When I look at games under development and I start to judge whether they will be good or bad, certain things jump out at me that I latch onto and can't really shake out of my head because it makes so much sense. For me, a good barometer of whether or not Project Tinto will be successful is how it treats the 100 year war. Obviously, much like Victoria 3, there are going to have steps made to try and have a war like this not end too quickly. Taking over land and territory due to the control system being implemented such as in Tinto Talks #6 can only do so much, as the English will have a limit of land they can realistically control and gain benefit from and just like in history, it will be on the coastline.
Capturing noted figures, such as the Kings of either country or killing large flocks of nobility as happened in history should be reflected in game as something that can happen not just in Project Tinto, but generally in the game overall. The biggest swings in the Hundreds year war occurred when either a King was imprisoned, dead, or a Kingdom had a regency due to a super young monarch. I think the best you can hope for in the early period, as a English Monarch finding incredible success over the French in the mid 1300's, is the domination over Normandy, Brittany, North Burgundy and the Aquitaine and a very loose personal union against a weakened France where you are facing constant revolts from the upstart French trying to crown one of their own King. The only way it'll last a hundred years is if the player faces consistent pressure and revolts from their French subjects trying to cast off the English yoke. And luckily, it seems as if the systems in Project Tinto seem poised to do that even if we don't know any specific mechanics for the Hundreds Year War yet.
My own view of the Hundreds Year War is that the English were both extremely smart and extremely lucky. Carefully placed alliances, advancements in longbow penetration, and French infighting allowed the English to make incredible inroads upon what was one of the strongest medieval Kingdoms in Europe. I feel like a reversal was inevitable once the French got their shit together. But it would be neat if there was an alternate reality where an mid 1400's England manages to finally put a King comfortably on both thrones thus avoiding the War of the Roses. By then I assume, technology will have increased enough for you to exercise at least nominal control over France.
Everything said, it will be interesting to see if the 100 years war will last 100 years in-game. That's a long time period that even for its medieval counterpart is highly unusual. It'll be interesting to see how Paradox nudges the player into recreating this particular time period and how the game handles highly successful players to keep them from snowballing.
Capturing noted figures, such as the Kings of either country or killing large flocks of nobility as happened in history should be reflected in game as something that can happen not just in Project Tinto, but generally in the game overall. The biggest swings in the Hundreds year war occurred when either a King was imprisoned, dead, or a Kingdom had a regency due to a super young monarch. I think the best you can hope for in the early period, as a English Monarch finding incredible success over the French in the mid 1300's, is the domination over Normandy, Brittany, North Burgundy and the Aquitaine and a very loose personal union against a weakened France where you are facing constant revolts from the upstart French trying to crown one of their own King. The only way it'll last a hundred years is if the player faces consistent pressure and revolts from their French subjects trying to cast off the English yoke. And luckily, it seems as if the systems in Project Tinto seem poised to do that even if we don't know any specific mechanics for the Hundreds Year War yet.
My own view of the Hundreds Year War is that the English were both extremely smart and extremely lucky. Carefully placed alliances, advancements in longbow penetration, and French infighting allowed the English to make incredible inroads upon what was one of the strongest medieval Kingdoms in Europe. I feel like a reversal was inevitable once the French got their shit together. But it would be neat if there was an alternate reality where an mid 1400's England manages to finally put a King comfortably on both thrones thus avoiding the War of the Roses. By then I assume, technology will have increased enough for you to exercise at least nominal control over France.
Everything said, it will be interesting to see if the 100 years war will last 100 years in-game. That's a long time period that even for its medieval counterpart is highly unusual. It'll be interesting to see how Paradox nudges the player into recreating this particular time period and how the game handles highly successful players to keep them from snowballing.
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