Description of issue
[v1.10.1] [dd56] Yugoslavian event for British-instigated coup doesn't fire Tripartite Pact intervention events -- fix suggestions
Game Version
v1.10.1
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance
Do you have mods enabled?
No
Description
Yugoslavia has a new event for a British instigated coup, event "DOD_yugoslavia.701". Problem with this is it doesn't fire Tripartite Pact intervention events. This is most problematic in a historical game where the historical German intervention is completely absent because of this.
Event option "DOD_yugoslavia.701.a" should fire event "DOD_yugoslavia.2" while option "DOD_yugoslavia.701.b" should fire event "DOD_yugoslavia.3".
Maybe the event "DOD_yugoslavia.70" should set a country flag to indicate which country is the leader of the Tripartite Pact as it's not necessarily Germany. Then event "DOD_yugoslavia.701" can look for the flag to decide which country to send the intervention events to.
Also i suggest to give the Tripartite Pact leader options for non-intervention as currently that is missing. I can easily see let's say Japan choosing not to intervene
PS: There is an unrelated bug in DOD_Yugoslavia.txt at line 3626. It says:
YUG = { add_opinion_modifier = { target = YUG modifier = tripartite_pact_opinion } }
...but YUG probably has a good enough opinion of himself so it's not too useful
I assume it should say:
YUG = { add_opinion_modifier = { target = ROOT modifier = tripartite_pact_opinion } }
Thanks.
Steps to Reproduce
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[v1.10.1] [dd56] Yugoslavian event for British-instigated coup doesn't fire Tripartite Pact intervention events -- fix suggestions
Game Version
v1.10.1
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance
Do you have mods enabled?
No
Description
Yugoslavia has a new event for a British instigated coup, event "DOD_yugoslavia.701". Problem with this is it doesn't fire Tripartite Pact intervention events. This is most problematic in a historical game where the historical German intervention is completely absent because of this.
Event option "DOD_yugoslavia.701.a" should fire event "DOD_yugoslavia.2" while option "DOD_yugoslavia.701.b" should fire event "DOD_yugoslavia.3".
Maybe the event "DOD_yugoslavia.70" should set a country flag to indicate which country is the leader of the Tripartite Pact as it's not necessarily Germany. Then event "DOD_yugoslavia.701" can look for the flag to decide which country to send the intervention events to.
Also i suggest to give the Tripartite Pact leader options for non-intervention as currently that is missing. I can easily see let's say Japan choosing not to intervene
PS: There is an unrelated bug in DOD_Yugoslavia.txt at line 3626. It says:
YUG = { add_opinion_modifier = { target = YUG modifier = tripartite_pact_opinion } }
...but YUG probably has a good enough opinion of himself so it's not too useful
I assume it should say:
YUG = { add_opinion_modifier = { target = ROOT modifier = tripartite_pact_opinion } }
Thanks.
Steps to Reproduce
Upload Attachment
(DID NOT ANSWER QUESTION)
Last edited:
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