Theater creation - observation: I've managed to create new theaters as Italy (Addis Ababa) and Japan (Saigon & Pusan) while at peace.
How? I thought that was impossible.
Theater creation - observation: I've managed to create new theaters as Italy (Addis Ababa) and Japan (Saigon & Pusan) while at peace.
Ahh, so the Theater HQ can work if the area is small enough and the units beneath it are in a proper OOB. Is this more effective than using the army groups?
At this point the AI stepped in. It took the nearest units from different armies from the Army de Norte located in the far north of the country and moved them to Gibraltar!!!! ???? !!!! ....
21 Sep:
I experienced this in an earlier campaign with the GER 8th Army going on a long route march to a different sector to help out in East Prussia. Part of me says that it is a very clever AI; but a bigger part of me says:
"I'm the freaking commander-in-chief and you can't go changing sectors without my say so, and if I'm making a mistake - so be it".
It would be probably impractical to code, but if the AI could be limited to intervening at no higher than Army level (in other words not supporting units in another Army Group), the player may get some essential control back. Still need to think about this.
Interesting. So, you found AI controlled units going south, despite your orders. Did you read my old AAR (patch 1.2) about units disobeying orders because of Theater interferences? Here, it becomes clear it can happen when 1 theater = 2 different fronts. AI does't uderstand those fronts are different. AI just think it must face that situation at south for attacking north better. Could you try your France/Gibiltair scenario, but with all units DETACHED from theater? It'd be really interesting to see if units behavior becomes different.
Thanks for this post. I had overlooked this until I found another thread today recommending the same thing. I tried this out with one of my army group HQs; 2 MP brigades merged in with the "r" key (reorganize) doubled the range - The units under the HQ's command were just stalled until I gave the HQ the 2 brigades, then they as soon as they were merged the units down the chain executed their attack orders - just like someone threw a switch on.HQ radio range can be increased by merging HQ units with brigades. I experienced merging HQs with militias, and it works great. It's base radio range + half range * number of brigades.
So, an HQ Corps has 200 Km as base range, and it becomes 300 Km if it's merged with 1 brigade, 400 km if merged with 2 brigades, and so on. A theater HQ has 2000 Km as base range, and it becomes 3000 Km if it's merged with 1 brigade, up to 6000 Km if merged with 4 brigades.
That's very useful when dealing with wide territories as in Barbarossa and Africa.
Interesting. So, you found AI controlled units going south, despite your orders. Did you read my old AAR (patch 1.2) about units disobeying orders because of Theater interferences? Here, it becomes clear it can happen when 1 theater = 2 different fronts. AI does't uderstand those fronts are different. AI just think it must face that situation at south for attacking north better. Could you try your France/Gibiltair scenario, but with all units DETACHED from theater? It'd be really interesting to see if units behavior becomes different.
You could keep them in the theater HQ and assign orders just to the Army Group HQs to get the bonus yeah?
I tend to use the theater HQ to command with during the beginning of the war. When I've grown big and nasty I pull out my attack Army groups from the Theater HQ, leaving only what I want as defence for that theater. Then re-deploy the attack Army Groups close to the new target country border.
This works okish because I can just set theater on defend without any objective and it tends to everything as long as it has some transports and lesser units (garrisons and so on).
The attack Army HQs do their job ok, but I think it is a little hard to distinguish where their borders are after a while and I've noticed they do mix with eachother. This is very much so vs russland and a long front. For example my Northern Army Group has units all the way south with my Southern Army Group. This is a little annoying, but I guess it is because it is the same front. If this could be fixed I'd be really happy
This is very interesting and enlightening. Thanks to everyone who contributed to this thread for your insights. I found the insight into the HQ Radio contact and AI effectiveness especially interesting. I would like to find out more about the necessity of using the Axis of Advance option for AI control. What makes it so essential?
I've found it helps to avoid some of the problems mentioned by Wardor above - it not only assists in getting the AI moving forward where you, not it, wishes to operate, but it does minimise intermingling between different AI commands - I tend to use the army level and that way the 3-5 corps tend to keep together.