Hi. I have searched for this topic, but could not find it somewhere else:
I explored the starting map with my "Heroes", met some sandworms and survived, but badly hurt. So, i sent them back to the camp. Stupidedly, they tried to run through a big area of firebugs, which i discovered just then. And survived again, but only by fleeing.
And what did i have to see then? Some settlers try to walk through this firebug area to collect the meat of the sandworms! No wonder, that they got hurt badly in the process and tried to retreat. And even, as they were able to run away, they then died somewhere on the way back.
How the heck can i tell them: "don´t F***ing go there!!! This is a NO-GO-AREA!!!"?
How can i forbid to collect at all?
If they have sucidial tendencies, then let me give them some powderkegs and let them blow off themself there. But running through a minefield, because there is some not wanted nor needed thing on the other side? Makes no sense at all!
I explored the starting map with my "Heroes", met some sandworms and survived, but badly hurt. So, i sent them back to the camp. Stupidedly, they tried to run through a big area of firebugs, which i discovered just then. And survived again, but only by fleeing.
And what did i have to see then? Some settlers try to walk through this firebug area to collect the meat of the sandworms! No wonder, that they got hurt badly in the process and tried to retreat. And even, as they were able to run away, they then died somewhere on the way back.
How the heck can i tell them: "don´t F***ing go there!!! This is a NO-GO-AREA!!!"?
How can i forbid to collect at all?
If they have sucidial tendencies, then let me give them some powderkegs and let them blow off themself there. But running through a minefield, because there is some not wanted nor needed thing on the other side? Makes no sense at all!