Exactly! Having a good wife is already important in CK2. I don't see why they didn't do that here. Overall, the whole mana system needs a rethink, which is why I'm a little disappointed that they simply want to add more and more features without addressing the core. It's not fun to sit around for 50 years because your leader is a lunatic, imbecile (regardless of historical accuracy).For example, they could design a system where a republican nation gets two rulers and you get mana from the best stats between them, or one in which you can compensate for your heir’s bad stat in a monarchy by marrying them to a spouse who is good at that.
Not this patch, but likely the next one.Will Sparta have two kings?
Need to fix the modding issue because A lot of people really want to use mods, and I AM REALLY UPSET WITH PARADOX FOR NOT BEING ABLE TO DO THINGS WITH THE ADD MODS FROM STEAM WORKSHOP LIKE ON CK2!!!!!
Have you moved your documents folder to another drive? If so, it could be this bug:Need to fix the modding issue because A lot of people really want to use mods, and I AM REALLY UPSET WITH PARADOX FOR NOT BEING ABLE TO DO THINGS WITH THE ADD MODS FROM STEAM WORKSHOP LIKE ON CK2!!!!!
Co-Ruler/Dual-Rulers
In the Pompey patch (v1.1), Aristocratic Republics will have Consuls & Co-Consuls. When elected, the one with highest support becomes Consul, and the one with the second highest number of votes becomes Co-Consul. This often means that they come from two different parties.
When it comes to power generation, the stats of the Consul with the highest attribute will be used, giving a nice benefit to the country.
The loyalty of those of the same party as the Co-Consul gets a positive impact if he is loyal, and negative impact if he is disloyal. We simulate the friction between the two consuls by the loyalty of the co-consul. Also, if the Co-Consul gets low loyalty, the power costs increase by up to 25%.
The Co-Consus gain popularity by the same factor as the first consul gains popularity, and the ruler popularity that other characters look at is the average of both Consuls.
Any ruling trait that a Co-Consul has will also be added to the country.
A little late with the response, but i meant the users, not paradox, paradox had their reasons, i just found funny all the defending and now paradox adding themThey didn't say it would be difficult, but that they didn't think of a fun way to implement them. Now they did think of a way so they added them.