This is sort of a random cross-section of the full monster forces from the period- I might try to clean them up and categorise things properly later:
Rustherd: These strange, ant-like creatures accompanied the rustpitters from Fey, and tend to them like a flock. Sprays acid from abdomen if threatened.
Rustspitter: Resembling a bizarre cross between a kangaroo, star-nosed mole, aphid and housefly, rustpitters eat nearly anything and defend themselves using caustic stomach juices. They secrete honeydew, which the rustherds collect for food.
Grey Shade: Fallen warriors that wander the underworld, trapped by the trauma of their deaths and unable to seek new life. Resistant to weapon damage and the elements, they are best undone with healing magic.
Shadowbeast: Prehistoric animal species hunted to extinction in aeons past (also found only in the underworld.) -mostly harmless, but fight if provoked. Can't be permanently killed, because they can't be reborn.
Barbarian Medicine Man: Tribal elders skilled in the arts of healing and battle-magic, their staff functions as both a sacred totem and test of physical fitness. (Purely-coincidental-but-significant resemblance to the future wizards of ardania.)
Barbarian Huntress: War-parties of Braves often leave camp behind for months, obliging the womenfolk to hunt and guard in their absence, and many have become highly skilled in such arts. Can summon an animal-spirit companion.
Troll: Dispensable shock-troops of the goblin armies, trolls are the fruiting body of a teratogenic fungus that grows upon communal trash-middens. Possess total regeneration, resistant to piercing weapons and critical hits.
Aberration: Perhaps the greatest of Scrylia's crimes was that for every successful crossing of man and serpent, there were a dozen failed experiments. Those few that managed to escape death now lead bitter lives in the wilderness, shunning both their creators and kin.
Goblin Cleaver: Low-ranking grunts with more enthusiasm than skill, cleavers are extremely vain, sporting outlandish hairstyles and wielding preposterously largee weapons. "Mine is bigger than yours!"
Gatekeeper: Guarding the ways between Fey and the mortal world, gatekeepers are subtle support casters, rarely seen. Superficially immobile, they can 'teleport' themselves and nearby allies between nearby forested locations.
Daemonwood: Ancient and wrathful tree-spirits that remember the first birth of man. Vulnerable to fire, resistant to force and blunt weaponry, immune to nonlethal damage.
Medusa: Rank-and-file of the serpent legions, combining melee combat with light battle-magic. Medusae can reproduce by parthenogenesis, allowing their numbers to expand rapidly under suitable conditions.
Goblin Boiler: Diminutive potion-makers and alchemists, also skilled in screaming bloodcurdling curses at the enemy (more bark than bite, but at least some are genuine magic.) As a final trick, can spawn trolls from her cauldron (though they won't last long.)
Goblin Warlord: Goblins who survive the trials of combat to become dominant leaders can grow to astonishing size, but never lose their taste for flamboyant weaponry: in this case, breathing fire upon the enemy.
Nymph: Close cousins to dryads, nymphs dwell directly within trees and act as both spies and healers, using electric magic when cornered. Usually shy, retiring creatures, many have now crossed over from Fey following the Witchking's invasion.
Sprite: Capricious and largely malevolent creatures with more curiosity than sense, sprites are physically delicate, expert thieves, and passable illusionists.
Fungal Thrall: These unfortunate souls have been possessed by a species of parasitic fungus, and now live only to pass the Witchking's plague onto those they encounter. Vulnerable to fire, they are better dispatched from a distance.
Obelisk: Another underworld denizen, Obelisks represent ancient warding enchantments that have, over many long ages, granted a form of crude sentience to their substrate (i.e, giant floating rocks.) Similar in many respects to elementals, they guard their territories with potent offensive magic.
Harpy: Another of Scrylia's favoured minions, harpies act as aerial scouts and skirmishers ahead of the main ranks of the serpent legions, and have a naturally inquisitive frame of mind. (Kinship to dragons makes them extremely long-lived.)
Chameleon: Equipped with poisonous claws, tough scales and superb dexterity (both climb and swim,) the chameleons alter colour to match their surrounds perfectly, making them prime raiders and ambush soldiers for the serpent army.
Hydra: A hulking, serpentine monstrosity with total regeneration, acid for blood, the ability to breathe ice, fire or lightning, and a severe case of multiple personality disorder.
Creeper: Diminutive relations of the daemonwood, creepers represent the less-noticed but equally long-lived woodland plants that spread themselves by budding 'offspring' from their roots: if killed, they may simply split into two or more new creepers.
Dryad: Known for their cold hearts and devastating beauty, dryads are otherworldly creatures that sacrifice mortals to the Goddess Fey. -rarely fight directly, but charm enemies or summon weaker beasts (e.g creepers) to fight.
Barbarian Brave: These pallid northern tribesmen were driven south by the bitter winters of the past wars, and aim to carve out new lands for themselves. They are savage, uncompromising warriors which neither seek nor offer quarter, and surprisingly stealthy for their size.
Pureblood: This strain of Gorgon takes great pride in it's total absence of human limbs, relying instead completely on the mastery of sorcerous arts for which they have been especially bred and relentlessly trained. They hold other humanoids- especially humans- in contempt.
Changeling: Of all the Witchking's agents, few indeed have proven more deadly than the changeling- perfectly copying the voice and appearance of a chosen victim over time, they betray the enemy from within, spreading lies and disinformation among the human resistance.
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