I know I am beating a dead horse, but vehicles on 5 skull missions....

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Lyrch75

First Lieutenant
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Apr 21, 2018
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I am dropping 400 tons into a 5 skull "take the bait" mission. Not only is the "very heavy mech" a flipping Shreck, but 2 members of the ambushing force are as well.

Make it so that above 4 skulls vehicles cannot be part of a primary OPFOR lance. They can be scattered around as add on force multipliers, but not as the core force. PLEASE!!!
 
I am dropping 400 tons into a 5 skull "take the bait" mission. Not only is the "very heavy mech" a flipping Shreck, but 2 members of the ambushing force are as well.

Make it so that above 4 skulls vehicles cannot be part of a primary OPFOR lance. They can be scattered around as add on force multipliers, but not as the core force. PLEASE!!!
Possible mod-based solution (but not updated for 1.1.1 yet) - look up "Trap-type Contracts Fix" on NexusMods (can't link, against forum Terms of Service).
 
Just did a 5 skull repossession mission. 1 vehicle had 4 PPCs. 1 had 8 mg 2 flamers. 1 had 2 srms 2 lrms. 1 had 2 TAGs. Reinforcements consisted of 1 grasshopper, 1 King crab, 1 hgn 732b, 1 hgn 733p. It was very strange. Still not sure about the vehicle with 2 TAGs and nothing else. Additional group was 1 J Edgar MG, 1 J Edgar LBX AC10, 1 Battle master, 1 Gaussilla.
Weird mix on a Martian plane.