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Tlön Uqbar Orbis Tertius

Recruit
10 Badges
Nov 16, 2019
4
0
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
Description of problem
Game crash on MacOS Catalina 10.15.1

What platform are you playing on?
Steam

What game version are you running?
1.2

Please select any/all DLC you have enabled.

Do you have mods enabled? No

Please explain your issue is in as much detail as possible.
The game used to work fine, at some point stop working, not sure if is related to the latest mac updates. Currently when I click Resume or Play in the Launcher the screen goes black for 1 - 2 seconds after that the game quits without any error message or additional information.

I have tried uninstalling and installing multiples times without any luck. I was trying to find a log or some trace of what is the error but I couldn't find anything. Are any logs stored in my computer where I can find why the unexpected crash?

Steps to reproduce the issue.
1.- Open the game Launcher
2.- Click "Resume" or "Play"
3.- The screen goes black for 1 - 2 seconds
4.- Game quit without any message.

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I was able to find the crash information, could you help?

Application: Imperator
Version: 1.2.0
Date/Time: 2019-11-15 21:16:55

Caught signal 11 (SIGSEGV)

Original Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 libSC.dylib 0x00000001295fe121 _ZN12CreateSwitch12TransformCFGEv + 929
4 libSC.dylib 0x00000001295fdd63 _ZN12CreateSwitch21FindAndCreateSwitchesEv + 131
5 libSC.dylib 0x0000000128f4943f _ZN12CompilerBase22GenerateCodeUsingNewIREPvb + 6207
6 libSC.dylib 0x0000000128f34b18 _ZN8Compiler7CompileEP9ILProgram + 5640
7 libSC.dylib 0x0000000128f35049 _ZN8Compiler13CompileShaderEPhS0_PKj + 777
8 libSC.dylib 0x000000012984825a SCCompileShader + 298
9 AMDRadeonX4000GLDriver 0x0000000128d41563 glrATI_SI_SCCompilePixelShader + 818
10 AMDRadeonX4000GLDriver 0x0000000128d89d93 glrAMD_Hwl_CompileFragmentShader + 155
11 AMDRadeonX4000GLDriver 0x0000000128d2f42d glrUpdateCtxSysFragmentProgram + 1380
12 AMDRadeonX4000GLDriver 0x0000000128d45d0c gpusLoadCurrentPipelinePrograms + 4424
13 AMDRadeonX4000GLDriver 0x0000000128d2bbf2 gldUpdateDispatch + 1865
14 GLEngine 0x000000012727c6b4 gleDoDrawDispatchCoreGL3 + 693
15 GLEngine 0x000000012724576c gleDrawArraysOrElements_Entries_Body + 151
16 GLEngine 0x0000000127247921 glDrawElementsInstanced_GL3Exec + 264
17 imperator 0x0000000101133737 _ZN13CPdxGuiDrawer16DrawQuadInternalEP10CGfxEffect8CPdxRectIfERKS3_RK7CVectorIfLi4EEi + 515
18 imperator 0x0000000101133b2b _ZN13CPdxGuiDrawer8DrawQuadEP10CGfxEffectRK8CPdxRectIfERK22SPdxGuiSpriteConstantsRK7CVectorIfLi4EEi + 147
19 imperator 0x0000000101163f0f _ZN18CPdxGuiImageSprite12DrawOnlyQuadEP13CPdxGuiDrawerR13SPdxGuiEffectRK7CVectorIfLi2EERK8CPdxRectIfE + 255
20 imperator 0x00000001011641a8 _ZN18CPdxGuiImageSprite4DrawEP13CPdxGuiDrawerR13SPdxGuiEffectRK7CVectorIfLi2EERK8CPdxRectIfE + 604
21 imperator 0x00000001011579be _ZN30CPdxGuiGfxTypeFrameProgressBar6RenderERK23SPdxGuiWidgetRenderData + 256
22 imperator 0x000000010110e5be _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 502
23 imperator 0x000000010110e631 _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 617
24 imperator 0x000000010110e5fc _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 564
25 imperator 0x000000010110e631 _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 617
26 imperator 0x000000010110e5fc _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 564
27 imperator 0x000000010110e5fc _ZN14CPdxGuiContext13RenderWidgetsERK7CVectorIfLi2EEfP13CPdxGuiWidgetb + 564
28 imperator 0x000000010110e81f _ZN14CPdxGuiContext6RenderEv + 83
29 imperator 0x0000000100c1f470 _ZN16CGfxRenderThread7AddTaskERKN5boost8functionIFvvEEE + 82
30 imperator 0x0000000100c1346d _ZN17CGfxMasterContext15QueueRenderTaskERKN5boost8functionIFvvEEE + 31
31 imperator 0x00000001010e8d1e _Z12PdxGuiRenderP13GuiContextGUI + 52
32 imperator 0x0000000100f9ea1f _ZN25CJominiLoadScreenGraphics16RenderLoadScreenEP11CGfxTexture + 49
33 imperator 0x0000000100c1f74d _ZN16CGfxRenderThread3RunEv + 181
34 imperator 0x0000000100c1f419 _ZN16CGfxRenderThread3RunEPv + 9
35 imperator 0x0000000100c00a97 _ZN10CPdxThread3RunEv + 45
36 imperator 0x0000000100c00a57 _ZN10CPdxThread3RunEPv + 9
37 imperator 0x0000000100c04641 _ZNSt3__114__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEEPFPvS7_ES7_EEEEES7_S7_ + 40
38 libsystem_pthread.dylib 0x000000010821fd36 _pthread_start + 125
39 libsystem_pthread.dylib 0x000000010821c58f thread_start + 15

