Historically, empires were expansionist flops or 1000 year towers.
Historically nearly all empires of this era were expansionist flops. The few that remained standing intact for more than 100 years lasted due to focusing almost entirely on internal issues, rarely if ever venturing out on expansionist binges.
To the game, what's going to encourage the AI to not be on a forever expansionist path?
No need to discourage it, just make it much easier for them (and the player) to fracture like the other expansionists of this era.
Sid never implemented falls in Civ. This was during the prototpying and player feedback stages of Civ. Players perceived the 'fall' as not 'the natural progression of an empire' but 'i must have screwed something up let me reload my save to avoid this'. They dont think of their empire declining. They think of it as
1) the computer is cheating
2) rubberbanding
3) the player screwed up something
They perceive the fall as a 'problem that can be prevented' not as 'a natural progression of the game'.
This isnt a game mechanics problem
In Civ the primary problem has been the same as here. Civs are extremely stable and don't actually fracture from internal issues. You grow the entire game, and difficulty only serves to make growing harder. In this case by giving the AI a head start.
So yeah 1) They're always going to think the computer is cheating.
2) if by rubberbanding meaning they snap back to old borders after expanding, that's pretty natural.
3) if they don't do proper management, of course they screwed up.
Its a player perception issue. How do you communicate to the player that this is normal and they accept it. How do you make those mechanics work, but make it clear that the AI is not 'cheating the game' because to most people that's how they're going to perceive that.
You let them know it's happening to the AI just as frequently. I'm always mildly surprised when a blob implodes, like in 769 CK2 start where the Egyptian Sultan and Persia can rarely split the green blob. If that happens frequently, as it did many patches ago, it won't be a surprise when the player's own realm fractures.
And by frequently the Abbasids used to fracture within 75-100 years of game start. They then patched it so everything remains more stable. Joy.
On the plus side the Umayyads of Spain in earlier starts now form their empire at about the same frequency as Charlemagne does. Largely because claimant factions were bumped up in priority. The Umayyads need two kingdoms to form the empire. In that vulnerable period holding two kingdoms and pissing vassals off (desires second kingdom opinion malus,) a claimant faction fires occassionally.
Wins occassionally. Almost permanently splits the two kingdoms, preventing empire formation. Without the empire title the Umayyads rarely if ever blob into Aquitaine as a Kingdom.
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