Having lurked on this forum for a very long time and played a couple of games of PoN, never getting farther then 1855, I thought it was time to post my version of a Great Britain campaign.
The title is from a Gilbert & Sullivan song, http://www.youtube.com/watch?v=1NLV24qTnlg.
So to start:
Great Britain is the Elephant in this game having a good economy and a very large colonial empire, mostly acquired without a plan.
So in following this tradition I will have little of a plan other than to take advantage of any opportunities that occur.
However, I will keep a list, the first entry:
Rebellious colonists
It seems I have possessions everywhere, based on a previous play through I found that I will be constrained by money to perform colonial actions and build up the military.
The first order of business will be to garrison bits that seem to like to rebel.
Also, I know Burma will be upset so I aim to garrison the coast with brigades. Starngely, you seem to end up with a situation of war/no war where the troops fight but no military control changes.
Meanwhile, I will build farms, mines and factories as quickly as possible.
I do not think it possible to win by prestige points but I will spam options to get as many of these so I can at least feel good about being number one in something.
I aim to load an update every night to cover 3 months. I tend to record turn information on a spreadsheet so I will upload this each time with the latest information added.
I will also do a summary of activity.
Since this is a bit different from the normal AAR let me know if you want any changes?
As I have already played 5 quarters if you have any suggestions then I will not be able to react to these until after then.
Hopefully, I will show how not to play so my kind reader can avoid my mistakes.
I will load the first quarter a bit later.
The game in numbers: View attachment 62571
The quarterly reports:
First Quarter 1850
Second Quarter 1850
Third Quarter 1850
Navy Board
Army Board
Colonial Office
Fourth Quarter 1850
First Quarter 1851
Second Quarter 1851
Third Quarter 1851
Fourth Quarter 1851
First Quarter 1852
Second Quarter 1852
Third Quarter 1852
Fourth Quarter 1852
First Quarter 1853
Second Quarter 1853
Third Quarter 1853
Fourth Quarter 1853
First Quarter 1854
Second Quarter 1854
Third Quarter 1854
Fourth Quarter 1854
First Quarter 1855
Second Quarter 1855
Third Quarter 1855
Fourth Quarter 1855
First Quarter 1856
Second Quarter 1856
Third Quarter 1856
Fourth Quarter 1856
First Quarter 1857
Second Quarter 1857
Third Quater 1857
Fourth Quarter 1857
First Quarter 1858
Second Quarter 1858
Third Quarter 1858
Fourth Quarter 1858
First Quarter 1859
So there it is, victory has been achieved in 221 turns. Perhaps others could take this as a challenge to create an AAR showing how they have done it quicker?
The last quarter was chaotic with a crisis between Austria and Russia leading to a big gain for Russia.
Then I bullied the international criminals in charge of Nicaragua, even though I was awarded a massive number of prestige points I did not actually get much as Nicaragua did not have much.
Then France went head to head with Prussia, as the first step prestige points are deducted from both sides and this in effect gave me victory as the target was suddenly reduced.
The lessons I have learnt:
It is a good idea to have a plan, I tended to get distracted and failed to focus my efforts to achieve the different aims.
Develop a reserve in key points with transport fleets to react to opportunities/threats.
Use the relationship view to identify opportunities on the coast where there is a rebel held province and then invade.
Always take a supply wagon with you so you can build a depot.
Assume natives will be equipped with big guns and will know how to use them, do not ever attack fort artillery in mountains.
Natives will often be better than your troops until you get muzzle loading rifles.
Build shipbuilding as soon as possible, it is cheap for the prestige it gives you and the annual replacements provided will always be needed.
Keep fleets in port until you need to move them, the weather is always bad and causes damage.
Do not expect to win by colonial action as after 10 years I had managed to double the points earned from objectives and colonial possessions.
Always form a column with guns in it, this will usually win the battle against natives.
When you lack conscript companies build colonial units as these often use less.
The title is from a Gilbert & Sullivan song, http://www.youtube.com/watch?v=1NLV24qTnlg.
So to start:
Great Britain is the Elephant in this game having a good economy and a very large colonial empire, mostly acquired without a plan.
So in following this tradition I will have little of a plan other than to take advantage of any opportunities that occur.
However, I will keep a list, the first entry:
Rebellious colonists
It seems I have possessions everywhere, based on a previous play through I found that I will be constrained by money to perform colonial actions and build up the military.
The first order of business will be to garrison bits that seem to like to rebel.
Also, I know Burma will be upset so I aim to garrison the coast with brigades. Starngely, you seem to end up with a situation of war/no war where the troops fight but no military control changes.
Meanwhile, I will build farms, mines and factories as quickly as possible.
I do not think it possible to win by prestige points but I will spam options to get as many of these so I can at least feel good about being number one in something.
I aim to load an update every night to cover 3 months. I tend to record turn information on a spreadsheet so I will upload this each time with the latest information added.
I will also do a summary of activity.
Since this is a bit different from the normal AAR let me know if you want any changes?
As I have already played 5 quarters if you have any suggestions then I will not be able to react to these until after then.
Hopefully, I will show how not to play so my kind reader can avoid my mistakes.
I will load the first quarter a bit later.
The game in numbers: View attachment 62571
The quarterly reports:
First Quarter 1850
Second Quarter 1850
Third Quarter 1850
Navy Board
Army Board
Colonial Office
Fourth Quarter 1850
First Quarter 1851
Second Quarter 1851
Third Quarter 1851
Fourth Quarter 1851
First Quarter 1852
Second Quarter 1852
Third Quarter 1852
Fourth Quarter 1852
First Quarter 1853
Second Quarter 1853
Third Quarter 1853
Fourth Quarter 1853
First Quarter 1854
Second Quarter 1854
Third Quarter 1854
Fourth Quarter 1854
First Quarter 1855
Second Quarter 1855
Third Quarter 1855
Fourth Quarter 1855
First Quarter 1856
Second Quarter 1856
Third Quarter 1856
Fourth Quarter 1856
First Quarter 1857
Second Quarter 1857
Third Quater 1857
Fourth Quarter 1857
First Quarter 1858
Second Quarter 1858
Third Quarter 1858
Fourth Quarter 1858
First Quarter 1859
So there it is, victory has been achieved in 221 turns. Perhaps others could take this as a challenge to create an AAR showing how they have done it quicker?
The last quarter was chaotic with a crisis between Austria and Russia leading to a big gain for Russia.
Then I bullied the international criminals in charge of Nicaragua, even though I was awarded a massive number of prestige points I did not actually get much as Nicaragua did not have much.
Then France went head to head with Prussia, as the first step prestige points are deducted from both sides and this in effect gave me victory as the target was suddenly reduced.
The lessons I have learnt:
It is a good idea to have a plan, I tended to get distracted and failed to focus my efforts to achieve the different aims.
Develop a reserve in key points with transport fleets to react to opportunities/threats.
Use the relationship view to identify opportunities on the coast where there is a rebel held province and then invade.
Always take a supply wagon with you so you can build a depot.
Assume natives will be equipped with big guns and will know how to use them, do not ever attack fort artillery in mountains.
Natives will often be better than your troops until you get muzzle loading rifles.
Build shipbuilding as soon as possible, it is cheap for the prestige it gives you and the annual replacements provided will always be needed.
Keep fleets in port until you need to move them, the weather is always bad and causes damage.
Do not expect to win by colonial action as after 10 years I had managed to double the points earned from objectives and colonial possessions.
Always form a column with guns in it, this will usually win the battle against natives.
When you lack conscript companies build colonial units as these often use less.
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