Demangled Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 libSC.dylib 0x00000001295fe121 CreateSwitch::TransformCFG() + 929
4 libSC.dylib 0x00000001295fdd63 CreateSwitch::FindAndCreateSwitches() + 131
5 libSC.dylib 0x0000000128f4943f CompilerBase::GenerateCodeUsingNewIR(void*, bool) + 6207
6 libSC.dylib 0x0000000128f34b18 Compiler::Compile(ILProgram*) + 5640
7 libSC.dylib 0x0000000128f35049 Compiler::CompileShader(unsigned char*, unsigned char*, unsigned int const*) + 777
8 libSC.dylib 0x000000012984825a SCCompileShader + 298
9 AMDRadeonX4000GLDriver 0x0000000128d41563 glrATI_SI_SCCompilePixelShader + 818
10 AMDRadeonX4000GLDriver 0x0000000128d89d93 glrAMD_Hwl_CompileFragmentShader + 155
11 AMDRadeonX4000GLDriver 0x0000000128d2f42d glrUpdateCtxSysFragmentProgram + 1380
12 AMDRadeonX4000GLDriver 0x0000000128d45d0c gpusLoadCurrentPipelinePrograms + 4424
13 AMDRadeonX4000GLDriver 0x0000000128d2bbf2 gldUpdateDispatch + 1865
14 GLEngine 0x000000012727c6b4 gleDoDrawDispatchCoreGL3 + 693
15 GLEngine 0x000000012724576c gleDrawArraysOrElements_Entries_Body + 151
16 GLEngine 0x0000000127247921 glDrawElementsInstanced_GL3Exec + 264
17 imperator 0x0000000101133737 CPdxGuiDrawer::DrawQuadInternal(CGfxEffect*, CPdxRect<float>, CPdxRect<float> const&, CVector<float, 4> const&, int) + 515
18 imperator 0x0000000101133b2b CPdxGuiDrawer::DrawQuad(CGfxEffect*, CPdxRect<float> const&, SPdxGuiSpriteConstants const&, CVector<float, 4> const&, int) + 147
19 imperator 0x0000000101163f0f CPdxGuiImageSprite::DrawOnlyQuad(CPdxGuiDrawer*, SPdxGuiEffect&, CVector<float, 2> const&, CPdxRect<float> const&) + 255
20 imperator 0x00000001011641a8 CPdxGuiImageSprite::Draw(CPdxGuiDrawer*, SPdxGuiEffect&, CVector<float, 2> const&, CPdxRect<float> const&) + 604
21 imperator 0x00000001011579be CPdxGuiGfxTypeFrameProgressBar::Render(SPdxGuiWidgetRenderData const&) + 256
22 imperator 0x000000010110e5be CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 502
23 imperator 0x000000010110e631 CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 617
24 imperator 0x000000010110e5fc CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 564
25 imperator 0x000000010110e631 CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 617
26 imperator 0x000000010110e5fc CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 564
27 imperator 0x000000010110e5fc CPdxGuiContext::RenderWidgets(CVector<float, 2> const&, float, CPdxGuiWidget*, bool) + 564
28 imperator 0x000000010110e81f CPdxGuiContext::Render() + 83
29 imperator 0x0000000100c1f470 CGfxRenderThread::AddTask(boost::function<void ()> const&) + 82
30 imperator 0x0000000100c1346d CGfxMasterContext::QueueRenderTask(boost::function<void ()> const&) + 31
31 imperator 0x00000001010e8d1e PdxGuiRender(GuiContextGUI*) + 52
32 imperator 0x0000000100f9ea1f CJominiLoadScreenGraphics::RenderLoadScreen(CGfxTexture*) + 49
33 imperator 0x0000000100c1f74d CGfxRenderThread::Run() + 181
34 imperator 0x0000000100c1f419 CGfxRenderThread::Run(void*) + 9
35 imperator 0x0000000100c00a97 CPdxThread::Run() + 45
36 imperator 0x0000000100c00a57 CPdxThread::Run(void*) + 9
37 imperator 0x0000000100c04641 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void* (*)(void*), void*> >(void*) + 40
38 libsystem_pthread.dylib 0x000000010821fd36 _pthread_start () + 125
39 libsystem_pthread.dylib 0x000000010821c58f thread_start + 15
 
Have same issue,
here what I've found in mac console
upload_2019-11-16_23-44-31.png
 

Attachments

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