chart we observe the huge levies from a decentralized tribe as Royal Scythia. However, the real threat are the smaller legions with high modifiers as the ones of Persia (Royal Legion) and Peloponnesian League (Taxis of Stratos of Greece). On third position the smaller legion of Magna Graecia.


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For the first time, In this session we will introduce a culture and religion sun burst chart to determine the majoritarian culture/religion and its champion. The Hellenistic is majoritarian but represents less than the 50% of the players World. Their champion is Thrace but followed closely by the Peloponnesian League:

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On the religion side, Hellenic is also majoritarian but not dominant but this time India is the champion of the Hellenic faith!

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For the regular charts, we have the reformed Empire Pie Chart to show off the Empire Building (Pops, territories, income, technology, civilization) of each nation. Persia is leader but followed closely by India and then Egypt, Maurya, the Peloponnesian League, Royal Scythia and Magna Graecia.

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The evolution chart after seven sessions shows an upper trend for everyone except for Royal Scythia due to the changes on how the score is calculated.

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The max manpower by the max manpower ratio per POP shows Egypt taking the first position with ease, only followed in size by Persia:

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Total Pops, pops integrated per territory ranked per POP/territory shows Egypt and Persia with the most integrated POPs while India is in pursuit of Maurya for the nation with most POPs.

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The income chart is again for Persia, with Egypt catching up, followed by India and Royal Scythia:

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The civ and strata distribution is again for Fezzan with an incredible 80 level of civilization in average of all their territories:

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The military tech and research efficiency is quite even with all players between 13 and 18 levels. The most research efficiency is for India but they have the same level 18 than Egypt. Research efficiency must be coupled with good researchers and their breakthroughs:

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Finally, the output per POP chart gives an almost a tie between Persia and Egypt, the two antagonists of this campaign, extracting the best of their POPs:

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To tie up this report, please enjoy this beautiful picture of the city of Persepolis with the two new wonders built side by side the ancient gardens of Babylon:

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Welcome back to another session of Invictus Ahoka Dev Clash.

This one is a bit late as I could not make it for work reasons. The missions for this session were quite explicit:
  • Sparta - Spain needs civilizing, consolidate your Spanish lands, expand the army, aid the African liberation
  • Fezzan - With Egyptian help, conquer Africa Egypt - Aid the Thracians in their reconquest of Anatolia, attempt to become a god-king
  • Thrace - Seize back Anatolia, consolidate Moesia Superior
  • Maurya - Get a functioning army, rule as rich and developed as any true Indian kingdom ought to be
  • Magna Graecia - Defend Africa, prepare for an invasion from Sparta
  • Persia - Defend your imperial borders, attempt to rival the Med fleets
Luckily, we have the point of view from DDJR from Magna Graecia:

"The first war began with a combined attack by Fezzan and Sparta, aiming for Africa. However, Sparta declared separately and his casus belli was Sardinia, which meant that he did have to take it and hold it for winning.

However, a combination of pretty desperate moves by me and the fact that Thrace very helpfully declared war on them by my request and contained him somehow on Macedon, meant that we were winning a edge. I landed on Africa, repelled the armies of Fezzan, did a offensive in Numidia, but the combined fact that Fezzan was gathering a great army in a new offensive and Thrace was pretty much bankrupt thanks to AI bad country management in the previous session, mean that we had to force white peace, eventually, on both of them.

Well, the second war was actually a cakewalk for them. Since Thrace had gotten out of session, very amusingly selling everything to Sicily, Pope literally declared war on a vassal to go around our truce while i was occupied recovering from the first war and a wave of rebellions in Gaul (which is not against the rules, but allow the lawyer in me to say this: very much against the spirit of them, and that's something that definitely should be forbidden in the next clashes), and Fezzan did his thing properly and declared war for Africa. Since I was in Gaul, Sparta landed his legion in Syracuse and took it before I could react, smashing several armies on the way, while Fezzan took almost the entirety of Africa. I did manage to force a landing in Africa, and defeated the first combined army of Fezzan, but then pope landed with his legion and I was no match for his 145% discipline army.

When Fezzan and Sparta gathered together to finish off the Sicilian 110k army, I sued for peace, since it would be pointless do continue like this. Fezzan got the Sicilian African Provinces, and Sparta tried to haggle for 2k gold, and ended up receiving 500.
"

The Mediterranean map at the end of the session looked like this:

1649435249757.png

As you can see, Royal Scythia exploded in hundred tribes during the session
The Powers in the East remained quite stable, and Egypt, Persia, India and Maurya did not change much in this session:

1649435402202.png

For this session we have prepared a ranking of World Metropolis by number of POPs following a popular petition to show the beacons of ancient urban sprawl that players have been building:

1st. Sparta with 236 Pops
1649436077612.png

2nd Pataliputra with 138 Pops
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3rd Menfe with 132 Pops
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4th. Sau with 114 Pops
5th. Euthymedeia with 109 Pops
6th. Lysimacheia with 103 Pops
7th. Babirus with 102 Pops
8th. Syrakousai with 98 Pops
9th. Durine with 94 Pops
10th. Rhome with 87 Pops
10th. Rohtak with 87 Pops
10th. Arbaira with 87 Pops​

And now for the usual charts.

1649437145922.png

Three Giants are at the top of Empire Sprawl: Persia, Egypt and India with the Peloponnesian League, Maurya and Magna Graecia following behind.

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The evolution shows how this session Egypt has crawled to second place almost catching Persia his arch-nemesis. Also Pelopponnesian League has surpassed Maurya this session for the fourth place. Thrace player could not finish the session and was surpassed by Fezzan.

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Max manpower and ratio per POP is for Egypt by far

1649437487111.png

Total Pops and Pops/territory is for Maurya clearly but integrated POPs total number is for Egypt and Persia.

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Income and commerce per territory is for Persia with Egypt coming close second. The other nations are far below with India and Peloponnesian League coming behind.

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Fezzan is the clear winner on civilization level. It has been for almost all the campaign. The nation with most nobles in percentage is Maurya while the most slaves in percentage is also for Fezzan.


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Research level is quite similar for all players with INDIA getting the most research efficiency

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Finally, the most efficient nation is Egypt, getting the most of every one of their POPs.​

The year is 673 AUC, probably we will see another session with more wars before this campaign runs its course. Keep in touch! Thank you for reading.
 
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